sry for being slow to post these last couple of days but i was sick.
the cyberarm, it shoudl actually be:
obvious full arm
+customization (agility) 3
+customization (strenght) 3
+enhancement (agility) 3
that was what i intended, 3 base+3 to raise to racial limits and +3 for the custom works on the chrome
alphaware:
cyberarm
bone density aug
wired reflexes
cybereyes
cyberdeck
commlink
and that puts the essence at .17
on a secondary note, further into the game, how do you handle the essence? will it be a essence hole? for instance, lets say he goes under surgery to remove the wired reflexes to replace it for a rate 2 synaptic booster, does he remain at .17 with .6 in essence that allows for further cyberware up to that rate?
i had to alter the config of the cyberarm, remove the implanted SMG and downgrade the fake SIN to keep the inventory spending from not overflowing.
i also had the clothing in my sheet that i did not include in the updated sheet, ill do it as soon as i post this one up.
the datasofts, i am still working on the content of them, should have it updated asap, same for the shoftsofts and mapsofts.
ill update the reaction and initiative to reflect that the Wired reflexes might not always be on then

Edit: updated the sheet on page 5