NEWS

Johnson looking for a new crew. (PbP)

  • 131 Replies
  • 28323 Views

ShadoWarrior

  • *
  • Newb
  • *
  • Posts: 70
« Reply #60 on: <04-14-14/0925:46> »
Just a quick note to let the GM know that I'm still working on Handsome Jack's backstory. I'll try to get it posted when I'm next online on Wednesday. Since I haven't heard anything, I trust that there's nothing wrong with my character's 'sheet' as far as skills, gear, et cetera?

ismilealot

  • *
  • Ace Runner
  • ****
  • Posts: 1760
« Reply #61 on: <04-14-14/1500:04> »
The GM works brutal hours one week and then next to nothing the next week. It's one of two reasons the start date had such a long lead time. I knew I wouldn't have time to go over character sheets until this week. That said on my on week I'll only be able to post 3-4x/day unless you guys are able to catch me awake via Skype and let me know you posted, and even then it'll probably only be 6-7x as I respond before and after I go to sleep.(The other reason was Easter as family men have extra activities to tie them up and so I allowed for that.)

So, I'm going to build an dwarf illusion mage for MoneySpiders game (he wants it by tues), and then go over you guys chara sheets. And, if everyone has their sheets ready we'll start the game. Again, I need a solid backstory or as far as I'm concerned you don't have a character to play with. I'll allow mechanical tweaks after the game starts on a case-by-case basis. Gear up chummers, dark is descending at it's time to use the shadows to party.
Thought      Speech     Astral     Matrix/com       Mentor/Spirit     other lang.

TheDarkMessiah

  • *
  • Chummer
  • **
  • Posts: 133
  • 'Sup?
« Reply #62 on: <04-14-14/1507:41> »
The GM works brutal hours one week and then next to nothing the next week. It's one of two reasons the start date had such a long lead time. I knew I wouldn't have time to go over character sheets until this week. That said on my on week I'll only be able to post 3-4x/day unless you guys are able to catch me awake via Skype and let me know you posted, and even then it'll probably only be 6-7x as I respond before and after I go to sleep.(The other reason was Easter as family men have extra activities to tie them up and so I allowed for that.)

So, I'm going to build an dwarf illusion mage for MoneySpiders game (he wants it by tues), and then go over you guys chara sheets. And, if everyone has their sheets ready we'll start the game. Again, I need a solid backstory or as far as I'm concerned you don't have a character to play with. I'll allow mechanical tweaks after the game starts on a case-by-case basis. Gear up chummers, dark is descending at it's time to use the shadows to party.

I have the basics of my character sheet down (I too am a pretty busy person!) I just need to work out the skills and such.

Oh, and actually write up all the juicy background stuff we discusse.
“Fearlessness is better than a faint heart for any man who sticks his nose out-of-doors. The length of my life and the day of my death were fated long ago.”

Speech | Thought | Matrix | Astral

ShadoWarrior

  • *
  • Newb
  • *
  • Posts: 70
« Reply #63 on: <04-16-14/2133:31> »
Handsome Jack

Physical Description: He's a tall (6'9"), slender elf who appears to be in his early twenties (he's actually 27) with shoulder-length platinum blonde hair and piercing emerald green eyes. He usually wears a well-tailored, expensive-looking dark blue business suit (complete with white pocket square) over a white cotton shirt sporting a black silk bow tie and gold cufflinks, and a pair of old-fashioned lace-up black Oxford dress shoes. His voice is a soothing tenor quite good enough for a career in music, if he were so inclined. He often affects an upper-class British accent, to go along with his dandy appearance. He's gone to some lengths to make sure that none of his cyber/bioware enhancements can be detected by the unaided eye.

When walking, he glides from place to place with an almost supernatural smoothness of motion. When not taking a client's limo or public transit, he rides a shiny new cherry-red Suzuki Mirage street bike.

Background: Handsome Jack was born Nathan Ford on June 2, 2048 in the UCAS sector of Denver, the bastard son of an elven diplomat and a female human staffer. His mother, not wishing to surrender her child to the elves, had fled to Denver without ever having told the father that she was pregnant. She was killed later that year in one of the many Humanis Policlub attacks when a suicide bomber detonated himself in the Chinese restaurant where she worked as a hostess. A fire rescue crew later found the squalling infant, miraculously alive and intact, buried under tons of rubble. Baby Doe was given the nickname "Handsome Jack" by a paramedic and the name has been with him ever since. Once he was old enough to walk, the too-bright and difficult child for most humans to deal with was bounced from one foster home to another, never in one place for more than a few months before his restlessness and mischief would land him into more trouble than he could finagle his way out of. By the age of seven, SINless, he was learning to survive on the streets using his wits and considerable charm. His eidetic memory made him an excellent and valuable messenger-spy, able to repeat what he heard word for word, complete with vocal inflections, and to accurately describe or sketch anything that he'd seen.

