NEWS

House Rule for cybernetic limbs?

  • 28 Replies
  • 8762 Views

MadBear

  • *
  • Chummer
  • **
  • Posts: 198
« on: <01-07-14/1712:42> »
So I've been following/participating in a few conversations on here regarding cybernetic limbs, and from that and what I've read in the rules, in my opinion there are some serious flaws regarding cybernetic limbs that need to be addressed.
According to the rules you can Customize a shiny new limb up to your Racial Maximum, and then add Enhancements on top of that, so a character could conceivably have an AGL of 1, customize up to 6, add enhancements to 9, and then happily shoot away with an effective AGL of 9... and then there are issues with how other cybernetics react with limbs, such as Muscle Replacement, or a Troll's natural armor. Also, it's conceivably very easy to do more damage with an unarmed punch and Bone Lacing than it is with an Obvious Cyberarm, and that makes zero sense to me.
Cybernetic limbs need to be balanced to match how your body works. You don't want a STR 3 arm on a STR 7 Troll, nor do you want a STR 6 arm on a STR 2 Elf, neither limb would function to its full potential.
I think Customization works backwards.
What I propose is a two-fold change: First, add Armor or Hardening in the Customization, to match things like Bone Lacing and thick Troll hide. This Hardening also allows the limb to match your other unarmed attack from Bone Lacing.
Second is you are required to Customize a limb up to your current effective stat(AGL, STR, and Hardening), including other enhancements, and no further. This way your shiny new limb can operate on exactly the same level as the rest of your body, be it Muscle Replacements or Bone Lacing or natural armor.
Enhancements then work on top of that, as normal.
Any thoughts?
And are there ways this can be abused?
« Last Edit: <01-07-14/1745:00> by MadBear »
I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life's realities.
-Dr Suess

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #1 on: <01-07-14/1745:16> »
As I stated before, leaving aside obvious abuse, there's no reason to restrict customization to the current level. All that does is heavily devaluate cyberlimbs. Take an Assault Rifle, if you want two 9-agi arms for it that's 99k already, and that's ignoring Strength and other addons. If you only allow a 3-agi to have 6-agi limbs, that's 69k. Meanwhile, for 72k they can get +3 agi from Used Muscle Toner, and that agi DOES help their movement rate and is fully present on all tests, including sneaking. And if they get Muscle Augmentation, it actually impacts their Limits, while their Cyberarms don't.

Now if you want to bitchslap 1-agi characters, yes, those deserve to be vetoed. Nobody with a 9-agi cyberlimb should be below 3 natural agi, and the same for Strength. But Cyberlimbs are designed to defy Augmented Maximum, and removing that just because you fear abuse is silly. Veto abuse, or veto them altogether, but do not restrict them in such a way that anyone taking them is screwing themselves over.
How am I not part of the forum?? O_O I am both active and angry!

ZeConster

  • *
  • Prime Runner
  • *****
  • Posts: 2557
« Reply #2 on: <01-07-14/1821:03> »
Second is you are required to Customize a limb up to your current effective stat(AGL, STR, and Hardening), including other enhancements, and no further. This way your shiny new limb can operate on exactly the same level as the rest of your body, be it Muscle Replacements or Bone Lacing or natural armor.
This limits cyberlimbs to +3, where the augmented max is +4 - the entire point of cyberlimbs not being subject to the augmented maximum rules is they can go beyond +4, but at a price.
I've suggested an alternate houserule in the past: treating the racial minimum as 1 (so for Trolls, Strength 5 counts as 1 and Strength 10 counts as 6), you can only get [natural value x3] max on your cyberlimbs, meaning you'll need a natural Agi of 3 to get that Agi-9 cyberlimb.
(Also, no Exceptional Attribute unless you actually soft- or hardcap the attribute.)

