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[OOC, SR5] Splintered state

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JackVII

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« Reply #15 on: <04-01-14/1126:44> »
Here's the most updated character sheet for Baron Mojo

Alias: Baron Mojo
Name: Trevor Dyson
Race/Ethnicity: Human/Caucasian
Gender: Male
Role: Hermetic Mage Superior
(Priorities - A: Magic, B: Attributes, C: Skills, D: Metatype, E: Resources)

ATTRIBUTES (20/20)
BOD   3   WIL   6
AGI   2   LOG   5
REA   3   INT   5
STR   2   CHA   2
EDG   4   ESN   6
MGC:   7   
INI:   8 + 1D6/10+2D6(A)
Limits (M/P/S)   7/4/6
Monitor (P/S)   10/11

SKILLS (28/28 : 2/2)
Active
Physical: Perception (1)
Magical: Assensing (4), Binding (6), Enchanting SG (2), Counterspelling (6), Spellcasting (6), Summoning (6)
Social: Con (4), Negotiation (4)
Technical: Computer (1)
Knowledge (20/20)
Academic:  Magic Theory (4)
Professional: Awakened Security TTPs (4), Magic Research (4)
Street: Magic Organizations (3), Magic Threats (4), Seattle Safehouses (1)
Language: English (N)

QUALITIES (25 – 21 + 5 = 9)
Positive: Exceptional Attribute (Magic), Focused Concentration (1), Quick Healer
Negative: Prejudiced (Non-Awakened)

CONTACTS & REP (2 Karma Spent)
Piker, Male Dwarf Rat Shaman (2/1): Piker is a rat shaman running with the Red Hot Nukes. He knows the general lay of the land in the Redmond Barrens and is fairly well versed in the magical and mundane threats that exist there. Mojo and Piker don't necessarily like each other, but if something presents itself that would be to their mutual benefit if they worked together, they're willing to see past any personal issues.

Susan “Hex” Hecker, Female Dwarf Talismonger (3/2): Hex is a dwarf shaman following the Bear totem. She runs a small shop on the outskirts of the Redmond Barrens simply called Hex. It's a small run-down shop that serves the small Awakened population of the Barrens. Given the general lack of cash flow among the population, the majority of the goods are reagents and supplies for creating lodges and circles, rather than foci or other expensive goods. She can create foci and spell formulae on commission. 

Current Karma (2), Total Karma (0), Street Cred (0), Notoriety (0), Public Awareness (0)

GEAR (Starting Nuyen: 95)
Armor Vest: 500
Meta Link w/Electronic Paper: 105
Flashlight: 25
Credstick [Standard]: 5
10x Reagents
Fake SIN (2) [Michael Harrington]: 5,000
1x Month Squatter Lifestyle [Cramped, Dangerous Area]: 350

Spells (5 Karma Spent)
Combat: Ball Lightning, Shatter, Manabolt
Detection: Extended Detect Enemies, Mind Probe
Health: Increase Reflexes
Illusion: Improved Invisibility, Mass Agony
Manipulation: Control Thoughts, Levitate, Physical Barrier

Description: Dressed in a shabby suit, the man before you still carries himself with  a certain degree of stature. The suit is one of those odd hooded numbers that  corporate wage mages wore about 10 years ago, but he still manages to pull it off  fairly well. The man’s hair is a premature gray and his eyes are nearly the same  color. Worry lines tracing across his face seem to add ten years to his age, but you peg him around 40 years old give or take a year. Briefly, you wonder what the man  could have gone through that brought him so low. That thought disappears as the man catches your glance and gives you a cruel smile, in what appears to be a silent  challenge.

Personality: Baron Mojo is arrogant, despite his recent brush with mortality and failure. An incredibly gifted mage, he does have reason to be proud of his abilities, but it certainly doesn’t make him many friends. His spell repertoire generally reflects his personality, with a fairly substantial number of them causing harm or taking away control from his opponents. His treatment of spirits also leaves much to be desired, most of the ones he binds dislike him greatly for the way he treats them.