He has a cozy (euphemism for small) low-rent flat in the Sioux sector, just outside of the Hub. He has a complete set of false IDs and licenses under the names "Thomas Magnum" and "Neil Caffrey", the former alias used for most activities (such as paying rent or buying food) while reserving the latter alias for when he's engaged in blatantly illegal endeavors.

Personality: As he got older, and arguably wiser, he became ever more adept at manipulating people to his benefit. First doing so instinctively, then as an intellectual game, he's been treating people as pawns for so long that it's debatable whether he's even capable of having an honest relationship with someone else. He works for whomever is willing to pay him and asks few questions other than the amount of his pay. He's apolitical, except for an outspoken dislike of form-shifting creatures such as dragons.

Celtibero

  • *
  • Omae
  • ***
  • Posts: 430
« Reply #64 on: <04-17-14/1020:29> »
reworked James char sheet, follows the brief background.

Height: 6'
Weight: 87kg
Ethnicity: Caucasian
Hair: black,
Eyes: Brown

Physical description and other pertinent data: although in his late twenties he looks a bit older, weather beaten, round head, shaved head and sporting a goatee. present a distinct scar on his right cheek, crosses from close to his ear lobe to the middle of the face, left pinky finger missing, appears to retain full hand movements functionality. recovered from serious wounds resulting in Right arm replacement obviously cybernetic. implanted datajack on left temple. thoroughly upgraded, no Milspec cyber or hardware known, handle with care if apprehension is required, use of deadly force recommended.

Body   3
AGI          4 ( 9 ) w/ using his right arm
REA     5 ( 6 )
STR   4
WIL    2
LOG   5 ( 7 )
INT           4
CHA   2

Ess 0.17

initiative 9 + 1d6
initiative (wired reflexes on) 10 + 2d6

Matrix Initiative:
CS: (Data) +4 +3d6
HS: (Data) +4 +4d6

Composure 4
Judge intentions 6
Memory 9

Lifting/carrying 7
lift capability 60
Base carry capability 40

Limits
physical 6 -» 7 (w/ wired reflexes on)
mental 7
Social 3

Karma
10 - charisma 1-» 2
6 - Software 2
2 - hardware 1
2 - perception 1
16 - contacts
Qualities

Photographic memory
Analytical mind

SINner (national)
Social stress - other getting too close to him, afraid to loose more comrades.
Addiction - moderate (novacoke)

Unarmed 3
Longarms 3 (5) sniper rifles
Automatics 4 (6) SMG

Etiquette 1 (3) military
Perception 1

Cybercombat 3
EW - 3
Hacking - 4
Computer - 4
hardware - 1
Software - 2

athletics group - 2

Kowledge skills
English - N
Japanese - 2
German - 2
Academic - History (military) 2 (4)
Professional  - Military intelligence 4
Professional - Corporate security 2
Professional - small units tactics 4
Street - Organized crime 1


Augmentations

Obvious Full arm - right arm (alphaware)
Cyberlimb Customization (Agi) 3
cyberlimb Enhancement Agility 3
Cyberlimb Customization (Str) 3
Shock hand

Cerebral booster 2
Bone density augmentation 2 (alpha)
Wired Reflexes rating 1 (alpha)
Orthoskin 3
Damage compensators 4

Cybereyes Rating 3 (alpha)
Image link
Smartlink
Thermographic vision
Low-light vision
Vision enhancement 3
Flare compensation

Cyberdeck (alpha)
Enhanced articulation
Datajack
Platelet factories
Commlink (alpha)

Equipment
lifestyle - Low 2 months
Fake SIN (Rating 3)
5x Fake license (Rating 3) (cyberware, firearms, software, driving license, drugs)
Ford Americar
Hermes Ikon
Microdeck Summit

5x Cyberprogram, common use
11x Cyberprogram, hacking
2x Agent (Rating 4)
2x Agent (Rating 3)

Ear buds 3
 +Audio enhancement 1
 +Spatial recognizer

x4 Jazz
x3 Kamikaze
x3 Long Haul
x6 Novacoke
x3 Tranq patch 4
Tranq patch 6
x2 Trauma patch

Subvocal mic
Bug scanner 6
Jammer, area 4
White noise generator 6
Tag eraser

13x Mapsoft (peding)
+ (11) all of the Seattle districs
+ Popular eateries
+ Nightclub scene