MadBear

  • *
  • Chummer
  • **
  • Posts: 198
« Reply #3 on: <01-09-14/1211:54> »
By my rules Customization is used to bring your STR and AGl up to your modified current stat, so if you have a STR of 5(9), then you could Customize your limb up to that, and then add +3 STR on top of that, which still provides Cyberlimbs with the advantage of going above the +4 cap. In fact, my way allows for even greater upper limits, provided you have the other 'ware to match(Muscle Replacements, Muscle Augmentation/Toner, Etc).
But what about the idea of Hardening?
Current RAW in my opinion don't balance Bone Lacing with limbs. Plastic Bone Lacing deals unarmed DV STR+1P, which is MORE than a metal limb. Until you account for the increased STR. Strength being equal, I have a hard time accepting that a flesh hand with reinforced bones does MORE damage than a metal cybernetic limb.I dunno, maybe that evens out. But why invest all that money in a shiny new limb, if it's going to barely do more damage than your regular unarmed? Aside from Capacity for implant weapons and the bonus Condition Monitor box.
And yes, there is some room for abuse, but that is part of what I'm trying to find by asking here How abused could this be?. A human character with STR 4, Muscle Replecements 4, Aluminum Bone Lacing, and one Customized and Enhanced cyberarm would deal 10P unarmed damage, unless using his cyberarm, which does 9P RAW(Customized STR 6 +3 Enhancement), or by my rules does 13P(Customized to STR8, +3 Enhanced, +2 Hardening to match DV of  Bone Lacing). A character with STR 6 or an Orc with 7 could then do DV 15 or 16. Ouch-but that same Orc could now get a limb with STR 3 for a LOT less, and wield a Katana or Combat Axe for STR+3 or +5, and do nearly the same damage, WITH AP.  And my munchkin example certainly seems like a lot, but that uses up 6 Essence, and costs 187,500 y, with only the listed mods, no Armor, no AGL, which means Priority A or B. So yeah, he can punch like a sniper rifle, but that's about ALL he can do(Vs that Orc with one arm and an axe, who has a lot more Essence and Nuyen to spend).
And I don't believe in negating rules/nerfing rules for the sake of preventing such abuse(hate what they did to Critical Strike).
« Last Edit: <01-09-14/1219:19> by MadBear »
I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life's realities.
-Dr Suess

ZeConster

  • *
  • Prime Runner
  • *****
  • Posts: 2557
« Reply #4 on: <01-09-14/1306:50> »
I would say that requiring people to get augmentations in order to get any real advantage from cyberlimbs (which are Essence-heavy enough on their own) is very much a nerfing rule.

MadBear

  • *
  • Chummer
  • **
  • Posts: 198
« Reply #5 on: <01-09-14/1516:08> »
That's a good point, and you would be correct; however what I suggest still allows for the usual +3 Enhancements, it just allows the limbs to work in concert with/at the same level as the rest of the modifications, if any. I think this is more of things making sense in my mind than trying to prevent put limits on things. If your only chrome is an arm, and low basic stats, you should not, in my mind, have STR or AGL upwards of 9. But if you have reinforced bones and replacement muscles, then yes, maybe you should be able to get just a little bit more out of your arm.
I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life's realities.
-Dr Suess

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #6 on: <01-09-14/1521:53> »
Leaving aside clear abusive situations that a GM has every right to veto, what exactly is the problem with someone taking two Cyberarms beyond their Augmented Maximum value?
How am I not part of the forum?? O_O I am both active and angry!

MadBear

  • *
  • Chummer
  • **
  • Posts: 198
« Reply #7 on: <01-09-14/1555:13> »
A body that functions at a 3 with Customized limbs at 6 and further Enhanced to 9... my problem here is I fail to understand how such a limb can operate at full potential without ripping itself off the attached body. This not just beyond human maximum, but so far beyond the maximum of the body I just can't comprehend how that is supposed to work. All my proposal does is make things make sense in my mind, that an enhanced body can take advantage of more powerful prosthetics. Think about it, you are attaching metal and ceramics and pistons to soft squishy flesh and brittle bone. BUT, if that bone is reinforced with Aluminum and the squishy flesh is vat grown muscle, then shouldn't that metal and ceramic and pistons be able to move faster, pull stronger, without damaging the flesh?
And again, at risk of beating a dead horse, left hand has bone lacing and punches for more damage than the right hand made of metal? Speak of equal STR, of course, I know you can greatly enhance the right hand so its STR more than accounts for the DV difference between the limbs, but here we have 6 STR flesh and plastic laced bones punching harder than 6 STR titanium and ceramic. *shrug*. Just something that bothers me, and I thought I'd start a discussion.
I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life's realities.
-Dr Suess

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #8 on: <01-09-14/1628:17> »
So this is purely out of disbelief, and not as nerfing intent? Wouldn't it be better to think of some kind of explanation then, rather than nerfing character builds?
How am I not part of the forum?? O_O I am both active and angry!

