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[OOC] From the Cradle to the Grave

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JackVII

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« Reply #975 on: <04-24-14/0938:26> »
Low-Light: Treat Partial Light and Dim Light as Full Light

Basically, as long as you're not in full darkness, there is no penalty for light.

@Team: My commlink is off (not that any of you would know that). The only wireless I have on is the Chameleon Suit, but it may actually be treated as wireless off given the noise rating of the area.
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« Reply #976 on: <04-24-14/1756:51> »
You can take about 3 seconds and take an observe in detail action. I am not going to give you the +2 bonus you would normally get for searching for a specific thing however, assuming you don't want to stare directly at him, and thus possibly notify him you are aware of his presence. If you don't care about that though, and just want to look for weapons you can take the +2.

It also isn't going to work in thermo. What Jack said about low light is correct by the book.

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« Reply #977 on: <04-25-14/2153:52> »
So anyone else wanting to "attempt" something?  If ren doesn't make the roll in a bit I'll run it for him and give him the result.

JackVII

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« Reply #978 on: <04-26-14/0001:11> »
Well, I did say I was going to dismiss Wawindaji and re-summon the spirit at a higher force. Since I don't know about the person near-by, I guess I'll go ahead with that roll.

Summon (F4) Spirit of Beasts w/Noxious Breath: Summoning (5) + Magic (4) + Specialization (2) (11d6.hits(5)=6) (Limit: 4)
Spirit Summon Resistance: Force (4) (4d6.hits(5)=2) (4S Drain)
Drain Resistance: Willpower (5) + Charisma (8) (13d6.hits(5)=3)
Results: F4 Spirit of Beasts w/Noxious Breath (2 Services) & 1 box of Stun Damage

ETA: I'll wait to post IC in the event I get capped by the guy to our north... and Jesus Christ. Every time I try something, the rules just straight up fall apart. Assuming I summon the spirit, can we say a Spirit of Beasts with the Noxious Breath power does indeed have an Exotic Weapon Proficiency to go along with its power?

EATA: Remind me not to summon a spirit with this power again. So pointless... I had incorrectly assumed the potency of the effect would be double the spirit's force like an elemental attack. Not to be!
« Last Edit: <04-26-14/0019:03> by JackVII »
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« Reply #979 on: <04-26-14/0112:37> »
In open field combat (if it comes to that) on a beast spirit, venom or confusion would probably be the better choices.

That isn't to say noxious breath isn't without use, since I have made use of it personally from time to time, but it's probably not ideal for what you are intending. I would think it is fair to assume it knows how to use it's breath though, yes.

Ren

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« Reply #980 on: <04-26-14/0842:04> »
I don't want to notify him that i check him, so I won't use the specific search bonus.
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JackVII

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« Reply #981 on: <04-26-14/0909:17> »
In open field combat (if it comes to that) on a beast spirit, venom or confusion would probably be the better choices.
At least at the Force I am comfortable summoning a spirit at with Mlinzi, I don't see much use in Venom. A Power (4) toxin attack isn't going to do much. Even at F6, there doesn't seem to be too much of a point to it. Do net hits on the attack stage up the power of a toxin? I've always assumed they didn't, given the already high Power of things like Narcoject.

Other than the really powerful Animal Control ability, the Spirit of Beasts is pretty underwhelming. But it fits the character, so I'm happy to try to find ways to make it work.
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« Reply #982 on: <04-26-14/1838:56> »
I don't think they do, but it is stacking damage that doesn't really requiring an extra attack to use and ignores any armor the target has once it has been applied. Spirits of beasts also do have arguably the best base stats for a combatant.

Ren he has a rifle, but what he's aimed at you can't really tell.

JackVII

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« Reply #983 on: <04-26-14/1857:23> »
I don't think they do, but it is stacking damage that doesn't really requiring an extra attack to use and ignores any armor the target has once it has been applied.
Is Venom applied with a standard attack? I read it as being a separate touch attack. If it was applied with a melee attack that otherwise did damage, that would be pretty nice, like a injection arrow.

ETA: I guess it is an injection vector, but the power is a touch attack, so Lord knows how it is supposed to work. Can we basically say it works like an injection arrow then for future consideration?

Spirits of beasts also do have arguably the best base stats for a combatant.
That's probably true, although a lot of the elemental spirits with Energy Aura can be pretty bitchin' even with relatively low Strength.
« Last Edit: <04-26-14/1907:51> by JackVII »
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« Reply #984 on: <04-28-14/0842:47> »
I'll ponder it. Have to see that it doesn't go too far over the edge.

Csjarrat

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« Reply #985 on: <04-28-14/0844:33> »
I'm gonna start rolling some attack actions when I get my search results so you want us to roll initiative?
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Ren

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« Reply #986 on: <04-28-14/1715:17> »
@Reminder: i didn't post any rolls because this is a very unceratin situation. IDN if the sniper will be faster, not even sure what tests to take, so i'll wait for your call before rolling.
Note: my rifle is silenced so i'm not worried about the trucks being alarmed by my shot.
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« Reply #987 on: <04-28-14/1721:59> »
Initiative seems to be the way to go. If his sitting there staring at you, even if he doesn't know you are going to start shooting him, it probably isn't a surprise situation.

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« Reply #988 on: <04-28-14/1723:35> »
I'm gonna start rolling some attack actions when I get my search results so you want us to roll initiative?

What search results are you waiting on?  Did I miss one someplace?

Csjarrat

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« Reply #989 on: <04-28-14/1724:52> »
Yeah I was searching for the trucks and occupants' icons so I can set to work at disabling them
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