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Device Rating and weapons [5E]

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Michael Chandra

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« Reply #15 on: <02-10-14/0931:45> »
That... Is plain silly from your GM. Many enemies at the least have a commlink with them that is connected, through wires or wireless, with their smartguns, or at the least they use them to communicate with each other. If you score marks on a handful of enemies in advance, you can not only use Trace Icon to pinpoint their exact locations, you can also try shutting things down in Combat.
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RiggerBob

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« Reply #16 on: <02-10-14/1533:27> »
RAW doesn't clearly say "guns that are bricked stop working"

Quote from: SR5, p.228
If a device is bricked, it stops working: batteries are drained, mechanical parts are fused or gummed up with melted internals, and so on. That said, not all devices are completely useless when bricked. A vibro-sword is still sharp, a roto-drone glides to the ground on auto-gyro, a lock stays locked. The firing pin on an assault rifle might not work, but its bayonet works just fine for stabbing smug hackers."
  ::)

Maelstrom

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« Reply #17 on: <02-10-14/1548:20> »
RAW doesn't clearly say "guns that are bricked stop working"

Quote from: SR5, p.228
If a device is bricked, it stops working: batteries are drained, mechanical parts are fused or gummed up with melted internals, and so on. That said, not all devices are completely useless when bricked. A vibro-sword is still sharp, a roto-drone glides to the ground on auto-gyro, a lock stays locked. The firing pin on an assault rifle might not work, but its bayonet works just fine for stabbing smug hackers."
  ::)

Unfortunately, already been there.  It's a moot point.  His decision is the built-in computer is what bricks and the AR ammo counter stops working but the gun still shoots.

Thanks though :)

Namikaze

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« Reply #18 on: <02-10-14/1605:09> »
Unfortunately, already been there.  It's a moot point.  His decision is the built-in computer is what bricks and the AR ammo counter stops working but the gun still shoots.

Send him here.  We'll straighten him out.  :P
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Michael Chandra

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« Reply #19 on: <02-10-14/1609:05> »
Not necessarily, I've been in that smartgun debate before and I consider it quite strange that an external smartgun frying would utterly destroy the entire gun. You can find the topic somewhere in General Discussion.

However, there's still a few tricks to use against smartguns, dropping clips is just one of them.
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ZeConster

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« Reply #20 on: <02-10-14/1609:25> »
Alternatively, get him a seeing eye dog.

Kanly

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« Reply #21 on: <02-10-14/1629:12> »
Not necessarily, I've been in that smartgun debate before and I consider it quite strange that an external smartgun frying would utterly destroy the entire gun. You can find the topic somewhere in General Discussion.

However, there's still a few tricks to use against smartguns, dropping clips is just one of them.

Yeah, you're probably better off just getting marks on them. Mess with their ARO's, spoof messages from their commanders, detonate all wireless enabled grenades etc.

And wear a lot of armor, if you're not going to do serious fighting get a helmet and a ballistic shield too. Consult with your teammates how to protect your squishy arse :)

Maelstrom

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« Reply #22 on: <02-10-14/1703:58> »
Not necessarily, I've been in that smartgun debate before and I consider it quite strange that an external smartgun frying would utterly destroy the entire gun. You can find the topic somewhere in General Discussion.

However, there's still a few tricks to use against smartguns, dropping clips is just one of them.

Actually the logic was only an internal smartgun system being bricked disables the gun.  For other internals and all external (including smartgun) accessories, only that electronic item is broken.

I've worked in the electronics field for a long time.  My opinion was whether the electronics are internal or external doesn't matter.  If electronics are interconnected into an otherwise non-electronic device, then the entire item is susceptible to the damage.  The Matrix Condition Monitor is just a streamlined game mechanic to assess that damage.

PeterSmith

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« Reply #23 on: <02-10-14/1724:11> »
Not necessarily, I've been in that smartgun debate before and I consider it quite strange that an external smartgun frying would utterly destroy the entire gun.

Given that an external mount is still able to pull the trigger, there has to be a connection between the external smartgun and the trigger. Bad design locks the trigger in place if the smartgun gets bricked, but what are you going to do chummer? Complan to a Mega?
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Michael Chandra

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« Reply #24 on: <02-10-14/1733:09> »
What do you mean, pull the trigger? Do you mean Electronic Firing?
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RHat

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« Reply #25 on: <02-10-14/1737:52> »
What do you mean, pull the trigger? Do you mean Electronic Firing?

You can fire any smartgun by sending a command to the smartgun system.
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PeterSmith

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« Reply #26 on: <02-10-14/1739:37> »
You can fire any smartgun by sending a command to the smartgun system.

This.
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JackVII

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« Reply #27 on: <02-10-14/1747:32> »
I think the question has more to do with HOW the smartgun is doing it. In other words, is there a metal band that wraps around the top of the trigger and constricts when commanded to fire, or is it integrated into the weapon itself, requiring no trigger action at all. Also, is there a difference between internal and external on that?

Because if it were something mechanical like a metal band constricting, it could potentially still be fired. If it were something integrated into the electronic firing mechanism, bricking it might take the gun out entirely.

At least that's what I gathered.
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Namikaze

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« Reply #28 on: <02-10-14/1807:02> »
I think this is becoming too semantic, like other discussions.  I'll summarize my feelings in this way.  The situation is this: game balance and mechanics need to be simple and require little to no bookkeeping.  If a gun gets bricked in my game, it doesn't work.  Guns can be connected via a PAN to a decker that can attempt to protect his network.  The gun must be connected to a PAN to get any electronic benefits (smartlinks, for example) and therefore become susceptible to hacking attempts.  Guns get bricked with 2 9 points of Matrix Damage.
« Last Edit: <02-10-14/1819:20> by Namikaze »
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JackVII

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« Reply #29 on: <02-10-14/1812:18> »
Guns get bricked with 2 points of Matrix Damage.
Wut?
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