15x Datasoft (pending)
+ Military history - 20th century
+ Military history - 21st century
+ Small units tactics - 21st century
+ Literature weekly - contemporary
+ Global political watch - contemporary
+ Criminal organizations - historical background
+ Criminal organizations - Contemporary
+ Corporate politics - Contemporary
+ Corporate organization - Contemporary
+ Popular trideo shows
+ Sports weekly -  Urban Brawl
+ Sports weekly - Urbal Brawl history and stats
+ Global surveyor - World history contemporary
+ Global surveyor - World History 20th century
+ 6th world medicine journal - Drugs and habits

5x Shopsoft
+Vashon Island Catalogue
+ Blood monies software catalogue
+ Body+tech catalogue
+ Ares catalogue
+ Microdeck catalogue (hardware)

10x Datachip
10x Security Tags
10x Sensor Tags
10x Stealth Tags
Plasteel  restraint
Biomonitor
Sequencer 4

Contact lenses rate 1
+vision magnification

Ares Crusader II
Quick-draw holster
11x Spare clip
80x Regular ammo
80x Gel rounds
80x APDS
80x Hollow points
80x Stick-n-Shock
80x Flechette rounds

FN HAR
70x Regular ammo
70x APDS
70x Gel rounds
5x Spare clip

Remington 950
Smartgun system, external
10x APDS
10x Regular ammo
3x Spare clip

HK-227
84x Regular ammo
84x Explosive rounds
84x APDS
8x Spare clip
84x Stick-n-Shock

Ares Light Fire 70
Smartgun system, internal(weapon cost)
Hidden arm slide
32x Regular ammo
32x APDS
3x Spare clip



clothing
Synergist business coat 2,300
+noncunductivity 3
+fire resistance 3
Ace of Hearts
+noncunductivity 3
+fire resistance 3

Remaining cash: 272





Contact name/Role                              Connections   Loyalty                       Notes
Arthur "tophat" Stevenson                                  3               4                     Military intelligence – army buddy
Robert “Scrimshaw” O´Donnel                          3              1               Mafia Capo
Sara “Sparks”                                                  4              1                    Fixer
Jonas “Bushmill's” Aragonez                          2              4                    Street Doc

Brief Backstory
James Cussack is a ex-UCAS military intelligence operative, he was a Sargent acting as a warrant office in the service, usually conducting field operation, surveillance, both physical and matrix, while he was not your top of the line decker or corporate spider he did have enough skills to make a difference for his team. But that was to no avail when a set of faulty information, an order arriving too late from the chain of command, a couple of trigger happy rookies turned what had supposed to be a simple neutralization of a couple of smuggling operatives into a nasty firefight with a gang of milspec armed smuggling ring. the objectives had been simple at first, neutralize the two operatives and retrieve either their commlinks or any files present at the site. security wad supposed to be lax and numbers in favour of James team, The hierarchy, in particular major Hogan, had shared his doubts about the whole operation, but the information James had was solid, or so he though.

The whole thing was a bust, faced with overwhelming fire-power, without magical support, the matrix position jeopardized, it was FUBAR if one had to put in twentieth century terms. in a matter of seconds two men where down, prvt. Carl Ingram (no relation to the manufacturer) and prvt. Spencer Jade, the riggers, providing surveillance and fire support, position jeopardized, as if someone knew exactly how, when and how many would be at the derelict warehouse. It all stank, extracting the platoon was no easy feat, but the men did it, the whole operation turned into a fiasco, two men down and Sargent on the fast track to a court martial.

It was all circumstantial, even the drug use charges, the military have most of the grunts on any a sort of chemical cocktail, even if you do take them (which may have been the case) it should make no much worst that the drek already on your system. In the end james accept to take a dishonourable discharche instead of having to face court martial, he later received a curt message from his father "i had already lost one son, now i am father without sons", that hurt him way more than the discharge, but old man Master Sargent Marshall Cussack was never a easy man to get along with, his expectation always too high, his standards always too strict, he was the true archetype of a drill Sargent, something he carried from his professional life into the upbringing of his children.

James "dead" brother had goblinized during SURGE, it was a shock to James at the time, at first he no longer considered Michael his brother, the effect that turn him into a troll barely making him recognizable in the eyes of his brother. Later as he perceived the social bias that hit his brother, James tried to correct his error, it was not fair in the eyes of the teenager the level of pain the society inflicted upon another that did not had any say on its fate. But some things are hard to correct, his brother fuelling with hatred by the way he was being treated, fuelled by the unfairness of it all ran away a couple of eyes later, while his father never blamed nor ostracised Michael he could not forgive him the inability for not facing the problems and running away, so his blunt statement was that he only had one son left after Michael ran away.