Background: There comes a time in every runner’s career when he has to simply burn everything to the ground and start over. For Baron Mojo, that time is now. After a run against Renraku in Boston went horribly wrong leaving half his team dead, Baron Mojo grabbed his go-bag and got the frag out of the city. Fleeing to Seattle to hide, he found himself destitute with nothing more than a commlink and a drek fake SIN. Presently holed up in a coffin motel in the Redmond Barrens, Baron Mojo has been slowly gathering his strength and testing the Seattle shadows for work. When he isn’t working a job, he has been working on a contract basis for “Hex” Hecker, selling her hermetic reagents that he harvests in the Barrens.
« Last Edit: <04-16-14/0107:34> by JackVII »
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Vandarl

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« Reply #16 on: <04-01-14/1945:34> »
All right, here is a little info on Count Zorro. Feel fer to critique as needed, I hope you like him.

BACKGROUND

Roberto ‘Bobby’ Diaz
Bobby is a human male, early 20’s at a glance, lanky built and about 1.7m tall. He sports an obvious cyberarm (left) though he will generally wear long sleeves and gloves when he can. His style of dress tends to change to suit the need; corp casual, street tough, to business formal though he is most comfortable in street casual.

Born in the Redmond Barrens, in Touristville, Bobby is the son of a BTL-head and prostitute.Like a lot of the SINless street rats he eventually gravitated to one of the local gangs, in his case the Wilson Street Irregulars. Bobby wasn’t the toughest or fastest guy on the street but he was smart and managed to learn a little about boosting tourist cars for joyrides and the occasional salvage. In his late teens he was part of the ‘security detail’ for a group of runners passing through their turf when a double squad of corp security hit them. The fight was short and brutal, and end the end Bobby went down trying to help two of the injured runners get free; that cost him his arm and 4 years in Lone Star care. He learned a lot in prison, listened and picked up tips, and when he got out he hit up the streets, learned more tech, and started cracking files. With a shiny new criminal SIN it wasn’t like he could get a day job after all, and he had learned his lessens well. Quiet, unseen and professional…that is what he wants to be.

These days he has been getting most of his work from Michael ‘pops’ Donaovan, orc and  the owner of a janitorial company and pawn shop as well as being a Fixer; he also keeps in touch with one of his old friends from the gang days, Sam Saturn, who has moved up to ‘middle management’ with the Cutters.


STATS

A Skill 46/10
B Cash 275000$
C Attributes 16
D Meta Human(3)
E Magic None

B3 A2/4 R2(3) S2/4 W4 L6(7) I5 C3  Edge5 Ess 2.15

Physical 3 Mental 7 Social 4
Initiative 8+2d6
AR Initiative 8+2d6
Coldsim VR DP+5+3dt
Hotsim VR DP+5+4d6

Qualities
Codeslinger(hack on the fly)
Allergy, bees, mild
SINner, criminal

Karma
25base+20negatives-10positives-30attributes-5contacts=0net

Active Skills
Electronics Group 6
Acting Group 4
Cyber combat 6
Electronic Warfare 6
Hacking 6
Etiquette 4
Disguise 4
Locksmith 4
Perception 4
Clubs 2
Automatics 4
Automotive Engineering 2
Industrial Engineering 2
Pilot-ground craft(wheeled) 1(3)

Knowledge Skills
Matrix Security 5
Gang Identification 5
Security Procedures 4
Security Systems 3
Seattle Area knowledge 2
English N
Or’zat 3

Contacts
Fixer C4/L3
Gang Lieutenant C3/L4

Augmentations
CyberEyes R1 [Flare Compensation, Low Light, Smartlink, Vision Enhancement 2]
0.2 Ess 18500$
Cerebral Booster 1
0.2 Ess 31500$
Datajack
0.1   Ess 1000$
Wired Reflexes 1
2.0 Ess 39000$
Cyberarm-obvious-Used-Left[Strength 4,Agility4, Cyberdeck, Sensors [all Level 4:Ultrasound, Radio Signal Scanner, Cyberware Scanner, MAD Scanner]
1.25 Ess 24000$

