NEWS

[OOC] Chicago Depths: Open Recruitment and Game info thread

  • 113 Replies
  • 56858 Views

Junkrig

  • *
  • Newb
  • *
  • Posts: 53
  • know your source
« Reply #60 on: <02-09-12/2358:05> »
As far as a commlink goes, the whole of Chicago is a massive dead zone.  Without a satellite dish and a clear sky, it's going to be a wired-only matrix.  That's not to say that you can't run a commlink on the old wired LTG/networks where they're still in service, just, don't expect it to be too helpful in the wasteland.

Even with Chicago being a dead zone, there's nothing preventing us from setting up our own mesh networks and tacnets, or hacking into others we come across, correct? I mean as long as our signal strength is sufficient to bounce from relay to relay, we should be good for running our own networks, right?  I guess I was making the assumption that despite the area being a dead zone we'd still probably be running into other private mesh networks or folks with commlinks from time to time in the developing locales. I mean, I'm guessing most stuff is signal 2-3 and in the under 1 km range, but are folks like the Mafia and ABC and the Destroyers not running their own networks? Feel free to not answer that and let us find out. That's just what I'd assumed given the world background as I'd read it so far.

I'll let you know if something you try to do goes soundly against world-logic, such as trying to smash through a reinforced door with a jacked up 40-pound robot. ;)
Thanks for that! I didn't realize that increased availability for higher grade 'ware wasn't in the core rules. Hope I don't regret not taking the "common sense" quality. Full disclosure: I'm still learning all the SR4 rules. I grew up on SR2, but never really liked the way SR3 had changed things up so I pretty much stopped playing. Only found SR4 recently, and so far I'm loving the SR4 rules and how the game has evolved. I have SR4A, RC, UW, SM, AS, AU, and just picked up Feral Cities and WAR, so feel free to tell me to RTFM if I get something wrong. I haven't played PbP before, but I used to play on the old Shadowrun Seattle MUSH way back in the last century, so I get the basic principle, and the pace of this game fits my life nowadays way better.
Jack, CD, IC | OOC | Charsheet & Bio
I stole these: Matrix; Subvoc; Speaking; Thinking

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #61 on: <02-10-12/0420:41> »
I'll let you know if something you try to do goes soundly against world-logic, such as trying to smash through a reinforced door with a jacked up 40-pound robot. ;)

You mean't 400 pound robot. ;)
I still think he should have broken through.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Junkrig

  • *
  • Newb
  • *
  • Posts: 53
  • know your source
« Reply #62 on: <02-10-12/2349:59> »
Visual timeline recap I put together as I was rereading the IC.  Pretty much chronological from bottom to top, except Jack and Gard got a late start.  And the sun sets at 6:30...

Jack, CD, IC | OOC | Charsheet & Bio
I stole these: Matrix; Subvoc; Speaking; Thinking

inca1980

  • *
  • Ace Runner
  • ****
  • Posts: 2294
« Reply #63 on: <02-11-12/0028:18> »
That rocks man!!! Thanks!!!  +1 for you!!!!

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #64 on: <02-11-12/0701:20> »
that's too cool :D
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #65 on: <02-12-12/0633:34> »
Oh man, it even has the blimp!

((I meant 40-kilos.))

If my computer doesn't break again today, I'll bang out a post to put things back into action.  I've got a malfunctioning heat sensor that keeps telling my bios that my rig is on fire or something.  It sucks butts.

Junkrig

  • *
  • Newb
  • *
  • Posts: 53
  • know your source
« Reply #66 on: <02-14-12/2356:41> »
As long as it's slow...   more pictures!

I'm going to try and do all the characters, figured I'd start with mine and Digger's. Not sure if I got him as you've imagined him, but couldn't find too much physical description to go off of ;) Just pretend they both look a little more badass and a little less cartoonish.