James troubles piled on him when Kelly kept pushing him to use his contacts and skills to help the ork underground, it became a recurrent issue with them, along with the alcohol and drugs. Since he had left the military James had been adrift, Kelly being a militant member for metahuman rights kept pushing James to take a active stand, "By God James, after you how you treated your brother it only makes sense if you amend it by helping other metahumans! why cant you lift your finger to help those in need!", that was usually the flavour of the discussions, after a while Kelly took a stand, she could no longer be with him if he did not take action in her cause, at first the military had been a good excuse for him not to, but having left it... James had ran out of excuses in her book. they broke up their engagement, it was not a pretty thing.


James was left to pick up the pieces of his life afterwards, no home, no fiancée, no service, it all just became a slow spiral down into the abyss of despair that the sprawl is known to be. is he self-destructive? by all means, no. many would just say he is just an angry man adrift in a world that kicks more often than it pulls you up, like someone once said "when you're down even the dogs come to piss on your leg".

A few noteworthy events did arise, there was that job for the mafia, it was supposed to be a simple protection, but as they say "there are no milk runs", that became evident when the safe-house their employer had picked to stash the accountant (no more details about the nature of the person where provided, as if saying he was an accountant sufficed) was attacked by the pawns. James is not a person to directly flaunt the law, its not something he does callously, but if the pay is right and there are no innocent victims involved it just becomes another day in the shadows. His right arm got short pretty bad, from the six man crew only tow where left standing, 3 dead, another severely injured. what had been a simple keep-the-target-safe ended as a fight-for-your-life, its not much of a story really, just a heads up on how he lost his right arm, the Don, at his Capo bequest Robert "Scrimshaw" O'Donnel, arranged for a replacement, some of it was paid by the Mob, some of the improvements by James personal fund, we could say it was a bonus payment for a tougher than expected job (and also one that had not to be split among so many interested parties), while the operation did took some of his edge (no one goes through that kind of trauma and comes back as they where) the right arm more than compensated for it, better than his squishy one had ever been, faster, stronger, that's cyberware for you, it may have some disadvantages, but sometimes the advantages are more than welcome in James line of business.

Personality


//Knight Errant #host701// Filenumber 569.7//
//File description: text transcript from surveillance operation #7.AF.748//

who? "Deadeye"? yes i can give you some pointers about him, former UCAS military Sargent, former UCAS Department of Strategic Intelligence operative, currently gun for hire and private dick at your service, whatever gets food on the table and a regular fix. not a mean person nor one without conscience, the military and the dishonourable discharge and his breakup with his long time fiancée have turned him into somewhat callous. one can say he is not a peoples person but so wouldn't you be if you had been through the same drek, so yeah, he can be gruff, its true he sometimes can get a bit violent, but hey, its a violent world chummer, at least he wont kick you when you're down, unless you deserved it of course, and yes, cross him and he might just geek you if he can get away with it, but you shouldn't complain, you would do the same to him if you where in his shoes, right chummer?

//end file//


Known relatives:

Father - Marshall Cussack - retired UCAS Master Sargent

Mother - Melissa Hawthorn~Cussack - Deceased

Brother - Michael Hawthorn~Cussack ; A.K.A. Arthur Ronson,  A.K.A."Mauler" Brinn, A.K.A Malak Zulbaljin; born 2048; SURGE affected - goblinized, Troll, awakened; unknown whereabouts, known connection to anti-Humanis groups, arrest warrants in UCAS and CAS pending for terrorist activities against alleged humanis activists.


[It will be inserted here ASAP]
« Last Edit: <04-21-14/1224:19> by Celtibero »
Thought
Speech
Matrix
Astral

ismilealot

  • *
  • Ace Runner
  • ****
  • Posts: 1760
« Reply #65 on: <04-17-14/1129:34> »
Here's what I've got so far for submissions :

*1.) ShadoWarrior - "HANDSOME JACK" : ELVEN FACE  : backstory and character complete
*2.) Triskavanski - "THE PROFESSOR" : HUMAN TECHNOMANCER  :  backstory and character complete
*3.) Joe15552 - FAITH : HUMAN DECKER  :  backstory and character complete
 4.) The DarkMessiah HUMAN ADEPT : backstory complete
 5.) Jim - TOBIAS JONES - DWARF MAGE  : Character only
*6.) Ericen - ANATAR "SHADE" SHADOWSTAR : HUMAN RIGGER  :  backstory and               character complete
*7.) Celtibero - JAMES "DEADEYE" CUSSACK HUMAN GUNNER  :  backstory and character complete

Alternates :
2.) Bewilderbeast
3.) DaGob
« Last Edit: <04-17-14/1213:39> by ismilealot »
Thought      Speech     Astral     Matrix/com       Mentor/Spirit     other lang.