Gear

One month medium lifestyle
Extendable baton
Remington Suppressor  machine pistol w/ smartlink external
Concealable holster
Spare clip x10
MP stick-n-shock ammo x50
MP regular ammo x100
MP ADPS ammo x50
Armored Vest
Hermese Chariot Cyberdeck [DR2 5442]
Commlink – Erika Elite /w satellite link
Data Tap
Micro-Transceiver
Tag Eraser
Common Deck Programs x7[all]
Hacking Deck Programs x9[Armor, Baby Monitor, Decryption, Exploit, Guard, Hammer, Sneak, Stealth, Wrapper]
Fake SIN R4
Fake Licesne R$ x4[Security consultant, decking gear, firearms, cyberwear]
Earbuds /w select sound filter, audio enhancement 2
Flashlight
Lockpicks
Suzuki Mirage

274935spent, 65 nuyen remaining

Bewilderbeast

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« Reply #17 on: <04-02-14/0201:59> »
Vandarl, I love the character overall but I'm a little confused on the sensors in the cyberarm? I just honestly never thought of it before. I know that ultrasound sensors are something I've tried to cram into numerous characters but never could because they end up stupid crazy expensive.
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Triskavanski

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« Reply #18 on: <04-02-14/0221:39> »
 Never heard the phrase talk to the hand? ;D
« Last Edit: <04-02-14/0242:58> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

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martinchaen

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« Reply #19 on: <04-02-14/0850:24> »
All right, I believe I have finally ironed out all the kinks of my rigger, Moto.

[spoiler=Moto]PERSONAL DATA
Aliases:   Moto / Kenji Takahashi
Name:      Yoshiro Nakahara
Ethnicity: Japanese
Metatype:  Dwarf (Koborokuru)
Age:       28
Gender:    Male
Height:    1m
Weight:    40kg
Role:      Drone and Vehicle Rigger (Wheelman/Scout)

PRIORITIES
A: Resources:  450000¥
B: Skills:     36/5
C: Metatype:   Dwarf (1)
D: Attributes: 14
E: Magic:      -

KARMA (25 of 25)
15: Edge 3
 2: Demolitions 1
 2: Sneak 1
 2: 4000 Nuyen
 4: Valkyrie

ATTRIBUTES (14 of 14)
BOD 3
AGI 1   
REA 2   
STR 3   
WIL 6
LOG 5 (7)
INT 6
CHA 1

EDG 3
ESS 0.825   

DERIVED ATTRIBUTES
Physical Limit:  4
Mental Limit:   10
Social Limit:    3

Physical Condition Monitor: 10
Stun Condition Monitor:     11

Composure:         7
Judge Intentions:  7
Memory:           13

Physical Initiative: 8 + 1D6
Matrix Initiative (Hot-Sim VR): 11+4D6

ACTIVE SKILLS (36/5 of 36/5 + 4 Karma)
Physical: Sneaking 1
Technical: Engineering 5, Armorer 1, Computer 4, Demolitions 1, Electronic Warfare (Jamming) 6 (+2), Hardware 2, Software 1
Vehicle: Gunnery (Ballistics) 6 (+2), Pilot Aircraft (Rotary Wing) 6 (+2), Pilot Groundcraft (Wheeled) 6 (+2)

Knowledge Skills (26 of 26)
Academic:  Chemistry (Materials Science) 4 (+2), Computer Science (Artificial Intelligence) 4 (+2)
Professional: Mechanical Engineering (Robotics) 6 (+2), Security Design (Physical) 4 (+2)
Interest: Music 1, Sports 1
Language: Japanese N, English 1, Mandarin 1

QUALITIES (25 – 25 + 25 = 25)
Positive: Analytical Mind, Jury Rigger, Natural Hardening
Negative: Distinctive Style (Koborokuru), Insomnia (Mild), Prejudiced (Common, Biased: Humans), Sinner (National: Japan)

CONTACTS & REP
Valkyrie (Tora Halvardsdottir, C4/L3); a Nordic Giant working as both an import/export agent and a fixer, Valkyrie uses her connections to fence stolen art, antiques, high-end cars, electronics, jewelry, and other luxury goods in and out of Seattle utilizing everything from hand-carry through cars to boats and air transport. Her work revolves mostly around meeting transportation needs; extractions, retrieval of lost loved ones, bounty hunting, and simple border crossings. Valkyrie is well connected in the Seattle smuggling scene and has a solid working relationship with Moto as he's completed several highly specialized customization jobs on her behalf.