Jack, CD, IC | OOC | Charsheet & Bio
I stole these: Matrix; Subvoc; Speaking; Thinking

inca1980

  • *
  • Ace Runner
  • ****
  • Posts: 2294
« Reply #67 on: <02-16-12/1455:29> »
Dude, you the man my friend!!  Can't wait to see Machete :) !!!
Here's a quick rendition of what's in my description....but I really wanna see how you did him!


Junkrig

  • *
  • Newb
  • *
  • Posts: 53
  • know your source
« Reply #68 on: <02-17-12/0001:26> »
Glad you like!  Still waiting on the OK to post OOC and IC, but I figure no rush. Took a year to get up, might take a year to get back down  :)

Here's my best Danny Trejo look-alike. Course the real Danny Trejo actually has dermal sheathing so he doesn't have to wear so much form fitting body armor.....

Jack, CD, IC | OOC | Charsheet & Bio
I stole these: Matrix; Subvoc; Speaking; Thinking

Junkrig

  • *
  • Newb
  • *
  • Posts: 53
  • know your source
« Reply #69 on: <02-20-12/2321:24> »
Devoted, con Ruckus 2.0.

Figured Devoted's exterior gear was a little sparse on account of the full body condom he's wearing, so I thought I'd try and squeeze a bit more into the picture.

Jack, CD, IC | OOC | Charsheet & Bio
I stole these: Matrix; Subvoc; Speaking; Thinking

Crossbow

  • *
  • Prime Runner
  • *****
  • Posts: 2881
« Reply #70 on: <02-21-12/2127:51> »
Very cool pics now that I can finally see them.  I couldn't see them at work. 

Slight quibble, the Axe is less a willowy hatchet and more of a two headed beast of a killing cleaver.  ;)

Junkrig

  • *
  • Newb
  • *
  • Posts: 53
  • know your source
« Reply #71 on: <02-22-12/0051:45> »
Slight quibble, the Axe is less a willowy hatchet and more of a two headed beast of a killing cleaver.  ;)

Good feedback - that's a way better description than I found in the core rules:
Combat Axe: This two-handed tungsten alloy axe typically comes with a spring-loaded thrusting point concealed in the handle.

Updated his mugshot with a double-bladed axe of badassery instead of the salvaged fire-axe of lameness. Hopefully I didn't get too medieval. ;)

Still trying to get the hang of vector drawing with Inkscape. I'll probably try and clean all of these up a little more, and then once I finish up Gardener and the ghosts of CodeMonkey and Ruckus I'll try and post a cleaned up group shot. Any appearances feedback is welcome - I'm just havin' fun drawing since I haven't had much of an excuse to do it for a while.

Edit: Actually, when you say cleaver do you mean it has flat edged blades? Like this only with a longer handle and shorter blades?

« Last Edit: <02-22-12/0058:52> by Junkrig »
Jack, CD, IC | OOC | Charsheet & Bio
I stole these: Matrix; Subvoc; Speaking; Thinking

inca1980

  • *
  • Ace Runner
  • ****
  • Posts: 2294
« Reply #72 on: <02-22-12/0110:26> »
You freakin rock my friend!

Crossbow

  • *
  • Prime Runner
  • *****
  • Posts: 2881
« Reply #73 on: <02-22-12/1415:44> »
Updated his mugshot with a double-bladed axe of badassery instead of the salvaged fire-axe of lameness. Hopefully I didn't get too medieval. ;)
Edit: Actually, when you say cleaver do you mean it has flat edged blades? Like this only with a longer handle and shorter blades?


Nah, you pegged it solid on the second go.  Whenever I think of the Combat Axe that is the style I figure it for, rather medieval.  I would guess by 2075 they would have updated and streamlined it some, but I figure anybody actually carrying one would want the intimidation and style of going old school with it.

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #74 on: <02-24-12/0338:02> »
Yeah, a combat axe is pretty massive.  2 meter reach and all that...

 

SMF spam blocked by CleanTalk