NEWS

Mini missile

  • 10 Replies
  • 4487 Views

Halarion

  • *
  • Newb
  • *
  • Posts: 14
« on: <10-16-13/1354:17> »
I need help.
A player in my group plays Eclipse Phase and in that RPG they can have mini and micro missiles. He wants to play a rigger in shadowrun and arm a few of his drones with missiles.
How big and what damage for a minimissile?
I'm thinking they are like 10-15cm long and 2-3cm in diameter but what damage and range?
Micromissile: You have the Frag 12 shotgun shell size missile today and i was thinking a bit smaller then that.
I need to make them balanced and good. Cost? Rating? Payload?
I toss it up here and see what happens.

Sorry for bad English and thanks for the help

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #1 on: <10-16-13/1401:48> »
In character generation it isn't really feasible to have missiles of any stripe.

In SR5, the cheapest missile costs 2,000 + (500 * Sensor Rating) and has an Availability of 16F (max starting is 12). The 2,000 being the cost of the rocket, as missiles in SR are just rockets with their own Sensors.

In SR4/SR4A I believe it was even worse because I don't think there were any rockets that didn't at least require the Restricted Gear quality, let alone missiles.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Reaver

  • *
  • Prime Runner
  • *****
  • Posts: 6424
  • 60% alcohol 40% asshole...
« Reply #2 on: <10-16-13/2147:18> »
Sadly there is no real way of bringing "mini/micro" missiles into SR given the technology of the setting.

BUT if the player really, REALLY insists there is a few things you can do.

1: decide on the weight of the missile.... 30% of that would be the explosive charge....

use that 30% to find out the weight of the charge, and look up the damage caused by that much explosives as per the bomb rules in SR....

Treat them as grenades for determining scatter.

The cost would be the cost of the explosives + the cost of the shell (a good starting point is $1500 as that is the cost of a heimdal missile drone)

The availability would be the cost of the Explosive + whatever you feel is right (probably +4-6)...

Legality would be FORBIDDEN (it IS an explosive designed for military use after all)

BUT this would not be something he could get his hands on at character creation as the availability will be higher then what is allowed.
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Reaver

  • *
  • Prime Runner
  • *****
  • Posts: 6424
  • 60% alcohol 40% asshole...
« Reply #3 on: <10-18-13/0357:28> »
actually I just thought of a piece of gear from 4a that might be what you are looking for...

the Ballista missile launcher from Arsenal.

Quote
From Arsenal pg 32

Ballista Missile Launcher: The Saeder-Krupp-manufactured
Ballista is a semi-autonomous backpack missile launcher.
It consists of an armored backpack unit that holds the weapon’s
magazine and electronics, and a small top-mounted missile tube
that adjusts itself toward the current target. The Ballista is especially
built for direct and indirect missile fi re and comes with a
handheld laser target designator (see p. 34) that can be linked
to the backpack unit either by fiber optic cable or via the bearer’s
PAN. A Ballista mssile launcher can also be programmed to accept
orders from other target designators or one or more PANs
(see Linking and Subscribing, p. 212, SR4).
The backpack’s magazine can hold 4 Ballista missiles of any
kind (each type of missile must be chosen before fi ring). The magazine
can be replaced either by the backpack’s bearer (which requires
the removal of the backpack) or by a second person. Replacing the
magazine requires 3 Combat Turns, while the backpack unit takes
10 Complex Actions to put on or to take off .
The Ballista may use only special Ballista missiles (see p. 35)
and cannot mount any other accessories



Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Halarion

  • *
  • Newb
  • *
  • Posts: 14
« Reply #4 on: <10-18-13/1415:28> »
Thanks for the help. 
I need to get some more 4e books to see if there are some good things to use.
Or use grenade launcher or frag 12 shotgun shell, it's not a missile but...
maybe modify the metal storm from future weapons.
Anyway i don't think he can get it from start so i got a bit of time to find something fun.

Reaver

  • *
  • Prime Runner
  • *****
  • Posts: 6424
  • 60% alcohol 40% asshole...
« Reply #5 on: <10-18-13/1721:18> »
Thanks for the help. 
I need to get some more 4e books to see if there are some good things to use.
Or use grenade launcher or frag 12 shotgun shell, it's not a missile but...
maybe modify the metal storm from future weapons.
Anyway i don't think he can get it from start so i got a bit of time to find something fun.

that you do. There is no real "Missile tech" that can be gotten at Player creation (which is a good thing!)

Might also remind the player that the setting is different and the laws are WAY different. You start shooting off missiles (don\t care the size) and the cops are sending in the HTR teams and not beat cops. And the police have more bodies and bullets then the team :P
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Vass654

  • *
  • Newb
  • *
  • Posts: 22
« Reply #6 on: <10-19-13/1902:50> »
C-12 Dragonfly drone. Minidrone with a heart of high explosives. Exactly what your guy is looking for, just comes in swarms and can steer them yourself to ignore ECM, also, they are about the size of a real dragonfly. Pack the punch of a standard HE grenade.

SR4 has nanotech. How would it not have the tech base for small guided missiles when you have drones the size of bugs? Hell, ditch more of the whole drone thinky shit, give it a simple guidance system, and stick on a larger warhead if you want.

For more fun, buy them in mine loads and unleash hell.

Novocrane

  • *
  • Ace Runner
  • ****
  • Posts: 2225
« Reply #7 on: <10-19-13/1907:05> »
Quote
Mini Rocket Cigarettes 8F 100¥
These short-range rockets are narrow enough to fit in a cigarette. They require Exotic Weapon skill, as the mini rockets have a short fuse hidden in the tobacco and fire in the direction of the filter. Range is comparable to hold-out pistols. Damage is 4P.
Spy Games.

Quote
Sadly there is no real way of bringing "mini/micro" missiles into SR given the technology of the setting.
Heh. The tech for guided bullets is there, as is the tech to watch where one of these goes.

Reaver

  • *
  • Prime Runner
  • *****
  • Posts: 6424
  • 60% alcohol 40% asshole...
« Reply #8 on: <10-19-13/2013:34> »
Spy games huh?


mmmm haven't gotten that book yet. is it any good?
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Novocrane

  • *
  • Ace Runner
  • ****
  • Posts: 2225
« Reply #9 on: <10-19-13/2056:27> »
I quite liked most of the information, but not the way it was presented.

Halarion

  • *
  • Newb
  • *
  • Posts: 14
« Reply #10 on: <10-20-13/1054:49> »
thanks for the help. Now i got some good tips.
I really need to find some cheap 4e books, or buy the PDF's