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[OOC] Chicago Depths: Rolls and discussion

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Kontact

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« Reply #330 on: <02-25-11/2011:52> »
Well, the BC in the vicinity of the elf is of a different nature than that of the hive, and rather than 2, it's a 4.  Which, after modifiers leaves you with only the first die, and a critical glitch.  The result of the glitch was accidental contact with an Insect Spirit mentor.  Watch that doesn't happen too much...  that is, if you like your brains the way they are..

joe15552

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« Reply #331 on: <02-26-11/0723:55> »
MMmmm... yummy BC. Still twists my head in knots...

joe15552

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« Reply #332 on: <02-26-11/0728:48> »
Oh! Kontact, does this "elf" seem similar to the elf ghost Devoted saw on his way up the area with the Gargoyle?

Kontact

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« Reply #333 on: <02-26-11/0758:31> »
It's really hard to compare.  Devo's not really skilled with Psychometry, which is the metamagic you'd use to read old astral impressions, and he can't bear to look at the elf with his astral sight since he exists as an epicenter of a massive psychic stain. 
Imagine the bubble in the astral as something like this:

Except that you didn't manage to discern any individual spirits because of their concealment power dropping your DP to 0.

Oh, and, heh, the Karl Kombatmage title is a long-running SR gag about how Hollywood views runners and magic specifically.  It's basically the James Bond of the 6th world.  Devo's probably young and sheltered enough to have never heard of it, (I recently met a 13-year-old girl who had no idea who Bugs Bunny was..) but he's more of the exception.
« Last Edit: <02-26-11/0843:35> by Kontact »

Crossbow

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« Reply #334 on: <02-26-11/1628:46> »
Perception roll to see if the weapons are real or fake.

Intuition 3 + Perception 4 + Vision mod 3 = 10

10d6.hits(5) → [6,3,1,4,3,4,6,3,6,6] = (4)

http://invisiblecastle.com/roller/view/2910619/

Kontact

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« Reply #335 on: <02-26-11/2328:30> »
They look real and sound heavy enough as the clatter on the ground, but there is no way to tell for sure if they can be used without inspecting the guts of the weapons.  To that end I'll roll you up a Log + pistols test.  7d6.hits(5) → [5,4,2,6,6,5,4] = (4)
« Last Edit: <02-27-11/1459:01> by Kontact »

Kontact

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« Reply #336 on: <02-28-11/1916:34> »
Everyone roll initiative. 

Twice.

Crossbow

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« Reply #337 on: <02-28-11/2054:39> »
7d6.hits(5) → [5,4,1,4,3,2,3] = (1)
7d6.hits(5) → [5,1,6,5,1,6,3] = (4)

http://invisiblecastle.com/roller/view/2913902/

Kontact

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« Reply #338 on: <03-01-11/0426:04> »
First roll is for your surprise test.

In order to act against Bug 1 on the first pass, you have to meet/beat a threshold of 3
In order to act against Bug 2, you need to hit 2 or more.

Second roll is regular initiative.
Bugs go on 7 and 9.

So far it looks like Digger won't be able to act against the bugs on the pass where they materialize, but will go before them on the next pass.
Come on and roll it up people.

inca1980

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« Reply #339 on: <03-01-11/0731:23> »
Machete's surprise and init: (9d6.hits(5)=6, 9d6.hits(5)=2)

So  his surprise score is 6 and his initiative score is 11.

joe15552

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« Reply #340 on: <03-01-11/1858:17> »
Initiative =4, 4 dice, 4d6.hits(5) → [6,1,3,4] = 1 hit.

5, 1 IP

Surprise = 4, 4 dice, 4d6.hits(5) → [1,2,4,5] = 1 hit.
Not really sure how surprise works, but there's the rolls.


Kontact

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« Reply #341 on: <03-03-11/0008:19> »
Well, it looks like AJ is gone again...
So, batting order:

IP1- (Machete 11; Digger 11; Bug#2 9; Bug#1 7; Devoted 5;)

If you lost on surprise, you can still hold your actions for later passes, the actions are not lost.

Machete can act against either bug this pass.
Devo and Digger can't yet.

The bugs are using their first actions two materialize.  Machete can act on them immediately and then again before their second pass.  Digger can act on the second pass before they go again.

A couple quick things, you are not considered to be in melee for the purposes of the -3 ranged weapon penalty until either you or a critter has taken a swing, however you are considered to be in melee range for intercept purposes, so if you run, they can use a free action to try and score a hit on you.
« Last Edit: <03-03-11/0305:21> by Kontact »

inca1980

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« Reply #342 on: <03-03-11/1232:54> »
Ok so a couple of questions. 

First of all I can upload a grid i've been using and all anyone would have to do is open in paintbrush and draw some positions in.

Ok, so it seems like these bugs materialized behind Digger and Devoted so am I able to shoot them with my flame thrower and not hit my teammates?  Especially since they're surprised be me too.  Could I do a called shot to aim high since I assume these bugs being wasps are pretty big or even flying a little bit.  Let me know cuz that'll determine what i'm gonna do.   

Crossbow

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« Reply #343 on: <03-03-11/1531:15> »
Actually, based on the descrption, the bugs are going after Digger and Machete.

So the question is are Ruckus and Cmonkey even here or have they been retcon'd out?

Also, will I be able to defend with Blades using the prop in my hand until I get a chance to draw something else?
« Last Edit: <03-03-11/1540:15> by Crossbow »

inca1980

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« Reply #344 on: <03-03-11/1707:48> »
Ya, thanks for the correction.  I can use a sweep attack because I have a specialization in that and only 4 shots with my flamethrower, so depending on the layout I can hit both of the bugs. 

 

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