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Frost Hammer [5E]

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Mirikon

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« Reply #30 on: <11-11-13/2231:39> »
Only place you'll 'find' something like that is if you rob a dragon's lair.
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eviltikiman

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« Reply #31 on: <11-12-13/0004:43> »
than that would be one epic run my friend. Regardless that was just an example.

The Wyrm Ouroboros

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« Reply #32 on: <11-12-13/0144:05> »
You'll also notice, Evil Tiki Man, that there is advice to the GM to make unique enchantments that radically break the rules to be limited-time or essentially one-event enchantments - the specific thing needed to slay the toxic dragon, for example, which is a Power/Weapon Focus 12 that can be 'bonded' by anyone ... but which will last only a few days, just long enough to get you to that dragon's lair and kill it before it goes dormant.

Otherwise, well, an item like that can become a game-breaker - whether because it makes the subsequent adventures too easy, or because everyone and their brother is out to get the magic football you've made.  Long story short, a wise GM makes those things once-in-a-blue-moon deals.
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Mirikon

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« Reply #33 on: <11-12-13/0544:21> »
Or, to paraphrase what a wise man once said, "You were so preoccupied with whether or not you could, you didn't stop to think if you should."
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BetaCAV

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« Reply #34 on: <11-12-13/2158:52> »
"Fine, you guys go into combat.  I'll be here, safe and secure in my bullet-proof freezer!"

"Why the freezer?"

"Because Mungo ate all the ice cream, so it is empty.  Also, I overclocked my deck so badly that it overheats like crazy.  Now, where is my parka and knitted datajack tuque?"
Whatever style points you get for hotsimming from inside a freezer, you lose for trusting anyone enough to tell them where to find your brain-burned corpsicle.
But we know how hard it is for you to NOT TELL PEOPLE stuff, so you're partially forgiven.

Whoever squats in your doss next will eventually find you when they go looking for their/your "Captain Crispy" peanut butter Udon (with purple-flavored snozberry nuggets!) stash and figures out that the fridge is locked from the inside, but that could be a few weeks. But it's okay, just about everyone you know will be dead too.

Basic

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« Reply #35 on: <11-13-13/0625:48> »
I thought magic in shadowrun said you can create any spell you want. What if you made a spell that would only act through your weapon on contact. Then you use a foci to sustain it. Thats is what I did when I wanted a character to have a sword channel a lighting spell.
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Mirikon

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« Reply #36 on: <11-13-13/1044:47> »
I thought magic in shadowrun said you can create any spell you want. What if you made a spell that would only act through your weapon on contact. Then you use a foci to sustain it. Thats is what I did when I wanted a character to have a sword channel a lighting spell.
The [Energy] Aura spell already does something similar, though it coats your whole body in the aura. But a sustained spell is different from what the OP is looking for, Basic. They want a +1 Frost Hammer, like in D&D.
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Anarkitty

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« Reply #37 on: <11-13-13/1102:50> »
Something like that would be completely unique in the world, and breaks the rules of Magic as they are currently understood, making it nearly priceless as a collector's item and a research object.

You would have corporate research divisions, unscrupulous academic institutions and powerful individuals falling over each other to take it from the character by progressively escalating means.  Either he will accept a massive payment, which presents its own balance issues, and deprives him of the special-snowflake weapon you bent the rules to give to him in the first place; Or he will eventually be met with such overwhelming force that he will die.

Just trying to hold onto an object like that in the face of all comers could be a campaign in and of itself.

KraakenDazs

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« Reply #38 on: <11-23-13/1020:46> »
If you're willing to house rule 4e material and your player is willing to spend about 1.5 million nuyen on it, and your street sam is willing to pay the price of being magically active in some way (aspected mage, or physad, i guess), you could always take a True Water(Ice) element from Parageology and have it be the basis of a weapon focus. One of the potential abilities is the manifestation of the Element for about an hour.

Pricy to have your weapon covered in frosting but heh.