ismilealot

  • *
  • Ace Runner
  • ****
  • Posts: 1760
« Reply #66 on: <04-17-14/1208:58> »
Ericen's character, it occurred to me his teammates need to know who they're working with.
ANATAR "SHADE" SHADOWSTAR : HUMAN RIGGER 
ABILITIES:
Body: 3
Agility: 3
Reaction: 3 (4)
Strength: 3
Willpower: 3
Logic: 3 (5)
Intuition: 3
Charisma: 3
Edge: 5
Essence: 1.5

Initiative: 6 (7) + 1d6 (2d6)

Matrix Initiative:

AR: 6 (7) + 1d6 (2d6)
CS: 6 (8  )+ 3d6
HS: 6 (8. )+ 4d6

Cyber/Bio Ware:

Control Rig Rating 3
Synaptic Booster Rating 1 +1 Reaction. +1 Die
Cerebral Booster. Rating 2 +2 Logic
Data jack
Cyber Eyes. Rating 4 (16)
Image Link. (Free)
Flare Compensation. (1)
Low Light. (2)
Thermographic. (2)
Vision Enhancement Rating 3. (3)
Vision Magnification (2)
Smart link. (3)

QUALITIES:
Jury Rigger

Physical Condition Boxes: 10
Stun Condition Boxes: 10
Overflow: 3

LIMITS:

Mental: 6
Physical: 7
Social: 4

SKILLS:

Active:

Automatics: 3
Pistols: 3
Gunnery: 4
Electronic Warfare: 3
Blades:
Unarmed Combat:

Armorer: 5
Engineering (Group): 5
Computer: 2
Hardware: 2
Software: 2

First Aid:
Perception:
Negotiation:
Etiquette (Street):
Swimming:
Running:


Pilot:
Ground Craft: 3
Walker: 3
Water Craft: 3
Air Craft: 3
Aerospace:
Exotic Vehicle:

Knowledge:

Drone Design: 5
Vehicle Chop Shops: 4
Automotive Mechanics:  4

Languages:

English: N
Japanese: 4

CONTACTS:

Andi "Siren" Star, Elven Fixer.(Connection: 4, Loyalty: 2)
Bonnie "Boom Boom" Lancaster, Human Arms Dealer (Connection: 4, Loyalty: 2)
Steve "Servo" Thompson, Dwarf Drone Dealer (Connection: 4, Loyalty: 2)

GEAR:

Fairlight Caliban Commlink  (Device Rating: 7)
Armor Jacket (trench coat) (Armor 12)
Ares Crusader II (Machine Pistol, Acc 5 (7) , DV 7P
Silencer
Concealable Holster (Conceal -1)
5 Clips
APDS Ammo: 400
Ares Predator 5 (Heavy Pistol, Acc: 5 (7), DV 8P, AP -1)
Silencer
Concealable Holster (Conceal -1)
5 Clips
APDS Ammo: 150
Normal Clothes (jeans/shirt) x3
Satellite Link
Micro Transceiver

Fake SIN (UCAS) Rating (5)
Fake Pistol License (5)
Fake Drone License (5)
Fake Carry & Conceal (5)
Fake RCC Deck License. (5)
Fake Cyber/Bio Ware License. (5)

Shops: Aeronautical, Nautical, Armorer, Automotive

Rigger Command Console:

Lone Star Remote Commander: Device 6, Data Processing: 6, Firewall: 5

Computer Software:

Autosofts:

Clear Sight: R4
Electronic Warfare: R4
Evasion: R4
Stealth: R4
Targeting: R4
Maneuvering: R4
For Each Drone Type (Pilot: Maneuvering)

Rigger Programs:

Encryption
Signal Scrub
Toolbox
Virtual Machine

Armor
Biofeedback Filter
Guard
Shell
Sneak
Wallpaper

Life Style:  (6,600.00 Each Month)

Middle Lifestyle (Special Work Area & Obsucre/Hard To Find) x 2 months

DRONES:

Shiawase Kanmushi (1) Handling: 4, Speed: 2, Accel: 1, Body: 0, Armor: 0, Pilot: 3, Sensor: 3

MCT-Fly Spy (1) 4, 3, 2, 1, 0, 0, 3

GM- Nissan Doberman: 5, 3, 1, 4, 4, 3, 3
Standard Weapon Mount: Ares Alpha: (Assault Rifle):Acc: 5 (7), DV: 11P, AP: -2
                                                                     Grenade):Acc: 4 (6), DV: 16P, AP: -2. HE

Drone Ammo:  (4,400.00)

300 Clip APDS
20 Clip High Explosive Grenades


Karma: 0

Nuyen: 2,775

Appearance:

Height: 5'8"
Weight: 130 pounds
Eyes: Metallic Green
Shade wears blue jeans, t-shirt (silk screened Asian dragon), Puma athletic shoes green in color with black markings. Also a deep green overcoat. He is soft spoken, but very quick witted. He looks like he is constantly appraising what ever situation he is in.

