You know, while I can see that, I know someone (probably on dumpshock) is going to come along and call BS on what Hardy said.
Frankly, I don't care. People on Dumpshock (and this forum) simply do not know what's going on behind the scenes. If somebody wants to spout off from a position of ignorance they're welcome to. I can always use a good chuckle.
Unless we're to understand that the issue of submersion costing 30+ karma was examined but not considered critical enough to be included in the first draft of the errata (even though it would literally require a 45 degree turn of a signle character to correct).
In this day and age, games are more alive than they were even ten years ago. The instant feedback from fans is awesome in picking up things that get missed. If you want to see an example of this, ask a BattleTech player about artillery when Tactical Operations was first published. Fans felt they were horrible, that the odds of dropping a shell on your own launchers was too high. Granted you had to essentially put your guns on the front line for the scenario to develop, but it was enough that a lot of fans complained. That they did so in a polite manner, including reasoning and suggestions for changes, was (IMO) the biggest reason for the change to what artillery became. I fully expect more changes to come later, as resources free up to look at complaints from the core books. My guess (and this truly is a guess AJCarrington

) is we'll see errata come out as they relate to upcoming core books. Why not spend the time going over changes to core rules when you're working on expanding those rules?