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[OOC] From the Cradle to the Grave

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JackVII

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« Reply #510 on: <01-03-14/1514:25> »
Brick it. It's not like Mlinzi would know in any case.  ???

I do think there should be some way for a decker to be able to screw with a stealth tag. Edit File or some such. It has to report its location or send data some how.
« Last Edit: <01-03-14/1518:34> by JackVII »
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« Reply #511 on: <01-03-14/2356:58> »
Well, given the lack of other info on it in the handbook, the most likely use would be a trace icon action, which really doesn't require anything than the tag be on with a mark on it (which would be gained when placed).

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« Reply #512 on: <01-04-14/0004:44> »
i'm for bricking it tbh. i dont want the option of corporate eyes on us if it can be avoided.
how do you see jamming affecting a tag? the other option i guess would be to just point a jammer at it?

It wouldn't stop a trace icon action, which is all it takes to find the tag. If you are worried about you break it, you bought it, just use a reboot command with a 5 day interval.

I highly doubt you want to run a jammer nonstop for days anyway.


Don't read the next part unless you decide to try and mark the tag.
Marking the tag is an opposed test against (in this case) a dicepool of 6. If you are going after multiple marks one at a time, just roll the opposed yourself to speed things along rather than having to trade posts back and forth for multiple marks.
« Last Edit: <01-04-14/0007:57> by Reminder »

Ren

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« Reply #513 on: <01-06-14/0801:54> »
Hey, guys, happy New Year. Sorry for the extended absence in the last two weeks, fortunately it was very busy. Now I have my full attention back.
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Csjarrat

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« Reply #514 on: <01-06-14/0826:28> »
nah, just gone for all out attack. posted attack roll in IC. hit the limit of 6 + 2DV from hammer for total of 8 + net hits
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« Reply #515 on: <01-06-14/1052:45> »
Are you driving in hot sim? If not, unless you want to pull over, I don't think it is practical to go meat puppet and leave the truck to travel uncontrolled.

Either way, roll a total of 2 attacks and I'll resolve them both in order since you aren't gonna get it cooked with just one.
« Last Edit: <01-06-14/1055:13> by Reminder »

Csjarrat

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« Reply #516 on: <01-06-14/1102:25> »
hot sim should get me more than one pass (at least two, if not three) so one pass will be used as a complex action to drive, second action to data spike.
12d6.hits(5)=8 second attack roll. 8 hits, limited to 6, +2 for hammer, another 8DV + net hits
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« Reply #517 on: <01-06-14/1129:10> »
It was more a question of what method you are using to drive in hotsim without an implanted control rig.

Csjarrat

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« Reply #518 on: <01-06-14/1136:13> »
remote control (VR). seem to remember reading in the fluff (arsenal maybe?) this is the preferred way for 6th worlders to drive if they're not letting the pilot do the heavy lifting. sit back in the comfy chair and do everything from the matrix. it means johannes would be at -1 threshold to vehicle tests which would offset his meagre driving skills.
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« Reply #519 on: <01-06-14/1141:53> »
Control Device action then.

It won't affect the threshold of the test in 5th though; you need an rcc for that (otherwise it more or less negates any bonus of the rcc which there should be for using)

Csjarrat

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« Reply #520 on: <01-06-14/1150:47> »
ah, gotcha. +2 handling now! currently straddling games across both 4th and 5th ed so things getting a bit fuzzy!
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« Reply #521 on: <01-06-14/1227:58> »
So are there any other things anyone wants to do at this point or just motor west? And if the answer is motor, are you going to stick to established roads for as long as they exist (which likely means passing through minor settlements) or go off the road?

Csjarrat

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« Reply #522 on: <01-06-14/1230:40> »
sticking to the major roads for as long as possible gets my vote. none of us are seasoned drivers/riggers so don't want to risk getting stuck/breaking suspension rods etc if we don't need to.
thoughts?
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« Reply #523 on: <01-06-14/1244:25> »
"as long as they exist" probably was the wrong term to use. They exist the whole way out, but what state of repair they are in will become the issue, to the point where they may not be much if any better than being off them.

It is basically balancing an increased profile for speed. Granted if you get spotted by the wrong party way off the road, it may be hard to explain why you are there.

There are potential (though different) risks traveling either way.

Also: To avoid being overly mean to the players: CS since you took an attack action, realize you are aquiring overwatch score at regular intervals atm.

Csjarrat

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« Reply #524 on: <01-06-14/1313:49> »
yeah, i'll update an IC post
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