Origin:

Anatar Shadowstar was born as a young boy into a very poor family. As he was growing up his mother had a BTL addiction that left her useless to her children, Anatar learned to beg and steal for food to feed his sister and himself. When he had reached the ripe old age of 13 his mother died and left him fending for his little family.
Now he was forced to up his effort to keep the place they called home and food on the table for his sister and him. Then that fateful day when he got caught trying to take a cred stick from a drug drop that went bad. Anatar grabbed it when it hit the ground when the rival drug pin was geeking the drop man.
He actually got away a full 2 blocks before the black nightsky rolled up on him, that is when the world ended, he was dragged into the back of the limo and beaten terribly. He was told the cost of theft was death or servitude. They pulled up to his doss and he was told since you are not answering for your crime I will choose for you.
That is when the huge troll bodyguard came from the building holding his sister, the suited man nodded and Anatar watched as his sisters brain was removed from her skull with a large caliber bullet. I spun on the suited man screaming and swinging until I was struck unconscious. The next thing I remember is waking up in more pain than I can ever remember. Then after I could finally stay awake and focus the suited man walked in. I tried to leap from the bed to strangle him for killing my sister but I found out I was restrained.
He then sits down and explains what he has done to me, he said you will become my driver and body guard. I start to laugh and say the minute I am free I will end you, he shows me a button and says you even think of crossing me and I push this detonator to the cortex bomb in you brain. When you have paid off your debt to me I will remove the bomb, but know the cost of the enhancements are great and you will owe me for years.
So my career started as a rigger, I learned control and fighting, I strived to learn everything, to be the best of the best. I started doing off site jobs when I knew it was safe. Started saving cred till I could get the bomb removed without Slick Sammy ever knowing. Then years later the day finally came. Sammy went to his vacation home, I had the procedure done when he was out of the country without me. Then he returned and that day had finally come. I was taking him on his daily pickup route and I had the Roto drone waiting. He stepped out and the ares alpha turned him to Swiss soy cheese. Now alone in the world with just the starting equipment I could gather and hide I turn to the shadows looking for a home and a family.


« Last Edit: <04-17-14/1214:49> by ismilealot »
Thought      Speech     Astral     Matrix/com       Mentor/Spirit     other lang.

ismilealot

  • *
  • Ace Runner
  • ****
  • Posts: 1760
« Reply #67 on: <04-17-14/1209:46> »
Thought      Speech     Astral     Matrix/com       Mentor/Spirit     other lang.

joe15552

  • *
  • Omae
  • ***
  • Posts: 427
« Reply #68 on: <04-17-14/1913:33> »
Here's what I've got so far for submissions :

*1.) ShadoWarrior - "HANDSOME JACK" : ELVEN FACE  : backstory and character complete
*2.) Triskavanski - "THE PROFESSOR" : HUMAN TECHNOMANCER  :  backstory and character complete
*3.) Joe15552 - FAITH : HUMAN DECKER  :  backstory and character complete
 4.) The DarkMessiah HUMAN ADEPT : backstory complete
 5.) Jim - TOBIAS JONES - DWARF MAGE  : Character only
*6.) Ericen - ANATAR "SHADE" SHADOWSTAR : HUMAN RIGGER  :  backstory and               character complete
*7.) Celtibero - JAMES "DEADEYE" CUSSACK HUMAN GUNNER  :  backstory and character complete

Alternates :
2.) Bewilderbeast
3.) DaGob

I like it. We are so tech heavy... which is actually how a good team needs to be in shadowrun. If everyone in your group is a mage, that's a big "uh oh". I also like how we only have one really combat savvy character. I think this will be fun to roleplay because all the characters will be so different.

Can't wait to start.

Ericen

  • *
  • Chummer
  • **
  • Posts: 105
« Reply #69 on: <04-17-14/1943:23> »
I have to agree. I think this will be a great blast to role play.
Speech
Thought
Matrix/Comm
Astral
Subvocal

ismilealot

  • *
  • Ace Runner
  • ****
  • Posts: 1760
« Reply #70 on: <04-19-14/0839:22> »
Ok, I've finally been able to look over chara. sheets and here's what I've come up with so far.

Joe I'm assuming the overage in attributes and skills were paid for by Karma. Your limits are physical 3, Mental 8, Social 5. You are way, way over on knowledge skills. It's L+I x2, not x3 so you are 14points over. Blogs, while it can be 4, you did state you earned a living that way. You need to pick a topic to have specialized in, same as history, literature etc.