Current Nuyen: 0, Current Karma 0, Total Karma 0, Street Cred 0, Notoriety 0, Public Awareness 0

LIFESTYLE
Middle [Special Work Area (workshop), 1 month], Motozone Auto Repair & Body Shop/apartment in Des Moines, Tacoma
Squatter [Extra Secure, Obscure, 1 month], abandoned warehouse/chop shop south of Fife, Tacoma
Squatter [Dangerous Area, Obscure, 1 month], derelict factory/safehouse on the outskirts of Puyallup City, Puyallup

GEAR
Worn at all times:
1x Urban Explorer Jumpsuit
1x Respirator (Rating 6)

Carried on person (pockets of jumpsuit):
1x Proteus Poseidon RCC [Encryption, Signal Scrub, Toolbox and Wrapper running at all times, Browse or Virtual Machine (Biofeedback Filter and Shell) running when needed]

1x Simrig

1x Meta Link

1x Fake SIN [Rating 4 (Kenji Takahashi), with 4x Fake Licenses (Rating 4, permit to operate vehicles, possession of restricted augmentations, programs, and electronics)]

1x Certified Credstick, Gold

1x Long Haul
1x Psyche
1x Stim Patch [Rating 2]

Stored in Ares Roadmaster:
1x Medkit [Rating 6]
1x Survival Kit
2x Tool Kits (Armorer and Hardware)

At workshop:
2x Tool Shops (Aeronautics and Automotive Mechanic)

CYBERWARE
All Used: Control Rig [Rating 3], Datajack, Smartlink, Platelet Factories,

BIOWARE
All Standard: Cerebral Booster [Rating 2], Damage Compensators [Rating 4, Physical]

VEHICLES
1x Ares Roadmaster [Rigger Interface (direct connection to RCC), Satellite Link]

2x MCT Fly-Spy minidrones [Clearsight (Rating 6), Maneuvering (Rating 6), Running Silent unless otherwise specified]

1x MCT-Nissan Roto-Drone [Standard Weapon Mount (Cavalier Arms Crockett EBR (Imaging Scope, Silencer, Smartgun System)), 100x APDS rounds, Clearsight (Rating 6), Virtual Machine (Maneuvering (Rating 6), Targeting (Rating 6))]

1x MCT-Nissan Roto-Drone [Standard Weapon Mount (Ares Alpha (Grenade Launcher, Silencer, Smartgun System)),  250x regular rounds, 6x Flash-Bang grenades, Clearsight (Rating 6), Virtual Machine (Maneuvering (Rating 6), Targeting (Rating 6))]

NOTES
The Wrapper program is used to obfuscate the icons of all forbidden and some restricted gear.

The Roto-Drone icons will remain unchanged, but the icons of the weapon mounts and mounted Cavalier Arms Crockett EBR and Ares Alpha (as well as the accessories and ammunition of both) will be changed to look like telemetry sensor arrays (atmosphere sensor, camera, geiger counter, microphone, olfactory sensor, radio signal scanner, etc). Similarly, the icon of the Targeting autosoft they are both equipped with will be masked as a Signal Scrub program.

The icon of the Directional Jammer stored in the Ares Roadmaster will be changed to look like a trid projector.

DESCRIPTION:
Moto is a Japanese dwarf of average stature with substantial body hair (as is common for people of his Koborokuru heritage), with frail limbs and a hunched stance due to the long hours he's spent in research labs and university classrooms. He regularly wears a loose-fitting urban jumpsuit that also doubles as coveralls for when he's working on his latest assignment or research project, and whenever he goes outside his workshop/apartment he does so in the back of his customized Ares Roadmaster.

PERSONALITY:
As with most Koborokuru in Japan, Moto was subjected to discrimination by Japanese humans while growing up. As a result, he developed a dislike for all humans, finding them to be arrogant and intolerant. Consequently, he prefers spending time with other metahumans when he's not working, although he mostly keeps to himself in any case. Moto is curious by nature and has a passion for engineering and AI research, and will go out of his way to obtain schematics, research data, or other information he believes can aid him in his endeavors as a private developer.

