NEWS

[4E OOC] Wild Cards

  • 52 Replies
  • 16176 Views

GrimWulf

  • *
  • Omae
  • ***
  • Posts: 269
« Reply #15 on: <06-11-14/0220:09> »

== Info ==
Street Name: Dozer
Name: Reese O'Keefe
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 3
Public Awareness: 1
Ork

== Attributes ==
BOD: 6 (7)
AGI: 5
REA: 5 (9)
STR: 6
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                   1.2
Initiative:                8 (12)
IP:                        1 (3)
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     13
Stun Damage Track:         10

== Active Skills ==
Armorer                    : 3                      Pool: 6
Automatics                 : 2                      Pool: 7
Climbing                   : 2                      Pool: 8
Disguise                   : 2                      Pool: 5
Dodge                      : 2                      Pool: 12
Exotic Ranged Weapon       : 2 [Laser Weapons]      Pool: 7
Flight                     : 2                      Pool: 8
Gunnery                    : 3                      Pool: 8
Gymnastics                 : 2                      Pool: 7
Heavy Weapons              : 4 [Machine Guns]       Pool: 9 (11)
Infiltration               : 2                      Pool: 7
Intimidation               : 4                      Pool: 7
Longarms                   : 5 [Shotguns]           Pool: 10 (12)
Palming                    : 2                      Pool: 7
Perception                 : 3                      Pool: 6
Pilot Aerospace            : 4                      Pool: 13
Pilot Anthroform           : 4                      Pool: 13
Pistols                    : 1                      Pool: 6
Running                    : 2                      Pool: 11
Shadowing                  : 2                      Pool: 5
Survival                   : 2                      Pool: 5
Swimming                   : 2                      Pool: 8
Unarmed Combat             : 1                      Pool: 6

== Knowledge Skills ==
Combat Tactics             : 3 [Outer Space]        Pool: 6 (8)
English                    : N                      Pool: 0
Firearms                   : 3 [History]            Pool: 6 (8)
Music                      : 2                      Pool: 5
Sports                     : 2                      Pool: 5
Terran Alliance            : 2                      Pool: 5
Xeno Belief systems        : 3 [Halpan]             Pool: 6 (8)
Xenology                   : 3                      Pool: 6

== Contacts ==
Capt "Mercy" Reynolds Vega Dynamics Interplanetary (4, 2)
Gunnery Sgt "Gunny" Vega Dynamics Interplanetary (2, 2)

== Qualities ==
Bad Rep
Human-Looking
Low-Light Vision
Poor Self Control (Thrill Seeker)
Reduced Sense (Partial) (Hearing)
Toughness

== Cyberware/Bioware ==
Articulated Weapon-Arm
Move-by-Wire System Rating 2
Obvious Torso (BOD 12, AGI 5, STR 7)
   +Customized Body Rating 6
   +Customized Agility Rating 5
   +Customized Strength Rating 7
   +Armor Rating 2
   +Enhanced Body Rating 6
Platelet Factories
Smartlink
Trauma Damper

== Armor ==
Form-Fitting Full-Body Suit6/2
Full Body Armor Helmet    2/2
   +Audio Enhancement Rating 3
Light Military Armor      12/10
   +Biomonitor
   +Mobility Upgrade 3
   +Radiation Shielding 1

== Weapons ==
Ingram White Knight
   +Flashlight, Low-Light
   +Stock
   +Weapon Personality
   +Custom Look Rating 2
   +Pilot Upgrade Rating 5
   +Safe Target System
   +Smartgun System
   Pool: 11 (13)   DV: 6P   AP: -1   RC: 6
Mossberg AM-CMDT
   +Extended Clip, 50 Drum
   +Gas Vent 3
   +Personalized Grip
   +Sling
   +Smartgun System
   Pool: 12 (14)   DV: 9P(f)   AP: +5   RC: 5
Unarmed Attack
   Pool: 6   DV: 3S   AP: -   RC: 0

== Commlink ==
Transys Avalon (4, 0, 0, 4)

== Gear ==
Contact Lenses Rating 3
   +Vision Enhancement Rating 3
   +Thermographic
   +Image Link
Novatech Navi
Stimulant Patch Rating 6 x3
Trauma Patch x2

== Description ==
Dozer is built as big as they come. Having grown up on a heavy G world his body has adapted to what every day life was. He's moved on but has remained in shape.

== Background ==
Born a bastard, Dozer has mostly led a life of misery. The backwater colony he lived on was a mess and in worry of collapse. Things got worse when the locals decided they didn't want to be a part of the Terran Confederacy anymore. The TC wasn't too fond of the illegal strike and cracked down hard on the colonists. Dozer got caught up in the fighting and ended being arrested by a PMC which was hired to help suppress the strike. Normally this would have resulted in hard labour on some moon or asteroid, but the PMC captain seeing something in him offered him the choice. Mine for life, or sign up with his crew.

SPC O'Keefe, found himself the newest member of Vega Dynamics Interplanetary (VDI). Years of training followed, culminating in his team's deployment to a Halpan "Military outpost" for "Subjugation". Expecting heavy resistance, his team hit the compound hard and fast, taking targets out before registering what they were doing. Only after was it realized that the outpost was really a type of crèche, where young Halpan were raised and taught not war but the religion of the local kingdom. Shocked by his involvement in the massacre Dozer has started to taking to that very Religion's beliefs.

With the recent loss of ships the Terran Alliance has hired VDI assets to assist in the investigation, and Dozer finds himself aboard that Matsukaze.