ShadoWarrior  ok

Celtibero, you are way, way over on Karma spent. There is a max of 25 from negative quakities of which you have 17 points in neg qualities and 22 in positive for a net of 20 in Karma, you used 6 for nuyen leaving you 14 Karma for contacts and skills.. You are way over in skills, by my count you are 19 over in action skills and 3 over in knowledge skills. If I missed a skill group and counted it let me know. Asfar as contacts you have 6 free karma to spend and the rest comes out of your karma pool so you really need to trim the list down.

Ericen  ok

Triskavancy willpower is max of 6, looks like you need to spend 3 more, unless you're 3 over for the 2nd sprite, but, I thought you only had 1 complex form from your attributes table. Knowledge skills you're 3 over. I don't see any qualities chosen.

Jim, I really need the breakdown of your priority table. It looks like B is both attributes and skills. Which did you choose, which did you spend karma for. You also didn't choose a foci for channeling magic.

I will admit I haven't gone through gear costs yet as I want to do it with a friend. If they're not avail this weekend I'll do it Sun. Hopefully you guys will have the corrections, (or explanations of what you've done), by then. I'd like to have the game set-up and running no later than the 25th so I need the last 2 backstories and character sheets. I'm going to add the list of your contacts to the Obsidian Portal page of NPC's for this group and will update session notes and NPC's there for quick reference. I'd like you guys to post your character sheets there if possible. If not then the first 6-7 posts of the PbP thread will be your chara sheets. Please don't post anything else there before that's done as I want to have a quick reference sheet for each of your chara's always avail. to me for instant access.
Thought      Speech     Astral     Matrix/com       Mentor/Spirit     other lang.

Triskavanski

  • *
  • Ace Runner
  • ****
  • Posts: 2249
« Reply #71 on: <04-19-14/1105:12> »
Improved Attribute: Willpower, the qualities are right after the knowledge skills.

I count 16 points in knowledge skills.

Second CF is bought with Karma.

and I only have K Nine as my sprite, using 4 karma points.
« Last Edit: <04-19-14/1108:37> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

ismilealot

  • *
  • Ace Runner
  • ****
  • Posts: 1760
« Reply #72 on: <04-20-14/0810:35> »
Ok, a better mind than mine looked over your chara sheets and here's the breakdown.

HANDSOME JACK
His BOD should probably just be listed as 3. Bone Lacing only helps with certain things. It isn’t a universal boost to Body.

Condition Monitor: As mentioned above, Bone Lacing doesn’t help here, so it should be 10/11
Overflow: As above, should be 3
Limits: Mental is fine (+2 from Mnemonic Enhancers), Physical should be 4 (as above), Social is fine.

Skills (55, way too many: see notes)
Automatics (6) + Con (6) + Etiquette (6) + First Aid (2) + Forgery (3) + Gymnastics (2) + Intimidation (2) + Leadership (6) + Locksmith (2) + Navigation (2) + Negotiation (6) + Perception (6) + Pilot Aircraft (2) + Pilot Ground Craft (2) + Pistols (1) + Sneaking (1)

Notes: Alright, so Jack has the Influence Skill Group at 5. This includes Etiquette, Leadership, and Negotiation. In your karma write-up, you state you spent 5 karma to raise these skills (as well as Con, for some reason) to 6. That isn’t possible. To raise the Skill Group to 6 would cost 30 karma. (I know it sounds like you can do that from the skills section, and you can break up the group, but, not until the final step at which point raising skills is Rating x 5 Karma (pg 103). Now, assuming you were incorrect in thinking Con was part of the Influence Skill Group and reverting the group and Con back to 5, we get the following:

Automatics (6) + Con (5) + First Aid (2) + Forgery (3) + Gymnastics (2) + Intimidation (2) + Locksmith (2) + Navigation (2) + Perception (6) + Pilot Aircraft (2) + Pilot Ground Craft (2) + Pistols (1) + Sneaking (1) + Influence Skill Group (5)

Which gives 36 points in individual skills and 5 in skill groups. Checks out for Skills B. Your knowledge skills are correct.

Karma & Qualities:
25 Karma
- 25 (Analytical Mind, First Impression, Photographic Memory, & Quick Healer)
+ 25 (Moderate Seafood Allergy, Distinctive Style, Outspoken Prejudice (Small Group))
- 10 Strength from 1 to 2
- 10 20,000 Nuyen
Notes:
- 5 karma left over due to the misunderstanding in skills
- For your allergies everyone sees seafood and thinks lobster and other expensive, easily avoided things. What you may be unaware of is it also includes krill which is the 2nd most frequently occurring food substitute in Shadowrun, based on previous editions. Given your Low-Lifestyle, you will likely be exposed to this often. Otherwise, it is an easy 15 free karma points. With the prejudice. I'm good  with shapeshifters, but, knowing that you have the prejudiced I will definitely add them and it will definitely work both for & against you, it’s not just free karma.



