...but that penalty is fixed and only applies to ranged attacks made against a target in melee combat.
Attacker (not
target) being in melee combat get a negative dice pool modifier of 3 dice for any ranged attacks.
(and an additional -2 dice if he is trying to hit the guy that just charged him since he is considered running)
And targets that are now locked in melee will get a negative dice pool modifier of 3 dice when the team-mates of the melee character shoot at them because of
Defender in melee targeted by ranged attack.
And it will only work with the target of the melee combat, which means it can only affect a couple people at once, not a whole area.
With melee you can attack up to weapon skill / 2 (round up) targets at once by spending a free action (so instead of a running single target charge attack you use a walking multiple attack; with a weapon skill of 7 you can lock down 4 targets at once in one single action phase).
Also, Monowhip got a very good reach (which give the defender a negative dice pool modifier when trying to avoid getting hit, similar to using burst fire with a ranged weapon).
Any if the targets are trying to leave, enter or move through melee range (which with a monowhip is a PBAoE of 4 meters, or 5 meters on a Troll) risk getting hit by Interception. This a full attack using full dice pool doing full damage if it hits, and it only cost 5 initiative score. Suppressive fire is a frontal cone attack that is 10 meters wide at widest. Suppressive fire also hit friends and foe. Interception area is a circular area that is 8 meters across (or 10 meters for Troll) and does only affect hostile targets (no friendly fire).
Suppressive Fire is not the same thing, as it's more versatile.
Suppressive Fire is basically the same thing, just different.
They both have pros and cons.
In some situations Suppressive Fire will be better for area denial and debuffing.
In others it will be better to send in the martial artist expert for area denial and debuffing.
Now if only we had a way to increase Accuracy and Armor Penetration....
5(7) accuracy and -8AP not enough for you...??