I've been paging through a bunch of sci-fi and cyberpunk pictures and came across one with a character wielding a knife while it crackles with blue electricity. After some googling, it turns out it'd happened in real life, so I'm surprised something like that hasn't been in Shadowrun.
It seems like it'd be a cool weapon, up there with shock gloves, but I'm not sure how I'd handle it. I wanna get the elephant in the room out of the way first though-- I know that it's neither RAW or RAI for "punching someone with your shock gloves" to add unarmed damage, and I don't want a weapon like that. An electrified sword is a pretty flashy sci-fi weapon though, so it'd be cool to figure out that stats for one.
I've never seen any kind of weapon in the game do split damage though, so I'd assume the whole thing would have to be electric damage.
In order for it to not just be better or worse than shock gloves... Let's see.
NAME | ACCURACY | REACH | DAMAGE | AP |AVAIL | COST Stun Dagger | 5 | - | (STR+1)P(e)| -3 | 10R |500¥ |
Basing the accuracy and damage on a normal knife, but giving it more AP to reflect how elemental damage is handled. I didn't go as high as Shock Gloves because the blade itself is still a factor. I feel like the damage should be way higher, since logically it should hurt
more than stabbing someone with a knife, but I didn't want it to completely overshadow the Combat Knife, even taking the same restrictions as the Shock Gloves into account.
Any ideas on what could logically be done to it for it to fit better without making it simply overpowered?