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Krime wave vs Ingram Valiant

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Redman

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« on: <02-17-14/1804:12> »
LMG quesiton
Why do you pay 3800 nuyen more for the Ingram Valiant than the krime wave. Is it he BF fire mode? the gas vent system?

The Ingram Valiant stats
Acc 5(6). DV 9P. AP -2 Mode: BF/FA Ave 12F Cost : 5800
comes wuth laser sight, rigid stock and gas vent 2

Krime wave
Acc 6. DV 10P. AP -2 Mode: FA Ave 12F Cost : 2000
comes with bipod, metahuman custom

I am not complaining I am just trying to understand.

Michael Chandra

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« Reply #1 on: <02-17-14/1856:09> »
I'm guessing the BF Fire mode, though that's not that useful given the errata'd recoil rules.
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Namikaze

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« Reply #2 on: <02-17-14/2330:37> »
The gas vent is also a little pricey upgrade, so that might be part of it.  It could also be because the Krime guns are manufactured to a lower standard.  Or it could be that the devs are looking to explain why the Krime might be a more common sight in some areas (I'm thinking rural Africa and such).
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firebug

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« Reply #3 on: <02-18-14/0405:22> »
The Krime Wave's accuracy is actually only five.  That, along with the stock and gas vent, are probably why the Ingram is more than twice the cost.  I'm sure, as well, once Run & Gun is released, having those three mods built-in (and thus not taking up mod capacity, if it's like SR4) will be a considerable benefit.  But I am also with Namikaze, in that it's probably to make that gun more prevalent in certain areas.
« Last Edit: <02-18-14/0407:24> by firebug »
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Redman

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« Reply #4 on: <02-18-14/0721:23> »
okay thank you

jim1701

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« Reply #5 on: <02-18-14/0942:43> »
You can customize a Krime Wave with a Gas Vent 3, top mounted smartgun system and a shock pad for, IIRC, 2850 which is still only a little over half the Ingram.  Really the base stats (not counting RC) are identical in every way I can tell.  I could understand the cost of the Ingram if it had a internal smartgun system but it doesn't.  I think it is just one of those things. 

Michael Chandra

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« Reply #6 on: <02-18-14/0950:43> »
Correct, but it costs you your mount slots.
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Kanly

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« Reply #7 on: <02-18-14/1018:41> »
Weapon prices don't always make sense stat-wise. Some weapons are more expensive b/c of marketing. Maybe some of them are sturdier, more resistant to weather and other conditions, more reliable, more ergonomic, lighter - things not covered by exact game rules.

WellsIDidIt

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« Reply #8 on: <02-18-14/1025:33> »
Exactly. Oddly just like today. Sometimes a lower price means an inferior weapon (such as the Hi-Point guns). Sometimes it just means it isn't a brand name. That said, I usually prefer to buy used good name guns rather than new low brand guns. Used guns haven't really been covered well in SR though.


Kanly

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« Reply #9 on: <02-18-14/1027:30> »
Exactly. Oddly just like today. Sometimes a lower price means an inferior weapon (such as the Hi-Point guns). Sometimes it just means it isn't a brand name. That said, I usually prefer to buy used good name guns rather than new low brand guns. Used guns haven't really been covered well in SR though.

Chances are every single weapon your characters ever bought off the black market was used... hopefully not in a crime

WellsIDidIt

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« Reply #10 on: <02-18-14/1257:04> »
With firearms being restricted, there should be legal ways to buy used guns cheaper than new guns though. Anyone with experience at pawn shops should know this. My last revolver I picked up cost me $225, it sells for $550 new.

Kanly

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« Reply #11 on: <02-18-14/1437:24> »
Legal = paper trail / possible burnt SIN = sad shadowrunner

WellsIDidIt

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« Reply #12 on: <02-18-14/1456:08> »
I guess maybe. I can legally buy guns now without a paper trail if I want to. Most states don't require registration of firearms. It's one of the reasons I really don't want to move to the coastlines where most jobs in my industry are (glares at CA and MD firearm laws).

Namikaze

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« Reply #13 on: <02-18-14/1534:11> »
I guess maybe. I can legally buy guns now without a paper trail if I want to. Most states don't require registration of firearms. It's one of the reasons I really don't want to move to the coastlines where most jobs in my industry are (glares at CA and MD firearm laws).

Well in Shadowrun these states don't exist anymore.  :P

In any event, it's pretty well established that paper trails are everywhere in Shadowrun.  If you have a SIN, you're leaving some paper trail.  Even if that's a forged SIN.  So if you're buying a gun from a store (which you REALLY shouldn't be doing as a runner) then you have left a paper trail.  Most runners should be buying weapons via a fixer, arms dealer, etc. anyway so it's kind of a non-issue.
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WellsIDidIt

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« Reply #14 on: <02-18-14/1555:00> »
I would disagree there most likely. The more hard a state is on gun registration, the more restrictions it places on the firearms you can own in those states for the most part. In SR, if anything, places are loser on firearms than in real life. Look at how easy it is to legally own and carry military and paramilitary grade weaponry. MD just banned the AR-15 essentially, CA has for a a few years now. Not FA versions, just your base SA AR-15.

"Paper trails" are going to more obvious in SR because money is digital. That leaves a digital paper trail that will always be traceable to some degree. That said, credsticks do get rid of some of the issue.

I wish they would bring back the Street Index system from SR 3. It reflected new vs. black market/used weapons perfectly. There were times that it was easier to burn a SIN than try to find something on the black market.