Joe, in regards to Faith
Attributes (Total is 17, but he indicates 16 w/ 20 karma, See Notes)
B (2), A (1), R (1), S (1), W (4), L (3), I (4), C (1)
Notes:
- Did you use karma to boost Logic from 3 to 4? (It’s very expensive). You could dumpstat both Strength and Charisma to 1 and bring each of them individually up to 2 for 20 karma. This would mean he would have two more points to allocate wherever he wants. I would suggest either two points in Logic (for super hacking) or a point in Logic and a point in Intuition.
Initiative: Um. That’s not right. It’s Reaction + Intuition, so it would be 7+(2)D6
Limits are correct

Skills: Everything checks out, although you probably meant Electronics SG rather than Cracking SG at 5, as you have none of the Electronics skills, but all of the Cracking skills listed individually. If you do change your attributes as above, your knowledge skill point calculation will change and pick up a few more after adjustment, just not as many as before when you had the x3 multipler.
Gear:
- You should probably grab a datajack over an imagelink. Same cost and essence, but the datajack does more and precludes the need for an imagelink, trodes, or AR gloves.
- I will double check availability ratings. Some of it doesn’t look right (R6 Agent, for instance). Also, I'm told most GMs allow for generic permits so that you don't have to get a fake permit for every single piece of ® rated gear he has. That gets super expensive, super fast, which I did see, but thought that was the rule. If multiple items are the case I'll allow a single permit for items in similar groups for a x2 cost of 1 license so that you can have multiple items covered under 1 license. You'll still need several licenses, just not a scrolls worth.



Triskavanski
Oh, Trisk's guy should have a Physical Limit of 3. ((2x2) + 2 + 2)/3) = 2.6666), I believe

 Between skills and specializations less skill groups, I am counting a total of 52 (6 more than he should have) individual skill points. Was your chara Resonance B at one point in time? and you forgot to remove the bonus Resonance related skill points that comes with that when he downshifted to Resonance C...

I'm not going to allow Codeblock (Set Databomb) NQ for 10 karma. I didn't like it when I first saw it as it's to rare a use for that much Karma. I sat on that decision for a few days and it's still no. I've been trying to think of an alternative. Hacking on the fly is to expensive a cost for that much Karma. I'd like a few suggestions on it from the group to come to a fair codeblock.

Celtibero for Deadeye
- Agility with cyberarm should be 8 rather than 9, as they start at 3 and strength with the cyberarm should be 5.
- Reaction and Initiative include Wired Reflexes as if they are always on. Some people play this way, but there should be an RP penalty.
- Essence actually totals out to -0.75, so he's technically dead. Some of his ware may be higher than standard grade, but there is no mention of it.
-  physical limit should be 6.
-  skills are fine
-  gear looks okay. I got up to his weapons and stopped at 401,450 nuyen. I don't think the rest would put him over the top.
- contacts are fine.
Thought      Speech     Astral     Matrix/com       Mentor/Spirit     other lang.

joe15552

  • *
  • Omae
  • ***
  • Posts: 427
« Reply #73 on: <04-20-14/0856:33> »

Attributes (Total is 17, but he indicates 16 w/ 20 karma, See Notes)
B (2), A (1), R (1), S (1), W (4), L (3), I (4), C (1)
Notes:
- Did you use karma to boost Logic from 3 to 4? (It’s very expensive). You could dumpstat both Strength and Charisma to 1 and bring each of them individually up to 2 for 20 karma. This would mean he would have two more points to allocate wherever he wants. I would suggest either two points in Logic (for super hacking) or a point in Logic and a point in Intuition.


So, what happened was, I took 2 points out of logic, added cybergear, then for some reason saw it as a specialization (in an attribute ?!?!?!) when I was counting points. So, it looks like I have a free attribute point! WOOT! I will just annotate which attributes I increased with karma. This math gets screwy otherwise. I have issues with having a "1" in an attribute.... so that's what I do with the karma, increase them from 1 to 2.

I.... didn't realize datajack had image link and took away the need for other interface equipment. I was trying to figure out what the hell a datajack was for when there are trodes... Now I know!

Fixing other crazy randomness, too. Including that rating 6 agent program.... Brought it down to 4, and now I have extra cash to burn. Prolly gonna convert it back to karma (2 karma) and buff up my contacts a little bit. Gotta think about it a little bit.

I'm still working on the permit thing. I'll just make up a permit called "Hacking Programs Permit". Sound good?
« Last Edit: <04-20-14/0924:57> by joe15552 »

Triskavanski

  • *
  • Ace Runner
  • ****
  • Posts: 2249
« Reply #74 on: <04-20-14/0912:31> »
Well, I fixed the skill points at least. And changed the NQ to hack on the fly
« Last Edit: <04-20-14/0919:37> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules