I'm running a 5th edition campaign and I have an old run I wrote up a while ago for 4th edition. It's a Christmas Run, I would rather do around the Holidays. Where the characters spend 2 weeks at Disneyland in Seattle. One of the main antagonists is a Toxic Havoc Shaman who will be mostly using Spirits to make the characters run difficult.
Examples: He will have a Harrow (Toxic Spirit of Man) Santa Claus and will have a bag full of goodies such as Grenades, Pistols, ect. for the kids. (The runners get alerted to the situation when one of the kids shoots another in the leg, maybe before that if they are lucky and perceptive)
A Sludge (Toxic Spirit of Water) possesses the waste in one of the Restrooms. (Think Dogma Movie)
I was thinking I could have this NPC make an appearance (well one of his spirits anyways.) in my first part of my 5th edition Campaign, since the scenario would definitely fit a Toxic Havoc Shaman's type of situation. It is a riot after an unlikely Seattle loss vs. rival in an Urban Brawl match. The characters are going to be in the middle of the riot. (I posted couple of weeks ago.) The runners wouldn't be on his mind and he might not even remember his first encounter with them.
What I would like some help on is fleshing out this NPC, and some ideas on how to use this character. I would prefer the characters don't directly encounter this NPC for a while.
So far... Some of the qualities I have for character... Blandness, High Pain Tolerance-3 (Maybe practices Awakened equivalent of Self Mutilation), Combat Paralysis (Not that he's afraid of combat, but more he is so fascinated by it and get absorbed in the chaos.) Gremlins-2 (Would probably be BTL snuff chip addict if he didn't have this quality)
He likes to watch the Chaos he causes and is usually in the Background, disguised as Squatter or someone else who wouldn't attract attention. He has a twisted sense of humor and his schemes reflect this. He is indifferent to his own mortality, doesn't really care if he lives or dies, but will defend himself (Agony or Death Touch).
He is an Initiate Grade 3 or 4. Metamagic: Masking for sure, Quickening and Centering.
Spells: Mob Mood, Influence for sure. Definitely some more Manipulation spells. He would probably have Manipulation Specialization. Agony, Death Touch.
Skills: Besides the obvious magic ones...Con, Stealth Group.
Any comments, suggestions or feedback is much appreciated.
Thanks )