OR

... have your titanium reinforced whatever-weapon hold a small compartment of dry ice/water, released through some kind of trigger (wireless even maybe.) .  and have it be all misty and cold and stuff. Does ZILCH besides look cool, but there's your solution. :P
Maybe, just maybe, concrete and Plasteel are MEANT to armor our planet, and not harm it, omae. Hydroponics can nourish our needy. And i assure you nuclear energy's been involved in getting you that fancy 'ware, chummer.Our mistake? Trading Wisdom for Greed. - Dögan "Babyface" Kross

Reaver

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« Reply #39 on: <11-23-13/1229:07> »
if you just want the visual effect, there is a lot of options available (quickening an physical illusion spell to the hammer's head, etc) as others have mentioned....


but for the most part... "Magic works only for the awakened" has been a staple of SR since 1e... and is probably not going to change anytime soon....*



* there is the whole unique enchantment thing in D.G.... but I as a GM would probably NEVER allow such a thing... or, at the very least would be the focus of an entire campaign chapter.....
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Beaumis

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« Reply #40 on: <11-23-13/1407:45> »
Quote
Couldn't you use a Unique Enchantment to place elemental damage on it? There is already an example in the Digital Grimoire of a sword that could bond with anyone and was dual natured. Also i heard that in previous editions (back when bug city was still big) that you could enchant a weapon with slay bug or some such thing. It wouldn't be that far of a stretch to bind a spell to the weapon and only the person bound to it would not be effected by it.
I have played every edition of Shadowrun and read Bug City cover to cover multiple times. You heard wrong.

The example in the Digital Grimoire has several problems. First, it breaks the fundamental laws of magic. Second, it subjects any mundane wearing it to focus addiction automatically. Third it's fourth Edition. Fourth, as a mundane you REALLY do not want a dual natured weapon.

Fifth, and yeah, this is opinion, but the rules in that book flat out state that the unique enchantment "rules" are there to solve problems that cannot be solved with the rules. Then they basically proceeds to tell you to "make it up as you go". In other words, if game balance or any other part of the lovingly crafted magical theory that is Shadowrun does not satisfy your itch, we have this 18 page cash-in product for you.

Back in my day, this is what we refered to as "Buy The Book" content. (A common house rule in my youth stated that you could only play what you owned. So if you wanted to play with a certain edge or flaw, you had to own the Companion book so the GM could always reference the material. Some books in some systems (*cough* AD&D *cough*) was plain overpowered. Therefore, content that was plain better than everything else was called "Buy The Book" content.)

I am sorry if I come across as condescending or rude. I recognize your intention to help the OP out with a possible solution, but that particular book is a can or worms that best stays closed.

The Wyrm Ouroboros

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« Reply #41 on: <11-24-13/0147:29> »
Actually, the 'mundane wielding a magic weapon' thing was what Anchoring used to do in 2e.  It turned out to be rather hellishly powerful, so Anchoring got dialed back quite a bit.
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« Reply #42 on: <11-24-13/0533:06> »
Actually, the 'mundane wielding a magic weapon' thing was what Anchoring used to do in 2e.  It turned out to be rather hellishly powerful, so Anchoring got dialed back quite a bit.

I don't remember that... not that I doubt you. But it has been a VERY long time since I played 2e :D
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Beaumis

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« Reply #43 on: <11-25-13/1014:48> »
Anchoring was a lot like preparations, only way more complicated, expensive and powerful. Basically you prepared a trigger spell (like detect blood) and a spell to be triggered (like deathtouch) then you anchored the two together. Once the trigger spell went active, the other spell unloaded. This basically led to mages being able to arm mundanes with one shot magical weapons. However, the need for a trigger spell made them somewhat unreliable. They also we astrally active, attack-able and cost karma.

Anchoring was useful if you knew you would face something nasty that needed lots of mojo to be front loaded, but aside from that, it really was a rare occurrence. In my experience, it was used a lot more in novels and stories than in actual gameplay.

KraakenDazs

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« Reply #44 on: <11-25-13/1640:05> »
Alternatively, i could almost see a very healthy ''trade'' market for that sort of thing.

CorpMage+Phantasm Spell (extra for trid- :P) + Sustaining focis+ Exhorbitant /month pricing for added magical flair and effects.
Catering to the rich and the trendy shadowrunners.

Aside from some obvious annoyances (LOS spellcasting on first purchase/recasting) and whatnot, i dont see anything system-wise that would prevent that.
(Then again, depends how you rule the ''Moving an AoE spell requiring a Complex Action and LOS rule'', since all illusion spells or almost are Area Spells or dont apply to the visual range of others.)
Maybe, just maybe, concrete and Plasteel are MEANT to armor our planet, and not harm it, omae. Hydroponics can nourish our needy. And i assure you nuclear energy's been involved in getting you that fancy 'ware, chummer.Our mistake? Trading Wisdom for Greed. - Dögan "Babyface" Kross