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[OOC, SR4A] The Deep Shadows

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fourclover

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« Reply #105 on: <01-16-14/0936:34> »
You heard the man, we need to start shooting stuff!  8)

For purposes of describing ward creation: The process takes [force of ward] hours, but it's not listed as an extended roll. Am I right to conclude that the roll and the drain happen at the beginning of the process, which then has to be monitored for the rest of the time? Kind of like making a souffle? Would I also be correct assuming that I can't use the "rushing the job" option?

I think Nobody forgot to log me out ... I didn't post this. Bullpen doesn't know much about wards :P
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Marlowe

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« Reply #106 on: <01-16-14/2111:58> »
You heard the man, we need to start shooting stuff!  8)

For purposes of describing ward creation: The process takes [force of ward] hours, but it's not listed as an extended roll. Am I right to conclude that the roll and the drain happen at the beginning of the process, which then has to be monitored for the rest of the time? Kind of like making a souffle? Would I also be correct assuming that I can't use the "rushing the job" option?

Since it doesn't say and the actual check is made at the end of the ritual that's when you roll drain.  Based on the rules as written:

Quote from: SR4Ap194
The warding ritual takes a number of hours equal to the Force of the ward and requires no special materials. At the end of the ritual, make a Magic + Willpower Test (if more than one character is helping to create the ward, use the rules for teamwork, p. 65). The hits scored determine the number of weeks the ward lasts before dissolving. A ward can be made permanent by paying Karma equal to the ward’s Force. A warding ritual can also increase the lifespan of an existing ward.

Creating wards is a draining task. Each participant suffers Drain equal to the ward’s Force. If the ward’s Force exceeds the character’s Magic attribute, this damage is Physical. The maximum Force a character can give a ward equals twice the character’s Magic attribute.

I'd also say that due to the unique nature of wards you suffer drain from the ritual regardless of number of successes, since as written it doesn't seem that you can actually fail to create a ward unless you critically glitch. 

Wards are mainly a defensive measure and as written seemed designed as a downtime activity.  If you're interrupted in creating a ward, I'd rule that the caster suffers Drain equal to the hours spent trying to cast the ward.
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MaxKojote

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« Reply #107 on: <01-17-14/0023:21> »
Right. Sprite iconography. Fang's sprites follow a pattern of videogame characters from our timeline.

Courier: Sly Cooper
Data: Navi
Machine: Red Savarin
Paladin: Wolf O'Donnell

I have no clue what to make my code sprite. Suggestions would be welcome!
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Windmill Hunter

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« Reply #108 on: <01-17-14/0953:00> »
Stanley from the stanley parable possibly, seems to go well with the whole data management thing.
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Marlowe

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« Reply #109 on: <01-17-14/1741:34> »
There are three I can think of that I would find funny are Otakon from MGS and Kenzie Kenzington from SR3 & 4.  That may be a bit detailed however so I'm not going to blame you for not wanting something that big.

My personal vote goes for an 8-bit Dr. Wily.  Not only is he crazy looking and would come with cool sound-effects (and possible BGM), he's constantly corrupting the code of Dr. Light's robots to turn them into efficient killing machines instead of wildly overpowered service robots, so you've got that going for you.
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MaxKojote

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« Reply #110 on: <01-17-14/1945:44> »
Actually after sleeping on the matter I thought about it more carefully. Considering that  Fang has difficulty distinguishing from meatspace and matrix, a more 'computer hacker' or 'data management' icon would be less likely to appear due to him seeing it more as reality. A sprite like say... Stanley or  Otakon would 'break the illusion'  so to speak.

And was awesome as  Wily would be, that behaviour is more in the purview of Entropic Sprites, particularly Blight or Contagion. :P

I was thinking it wold be more of a reality warper-type person. After all, data makes up the reality of the matrix. Perhaps Elizabeth from Bioshock Infinite (although hers is mostly moving stuff from one to the next), or more likely Amaterasu from Okami. I think I might settle on Amaterasu.

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Oh right, and I figured you'd want to roll for the sprite. But if you want me to, let me know.
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fourclover

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« Reply #111 on: <01-17-14/1946:52> »
Just so you know, I'm not trying to get out of the glitched perception roll. I was just following what his next action would be. He received mixed information about whether he saw something or not, so he goes to investigate further. The net effect being that he's likely wasting his time and resources (another's Invisibility spell, for example).

Glitches are what make a game interesting, so I wouldn't want to wiggle out of one :)
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RHat

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« Reply #112 on: <01-17-14/2119:20> »
The Scarlet Witch, while not a video game character, would be perfect in terms of concept...
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Marlowe

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« Reply #113 on: <01-17-14/2253:59> »
Truth be told I don't see much of a difference between who rolls for a spirit or sprite, largely the performance is the same.  But I'm happy to roll for your sprites.
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Nobody

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« Reply #114 on: <01-17-14/2335:32> »
Was Star Trek's Data ever in a video game? Or perhaps Cortana?

RHat

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« Reply #115 on: <01-18-14/0044:35> »
Was Star Trek's Data ever in a video game? Or perhaps Cortana?

Think that's a bit more "tech" than would suit, given what I'm seeing.  I'm just trying to think of characters with luck powers...
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MaxKojote

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« Reply #116 on: <01-18-14/0057:26> »
As much as I love Data, it sadly wouldn't be him as RHat mentioned. Anyway, would you mind rolling for the sprite Marlowe?
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RHat

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« Reply #117 on: <01-18-14/0110:39> »
Incidentally, we should probably figure out the protocol for possession now to get that out of the way - specifically, should a PC become possessed, should that player RP and roll for the spirit in accordance with how that spirit (probably a lesser aspect of Ogoun) would behave?  The alternative is basically that that player would have nothing to do for a stretch.
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MaxKojote

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« Reply #118 on: <01-19-14/0649:39> »
@Marlowe: How many hits did the sprite get? Need to figure out how many  tasks  I have, and how much drain I may have taken.
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fourclover

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« Reply #119 on: <01-19-14/2114:11> »
For defending on the intimidation from Fang Gray. I'm guessing my roll would be this: {Intimidation 1, Charisma 2, Obviously wielding a weapon 2, Physically intimidating 2} -- total of 7d6

Most games I've played in, however, don't allow social tests that pit player vs. player like intimidation and negotiation. So, Marlowe, will there be social tests between character players like Fang's Gray's intimidation against Bullpen? I'd prefer not -- I think it restricts role play too much. But if you do want to roll that way, let me know if you think 7d6 is reasonable.
« Last Edit: <01-19-14/2141:12> by fourclover »
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