ProfessorCirno
That's the smoothest solution I've seen yet. An AGI 1 character would have to customize the arm up to 6, then enhance it to 10 to max it out, essentially using 9 of 15 cap and a ton of nuyen to do so.
Elegant, I like it.
Difference between current and proposed maxed out single arm for a low agility character (since this is what some people keep harping on about):
Currently, a standard grade obvious arm is 15k and 1 Essence, and starts at AGI/STR3 with an availability of 4.
Each customization for AGI or STR costs +5000 nuyen and adds 1 availability.
Each enhancement for AGI or STR costs 6500 nuyen and has it's own availability.
A standard grade obvious cyberarm with AGI9 thus costs 15000+(3*5000=15000)+(3*6500=19500)=49500 (ironically the same as the cheapest deck), and has an availability of 4+(3*1)=7, and 9R for the enhancements.
Under the proposed changes, the same arm, assuming AGI1, would cost 15000+(5*5000=25000)+(3*6500=19500)=59500 with an availability of 9 and 9R. This is the equivalent of 29.75 karma (using the karma to nuyen conversion ratio of 1:2000), and the character could add an additional AGI1 for 6500 nuyen more, but the enhancement would then be 12R.
I would propose making the enhancements (4 x Rating)R under this system, as well as make customization take up capacity as well. Unlike under the current rules, the AGI1 character will have to spend 9 capacity, vs an AGI 6 character only needing to spend 4 capacity to get to AGI 10, as well as significantly less nuyen. It also takes care of trolls and orks getting a little more bang for their buck, and ensures they can buy more appropriate limbs at chargen without resorting to used grade.
Cheers, ProfessorCirno, I think your proposed change balances the cost of cybernetics nicely. I might very well propose this as a houserule;