Yeah, if you get hit by electrical attacks you immediately lose 5 Initiative. This stacks with other attacks that lower Initiative, like suppressive fire. It can really ruin someone's day.
The way RAW works, let's say you have 21 Initiative. You go on 21 and you go again on 11, and finally on 1. Somewhere between 21 and 11, you get hit with a taser that lowers your Initiative by 5. You've already acted on 21 in the first Action Phase, so that doesn't change. But instead of acting on 11 in the second Action Phase, you now act on 6. And you lose your third Action Phase completely, since it's now -4.
For board movement, lowering your Initiative would have the same effect as to the number of actions you get, etc. But do you still get to move in that third Action Phase? I'm not really sure how to handle this. If we are breaking this up into the following:
Walking - no action, move (Movement Rate) / 3 meters in an Action Phase
Running - free action, move (Movement Rate) / 3 meters in an Action Phase
Sprinting - simple action, move ((Running test hits * Movement Rate) + (Movement Rate)) / 3 meters in an Action Phase
Then the only option would be to allow the character to keep walking or running, but no other action is possible. This would make sense with the idea of making the movement all take place over the course of three Action Phases (regardless of Initiative).
So with that in mind, and how complicated it can get, I want to propose something completely different.
Metatype | Walking rate |
Human, Elf, Orc | 3/4 Agility (round up) |
Dwarf, Troll | 1/2 Agility (round up) |
To move requires Initiative, if you have no Initiative remaining, you can only go prone. When walking, you move a number of meters as shown on the table above (minimum of 1). Running requires a Free Action, and doubles your Walking Rate. Sprinting requires a Running test, giving one additional meter of movement per hit.
And we just leave it at that. Change the movement rates, change the frequency of movement, and then we've got a movement system for boards that shouldn't interfere with the rest of the game at all.