Davidvs

  • *
  • Chummer
  • **
  • Posts: 233
« Reply #9 on: <01-09-14/1733:45> »
Now if you want to bitchslap 1-agi characters, yes, those deserve to be vetoed. Nobody with a 9-agi cyberlimb should be below 3 natural agi, and the same for Strength. But Cyberlimbs are designed to defy Augmented Maximum, and removing that just because you fear abuse is silly. Veto abuse, or veto them altogether, but do not restrict them in such a way that anyone taking them is screwing themselves over.

Is 3 the natural average for humans? I don't disagree at all, I'm only asking so I understand why. If a character concept is a close combat mage (let's say they only had stats of 2 Agi before), what would be reasonable to let them raise an arm too? Also, can mages cast touch spells through a cyber arm?

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #10 on: <01-09-14/1744:25> »
If they pay essence for it, it's a part of them. With the mage, that's a GM's judgement call, I'd let them have anywhere between 6 and 9, however getting them to be at least 3 isn't that much a deal.
How am I not part of the forum?? O_O I am both active and angry!

MadBear

  • *
  • Chummer
  • **
  • Posts: 198
« Reply #11 on: <01-09-14/1810:27> »
Michael, it was while thinking about explanations for how thee limbs work so far above human maximum that I realized it just didn't jive.
And I don't think I've nerfed anything. Well, maybe the slightly ridiculous idea of a STR 3 character ending up with a STR 9 arm.
I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life's realities.
-Dr Suess

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #12 on: <01-09-14/1844:20> »
Exactly. You nerfed cyberlimbs by no longer letting them bypass Augmented Maximum, which they do by intended design.
How am I not part of the forum?? O_O I am both active and angry!

MadBear

  • *
  • Chummer
  • **
  • Posts: 198
« Reply #13 on: <01-10-14/0923:23> »
That's not my goal at all.
A 4 STR character can still get a 9 STR with the limb, and a 6 STR can still have upwards of 13, they both just require a little extra expenditure. My way lets Muscle Replacement and Cyberlimb Enhancements stack, while making sure lower attribute characters don't munchkin up a cyberarm to 'cheat' their way to obscene stats.
It's a matter of where you put your money and Essence, I guess. RAW you get Customization above your current stat, and then stack on Enhancements, while I think it's the rest of your body that needs to be buffed up to better work in concert with you limb, so you get some implants and then stack on limb Enhancements.
RAW if you have STR 3 and buy an arm, it comes with STR 3, and you can pay extra to Customize it up to a 6; but if you start out with a 6 and buy an arm, it comes with STR 6 at no extra cost. And if you have some Muscle Replacements Rating 2, then that stock cyberarm operates at a lower level than the rest of your body. Hell, STR 6 character has Muscle Replacement 4, putting him at 6(10), gets his arm blown off by critically glitching a soak roll from a grenade, gets a cyberlimb replacement with maxed out STR +3, and has to use one less die when using that arm. My way, however, he Customized that arm all the way up to 10, and can then add +3 Enhancements on top of that. As a limiting factor you could say that Customization takes up Capacity for anything beyond Racial Maximum, so this character needs 4 pts each of AGL and STR to get the arm working at the same level as his body, and each of those are above 6, his Racial Max, so that's 8 pts of Capacity right there, he has only 7 more pts for AGL, STR, and Armor enhancements. That seems rather limited, but remember we are talking about an arm that is currently functioning at AGL 10 and STR 10, so having to make the hard choice of ONLY putting a further 3 Armor, +2 AGL, and +2 STR.
The only person who gets nerfed is the the 1 AGL character who wants an arm with 9 AGL and no other augmentations.
I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life's realities.
-Dr Suess

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #14 on: <01-10-14/0933:19> »
RAW you get Customization above your current stat, and then stack on Enhancements, while I think it's the rest of your body that needs to be buffed up to better work in concert with you limb, so you get some implants and then stack on limb Enhancements.
RAW and RAI.
RAW if you have STR 3 and buy an arm, it comes with STR 3, and you can pay extra to Customize it up to a 6; but if you start out with a 6 and buy an arm, it comes with STR 6 at no extra cost.
No, he'd still get an arm at 3.

And you don't seem to understand what the term nerf means. When you force a build to spend far more to get the same benefit, or give them less for the same cost, then you're nerfing them. Given the full upsides and downsides, and costs, of cyberlimbs, I do not consider it required myself.
« Last Edit: <01-10-14/0935:30> by Michael Chandra »
How am I not part of the forum?? O_O I am both active and angry!