NEWS

[OOC] Chicago Depths: Rolls and discussion

  • 1169 Replies
  • 301697 Views

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #645 on: <05-07-11/1903:13> »
Quite the eventful 3 seconds.  Status update, one soldier is out, but severely injured and astral.  Two soldiers are still in the dome with Holland.  One is unharmed, the other has used 2 edge and is still on dodge until its next action, which it has already forfeit .

Time for another round of initiative.


Lucky numbers are 9Fresh, 11Dodgy, 15Astral and 10Holland

Mindset

  • *
  • Newb
  • *
  • Posts: 58

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #647 on: <05-07-11/2145:55> »
No need for the third roll there.  No variable target numbers or anything. 

It's just 2x the 13d6 to determine the hits from each short burst. So, 7 hits on the first and 8 hits on the second.

By the way, DAAAAAAAMN.

7P base +1P ammo +7P net hits +2P autofire = 17P
Soak roll 8d6.hits(5) → [6,1,1,6,5,4,2,4] = (3) 14P = 3 more dead
and 18P
Soak roll
7d6.hits(5) → [1,3,4,3,2,4,6] = (1) = 17P = 4 more dead.

Mischief splits up.  There's.. only 5 of them left.
2 stay on Jack
8d6.hits(5) → [3,6,3,2,5,1,2,6] = (3)
8d6.hits(5) → [1,3,4,3,5,6,2,1] = (2)

3 attack Gardener
9d6.hits(5) → [2,5,2,3,1,4,4,2,6] = (2)
9d6.hits(5) → [3,1,6,5,3,1,3,3,3] = (2)
9d6.hits(5) → [3,3,5,4,5,5,3,4,3] = (3)

Since these things are knee-high at best, I count your legs as unarmed if you want to use your unarmed skill for blocking.
Remember to include the cumulative -1 penalty per defense.

Crossbow

  • *
  • Prime Runner
  • *****
  • Posts: 2881
« Reply #648 on: <05-07-11/2151:01> »
7d6.hits(5)=4

looks like 11 for me


Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #650 on: <05-08-11/1606:38> »
Initiative roll
8 + 8d6.hits(5)=3 -> 11

however I have -2 wound modifier
if you knock the last two dices I'll have 1 hit and 9 init overall.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #651 on: <05-08-11/1823:26> »
Initiative roll
8 + 8d6.hits(5)=3 -> 11

however I have -2 wound modifier
if you knock the last two dices I'll have 1 hit and 9 init overall.

Your initiative is based on you and your link.  The wound modifier only matters for actions using the drone.  While the drone does move on your initiative, that initiative is all in your brain.

[15]Bug astral [11]Dodge bug [11]codeMonkey[ 11]Crossbow [9]Fresh bug [5]Devo

[?]Machete
« Last Edit: <05-09-11/0424:29> by Kontact »

Mindset

  • *
  • Newb
  • *
  • Posts: 58
« Reply #652 on: <05-08-11/2025:40> »
"Can you blow me where the pampers is?"

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #653 on: <05-08-11/2120:39> »
I dodge and move and stuff!!

http://invisiblecastle.com/roller/view/3015745/
http://invisiblecastle.com/roller/view/3015747/

Fail.

Not like rat bites are going to hurt much.
So, 1 hit and 2 hits.
I'll need two soak rolls.
2S and 3S
Looks like you've got 12 Body + Impact armor to soak with.

Mindset

  • *
  • Newb
  • *
  • Posts: 58
"Can you blow me where the pampers is?"

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #655 on: <05-09-11/0304:19> »
Wow, moving fast all of the sudden... Missed the new CT.
Initiative: Rea 2 + Int 2 (4d6.hits(5)=1) So 5.


Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #657 on: <05-09-11/0446:17> »
[15]Bug astral [11]Dodge bug [11]codeMonkey[ 11]Crossbow [10]Holland [9]Fresh bug [5]Devo

[?]Machete

Oh, and I suppose, surprise rolls
10d6.hits(5) → [6,6,2,3,4,1,1,5,4,4] = (3)  The astral bug is manifesting behind Devoted.  Even if Machete acts before him, it won't effect what he does this pass.

Bug Astral uses materialization to become Bug Out!  It is super effective!
Dodge Bug's dodge action ends.  He becomes Tired Bug.
« Last Edit: <05-09-11/0502:57> by Kontact »

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #658 on: <05-09-11/0502:48> »
can I shoot bugout?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Crossbow

  • *
  • Prime Runner
  • *****
  • Posts: 2881
« Reply #659 on: <05-09-11/0559:18> »
Shooting tired bug, same deal.

9d6.hits(5)=6

That woulda been a nice time for exploding sixes, even though I am an idiot and rolled to many dice, it only ends up being 2 after the called shot.