BACKGROUND:
After arranging his own extraction from Mitsuhama Automatronics, Moto settled in Puyallup, Seattle and opened up an automotive repair shop to make ends meet. His talents with mechanical items of all sorts quickly enabled him to expand his business, and soon he was fixing, modifying and improving every sort of vehicle known to metahumanity. After performing a particularly delicate job for Valkyrie, who saw his potential as an operative, he began running the shadows, seeing the opportunities offered both in terms of potential troves of information and nuyen by such activities as worth the risk

[/spoiler]

Also, Celtibero, how do you want to handle dice rolls; do you have a dice roller and/or format you prefer, etc, do we post all rolls here or in spoiler tags in the IC thread.
« Last Edit: <04-11-14/1415:29> by martinchaen »

Vandarl

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« Reply #20 on: <04-02-14/1037:28> »
Vandarl, I love the character overall but I'm a little confused on the sensors in the cyberarm? I just honestly never thought of it before. I know that ultrasound sensors are something I've tried to cram into numerous characters but never could because they end up stupid crazy expensive.

I was playing around with the cyberarm and noticed that sensors could be put in one, several of the sensors seemed handy for someone trying to do B&E or security stuff, I also hate the idea of boosting the arm up to strength and agility 9 and wanted something different. Honest truth I almost pulled a couple of karma off that second contact and went with a synthetic arm instead of obvious.

Bewilderbeast

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« Reply #21 on: <04-02-14/1356:24> »
I'm a fan of synthetic cyberarms. They might not be optimized, but they're cool. I use one on my decker, Pepperface. Also, I outlined my confusion regarding the sensors here:

http://forums.shadowruntabletop.com/index.php?topic=15918.msg279840#msg279840

Ultrasound sensors are something I've tried to include in many characters and never could due to the price. But then I actually looked at that sensor table and saw you could get a rating 5 one for 500 nuyen and I was like, "Huh?"
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JackVII

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« Reply #22 on: <04-02-14/1426:37> »
It's not RAW, but the way I think I would handle sensors is that, unless they explicitly replace your normal vision in some way (cybereyes, visual devices providing an overlay, ultrasound headware, jumping into a drone, etc), you would have to use the EW skill for tests with them (rather than being able to sub EW for Perception). So, like for Count Zorro's arm, there would be a screen on his arm that would read out information or provide an image of what is being interpreted and/or being shunt in as an AR feed to an image link, but he would need to use the EW skill to interpret it.

TLDR: A lot of this stuff was not very well thought out. Honestly, any character could throw an R2 ultrasound sensor into a helmet for 200 nuyen and still have 5 capacity leftover for whatever they want.
« Last Edit: <04-02-14/1428:34> by JackVII »
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martinchaen

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« Reply #23 on: <04-03-14/0813:24> »
So, when are we starting up this shindig?

Seems like my character would not have known any of the other player characters, except perhaps by happenstance.

Also, Celtibero, would you mind expanding on every player character's one-line summary? Street name, gender, race, role would be very helpful for reference. Cheers.
« Last Edit: <04-03-14/0816:41> by martinchaen »

Celtibero

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« Reply #24 on: <04-03-14/1913:38> »
starting up.. 1 weeks gents, i have a RL you know :)

sry for being a bit slow posting ans taking care of stuff but has been a rough week, way too many double shifts thus i ask for your comprehension guys.

Ill be looking into the pending matters during the next 2 days and as soon as i am capable (i would say 1 week) we can get the show on the road.

Thanks in advance
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JackVII

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« Reply #25 on: <04-03-14/1916:57> »
Thanks for the update, Celtibero.
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martinchaen

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« Reply #26 on: <04-03-14/1943:29> »
Cool as cool, looking forward to it.

Celtibero

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« Reply #27 on: <04-03-14/2048:50> »
on dice rolls

http://orokos.com/roll/

feel free to throw any thing you think should be obvious, ill ignore if its not necessary, and ill ask for any roll in particular if need arises. i may also eschew any roll if i think you can accomplish the action and there isn't any major pressure on the character to succeed. 

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JackVII

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« Reply #28 on: <04-03-14/2100:58> »
OK cool, I haven't used this roller before. Let's see...

Starting Nuyen Roll: 2d6*40 80

Fuck... I'd like to formally object to this die roller. LOL.
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Triskavanski

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« Reply #29 on: <04-03-14/2129:08> »
Lifestyle: 5d6 20 so 20x500 = 10,000
Concepts are great, but implementation sucks. Why not improve it?

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