Which comes back to the point I originally stated. For the world to work like this, guns would have to be designed specifically to be brickable. Again, I stated it may make sense for civilian models (safer and they'll probably buy another one). It doesn't make sense for security and military models (they wouldn't take the risk).
For those that don't want to take the risk (Professionals, experts, military.. anyone that wants their stuff to work when they need it) there's throwbacks. I would imagine that your military squads have enough training that they don't have to rely on the smartgun systems, and integral laser sights. And if they do, then they are probably experienced enough to run silent as much as possible so that their icons aren't seen in cursory matrix examinations. By the experience, they reduce the chances of being bricked down to a minimum, if any.
Whereas your civilians, your amateurs, would probably always go for wireless weapons for the added assistance they get with the weapon. Yes, They probably would buy the wireless weapons, those designed to malfunction and generate repeat customers.
But I digress... In a game, there comes a point where game mechanics, specially balance mechanics, trump the Real World. I have players that think the brickability of a firearm is stupid too. For them, I point to throwbacks. If you want all the nifty added gadgets that are available in the sixth world, then you pay the price. Everything has a price, it's the Shadowrun Mantra.