Cool; mine is real simple.
Complex Action: Jump Into Rigged Device (Alpha-2)
Free Action: Send Message (two separate short messages, as per the Speak/Text/Transmit Phrase action with DNI.
But first, Penny Dreadful :-)
[EDIT]
Question:
What are the possible exit routes away from the building? I figured there would be a back alley that led to the parking lot somehow, but now that I'm revisiting the drawing I'm not so sure any longer. What are my options, here, considering I somehow managed to get the Roadmaster to the back of the building without driving past the gangers out front?
Can I assume that the Roadmaster is hidden behind the south side of the building? If not, I'll edit in a command to Omega-1 to have it move up X meters (where X is the number of meters of movement needed to have the vehicle fully obscured behind the building +1).
Also, how do we deal with drones and changing initiative? I just realized that I should probably roll for all my vehicles independently, but Romeo-1 and 2 are faster than all the other characters and would reach the vehicle at the same time they did or sooner, so only Alpha-1, Alpha-2, and Omega-1 really need rolls. So, here they are just in case, and we can either just subtract 10 from each to represent the one initiative pass and/or (and being my preference) have them act immediately after Moto acts if they have higher initiative. Thoughts?
Drone Initiative (Alpha-1, Alpha-2, Omega-1):
6+4d6 22 6+4d6 22 6+4d6 20So, Alpha-1 and 2 would act right after Moto on 11, since I just jumped from one to the other (presuming I retain my own initiative of 21), with Omega-1 following right after on 10. Sound good?
Roll for Alpha-1 understanding and executing order given:
Drone Pilot [3]: Understand order given:
9d6t5 4Limited to 3 net hits, which should be more than enough to make it fire a single Semi-Automatic shot at any armed target that comes into it's view based on the phrasing of the order.
New initiatives for IP2:
11: Moto/Alpha-2 (martinchaen) (hovering over secondary entrance)
11: Alpha-1 (hovering over Omega-1 and holding action to fire at armed target closest to Omega-1)
10: Omega-1 (Roadmaster may move forward a little to become fully obscured behind structure if needed)
5: Captain Cormac (Triskavanski)
5: Count Zorro (Vandarl)
2: Baron Mojo (JackVII)
???
1: Moto/Alpha-2 (martinchaen)
1: Alpha-1