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[OOC] From the Cradle to the Grave

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JackVII

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« Reply #960 on: <04-22-14/2033:02> »
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« Reply #961 on: <04-23-14/0817:54> »
You probably meant sunrise

JackVII

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« Reply #962 on: <04-23-14/0824:04> »
Yeah, I'll fix that.
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« Reply #963 on: <04-23-14/0827:43> »
You can figure out who is or isn't on watch at that point in time

JackVII

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« Reply #964 on: <04-23-14/0833:17> »
I figure 4AM is right about when Frenchy would have woken up Mlinzi for her shift.

ETA: If that is too much activity or if I need to roll something, just let me know.
« Last Edit: <04-23-14/0837:08> by JackVII »
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Csjarrat

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« Reply #965 on: <04-23-14/1131:38> »
hopefully the trucks or weapons will show up on the scan, if so i'll get to work on bricking them. if not, well.. i've got a gun i can contribute to the fight.
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Ren

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« Reply #966 on: <04-23-14/1550:04> »
Perception test for Mutumbo for looking around camp.
INT(5) + Perception(5) + vision enhancers(3) [Mental(7)] (13d6.hits(5)=5), using first low-light enhancers then thermal spectrums.
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« Reply #967 on: <04-23-14/1744:43> »
Perception test for Mutumbo for looking around camp.
INT(5) + Perception(5) + vision enhancers(3) [Mental(7)] (13d6.hits(5)=5), using first low-light enhancers then thermal spectrums.
What are you looking around the camp for?



For those needing to be woken up (Ren, Ultra, Alzmer if you choose to wake him) you guys are going to have about 20 seconds before they are right on top of you, or less if they stop short (assuming they are headed for you, which they appear to be. Whoever isn't doing the waking up between Frenchy and Mlinzi has about double that.

As far as matrix perception goes, it's pretty low tech. 4 commlinks (one is a sat link). Two are the same you saw last time (even though you aren't necessarily entitled to that info, I am giving it to you anyway). They are probably pretty low tech in terms of gear (as far as you can tell, given the absence of other icons). The trucks aren't running wirelessly (there is no grid guide here anyway).

The night is clear, so it's not total darkness, but one step up from that. Light wind. Noise is 4. That doesn't mean you have to start shooting of course, but just to set the scene for you to decide what to do.

JackVII

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« Reply #968 on: <04-23-14/1749:24> »
I was thinking Frenchy was waking Mwindaji and Mlinzi was waking Ultra. I can have Mlinzi waking both or Frenchy waking both, if preferred. In either event, Mlinzi would move to dismiss her current spirit and summon something a bit tougher.
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Ren

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« Reply #969 on: <04-23-14/1843:17> »
I'm worried about the closing trucks being a diversion, and if there is an attack, it will come from another direction, so i'm looking for the signs of an ambush around camp. As i don't have too much time, it won't be a very thoruogh look.
Also, when i took my place behind the car, i will check what can be seen of the trucks and their passengers/driver.
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JackVII

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« Reply #970 on: <04-23-14/1906:05> »
Glad none of us were banking on recovering Edge tonight, LOL.
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« Reply #971 on: <04-23-14/2317:05> »
Perception test for Mutumbo for looking around camp.
INT(5) + Perception(5) + vision enhancers(3) [Mental(7)] (13d6.hits(5)=5), using first low-light enhancers then thermal spectrums.

you see one figure about 30 meters out, prone, to the north

Csjarrat

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« Reply #972 on: <04-24-14/0302:58> »
Ok, do we shoot first? Can't say I like the idea of them getting the drop on us
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JackVII

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« Reply #973 on: <04-24-14/0749:53> »
Given where we're camped, I'd assume Maasai. Probably won't do us much good to talk to them, but we're going to have to break camp pretty much immediately in any event.

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you see one figure about 30 meters out, prone, to the north
Well, that's a sneaky bastard.
« Last Edit: <04-24-14/0752:12> by JackVII »
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Ren

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« Reply #974 on: <04-24-14/0837:20> »
@Reminder: What are the modifiers for trying to take a closer look at the prone figure without attracting his attention on what I’m doing? I assume at the very least I can’t use the +3 dice from “looking”. I’m probably going to take an Observe in Detail action on him. The primary goal of my looking is to see if he has a gun pointed at us.

Also, how many categories does low-light vision shift lighting conditions? (I don’t have my books on me, and it is relevant for both perception and targeting.) Do I remember well that there are four levels, with -0/-1/-3/-6 penalties, respectively?

@team: my wireless is up at this time, and depending on what I can gather from the prone figure, I will probably notify you of its presence, either with words or with actions or with both.  8)
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