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Recruiting: Wild Cards [4E pbp]

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Triskavanski

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« Reply #30 on: <04-08-14/1804:29> »
Alrighty!
Concepts are great, but implementation sucks. Why not improve it?

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GrimWulf

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« Reply #31 on: <04-08-14/2045:57> »
Any room left? I'm intrigued.

Mithlas

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« Reply #32 on: <04-09-14/1335:02> »
The rules for character creation are on the first page. Post your proposed character sheet here and we'll have the finalized versions early on the OOC thread. It might be a good idea to post or PM me with your character idea and I can give you feedback on what is setting-fitting and what is already being done or what gaps might exist (NPCs can be used for some of the role gaps).

It looks like everybody's making their character sheet with Chummer, so once you've gone from concept to specific numbers you can email me (or post it as a zip) and I'll be able to quickly give another check to say if everything seems okay.

ismilealot

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« Reply #33 on: <04-12-14/0757:29> »
I happen to like maps and think they give a bit of atmosphere to a game and I have a few space maps I like and can recommend. RPGNow has some space system maps you might like.  http://skeletonkeygames.rpgnow.com/product/116237/HighSpace-Core-System-Maps  I have them as I sometimes have my D&D group out in the planes and thought these were a good value. I can show them to you via a screen share if you'd like to see them before you purchase them.
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Mithlas

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« Reply #34 on: <04-12-14/1550:52> »
At the moment I do not have the free funds to indulge in things like game maps, so I'm afraid that whatever their quality I wouldn't be able to make use of them. I tend to describe the setting as the PCs come across it anyway, with something of a standard for abstraction to help move along the action given the constraints of the medium.

And for those who didn't spot the new post, the in-character thread is up. Things will be taken somewhat slowly to make make sure everybody's settled and give the potential new people a chance to jump in this week rather than having to wait for the next courier jump.

GrimWulf

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« Reply #35 on: <05-08-14/1638:05> »
Figured I'd bounce this back up to the top as we could use an extra couple players.... I think.  Don't hate me Mithlas if I'm wrong  ::)

Mithlas

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« Reply #36 on: <05-09-14/2010:03> »
There's still room if somebody wants to claim an "unintroduced spacer or PMC". Alternately, the number of PCs per player could be brought up to give more options for interaction.

olg707

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« Reply #37 on: <05-10-14/0339:18> »
I would be interested in a hacker or rigger,  if you have the room

Mithlas

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« Reply #38 on: <05-12-14/1940:34> »
We've already got one hacker, and a medic. There's plenty of open spots in alongside the marines, fighter pilots/riggers, and engineers (though you'll still want to have combat capability, and having a little medicine or mechanics wouldn't be a bad idea either). Post your character concept and I'll give it a look.

olg707

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« Reply #39 on: <05-13-14/0320:20> »
Sweet. Will get one to you soon  :)

Laereth

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« Reply #40 on: <06-13-14/2127:22> »
Any room for another player?
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GrimWulf

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« Reply #41 on: <06-18-14/0040:34> »
Pretty sure there's still room but game has slowed a lot.  Gm was having issues getting a net connection now that school is out.

As far as I understand that is.

Mithlas

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« Reply #42 on: <06-18-14/1729:03> »
That's basically the sum of it. Not having my own internet means I have to rely on somebody else's.

Granted, I can't entirely say that FF12 isn't to blame, and there's occasions with Attack of the Real Life. Nothing serious, just things that take time. We should be having less issue with the coming weeks. Feel free to post any proposals you have, we can look at how they fit into pre-existing characters and the world setting as much as needed here.