GrimWulf

  • *
  • Omae
  • ***
  • Posts: 269
« Reply #16 on: <06-20-14/1347:52> »
Oops realized with IC post I'm writing up that I forgot to grab Electronic Warfare for sensor usage. So being that we've just started would like to make some quick changes to Reese

drop
Disguise 2
Palming 2

Acquire
EW 4

Scawire

  • *
  • Ace Runner
  • ****
  • Posts: 1102
  • FightFightFight the endless Ninja Battle
« Reply #17 on: <06-21-14/0257:53> »
Oopsmissed that last part of gGMs post about incoming threats. Oops time to fight not get the feel for the fighter.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Scawire

  • *
  • Ace Runner
  • ****
  • Posts: 1102
  • FightFightFight the endless Ninja Battle
« Reply #18 on: <06-21-14/1755:18> »
Ok heads up time. Next weekend I have a family reunion to go to, and no idea if there will be WiFi. So from next Saturday to July 2 I might have not net. Sorry but best to give you the heads up.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Mithlas

  • *
  • Omae
  • ***
  • Posts: 919
« Reply #19 on: <06-24-14/0011:19> »
Go ahead and swap for the EWar.

I'll try to keep things open-ended for a while.

Scawire

  • *
  • Ace Runner
  • ****
  • Posts: 1102
  • FightFightFight the endless Ninja Battle
« Reply #20 on: <06-26-14/2234:02> »
Sensor scan of the incoming threats

Electronic Warefare 4 + logic 3 + Gentech (PuSHed) (PG 91 AU) 1 + Nano tech (Neural Amplifiers, Neocortical R3) 3 = 11d6

<a href="http://invisiblecastle.com/roller/view/4550072/">11d6.hits(5)=1</a>

1 got one hit. Slicer is having an off day.

Note: In my other games if I roll too many dice by mistake we always drop the last dice in the chain. So with the nano tech if it is a stressful situation I don't get those three dice to my pool. So I would lose the last three dice but that doesn't change the roll results..... which where bad anyway.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Mithlas

  • *
  • Omae
  • ***
  • Posts: 919
« Reply #21 on: <07-01-14/1938:48> »
Forgot to mention these dice pool modifiers earlier:
Handling: Velociraptor: +3
- Harrier: +1
- Peregrine: +2

Sensor enhancements:
- Visual, Peregrine: +3
- Thermal, Peregrine: +3. Velociraptor and Harrier +1
- Radar, Peregrine: +3. Velociraptor +1
- Targeting Suite, Velociraptor +2 (this modifier is subject to change if the target is protected by jamming. The virtual tangos in the first training sim apply a -1 to this).

Also don't forget that every manned fighter (except the scouts) has companion fighterbots. In the virtual training there isn't a spare manned fighter but in real flights one will be sitting in the back of the formation to pick up an ejected pilot, only 1-2 of the trained pilots actually leave the ship in fighter combat while the others jump in and control a fighterbot from the host ship. In the first virtual training each manned fighter has 2 fighterbots with Pilot rating 4, and Defense rating 4 autosofts that will automatically engage if they take fire. Technically the manned fighters have the same thing but I believe that everybody's skills and attributes are superior to the fighterbots.

Scawire

  • *
  • Ace Runner
  • ****
  • Posts: 1102
  • FightFightFight the endless Ninja Battle
« Reply #22 on: <07-07-14/1452:06> »
Skill roll on Gunnery.

Gunnery (Energy) 3 (5) + AGI 5(7) = 10 (12)

http://invisiblecastle.com/roller/view/4561829/ 4 hits

Hey Question?
Control Rig on page 338 of SR4 what are we saying it will give us, it says +2 to all vehicle test. Does it stack with my bio and cyberware?
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Mithlas

  • *
  • Omae
  • ***
  • Posts: 919
« Reply #23 on: <07-09-14/0152:46> »
Like the reaction enhancers or pushed? Those are all different systems, I don't see how one would interfere with another. The text indicates any time you're using "jumped in" VR that you're getting +2 to that one jumped-in drone. Manual or AR doesn't get that bonus, though, as it's not "jumped in".

Tangos' initiative is 9.
Tango 0 dodges Slicer's first shot. Ties go to the defender. They will be in range next round. The other 8 Tangos continue to close to maintain formation distance to targets.

GrimWulf

  • *
  • Omae
  • ***
  • Posts: 269
« Reply #24 on: <07-09-14/1500:05> »
Shooting at the Tango
9d6.hits(5) → [2,1,3,2,1,1,4,5,1] = (1)
Ouch. 1 hit, almost a glitch.

So, he's more of an in your face type guy, not so much a pilot.

Not that familiar with vehicle combat in rounds like this, would the command to the drones have also gone out?

Scawire

  • *
  • Ace Runner
  • ****
  • Posts: 1102
  • FightFightFight the endless Ninja Battle
« Reply #25 on: <07-12-14/1853:05> »
I think you might be looking for Initiative so here goes.
Rea 3 (7) + INT 3 = 10 with 3 passes


http://invisiblecastle.com/roller/view/4568360/ 2 hits

Initiative = 12 w 3 passes
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Mithlas

  • *
  • Omae
  • ***
  • Posts: 919
« Reply #26 on: <07-14-14/1334:38> »
I'm going to treat the 'send commands to slaved drones' as a free action, which still leaves the complex action for a fancy maneuver or simple actions for aim and gunnery.

Tango 3 shoots at Reese's fighterbot, both return fire.
Reese's fighterbots evade.
Tango 3 evades the first fighterbot. Apparently the dice are favouring defense today.
Tango 4 failed to even roll a hit on Reese's fighterbot, and I forgot to paste the URL before closing the tab.
Tango 5 fires on Reese's second fighterbot.
Tango 3 is hit by the second fighterbot.
Tango 3 soaks less than half of the incoming railgun (DV 8) fire and is deleted.

Tangos 0 and 1 fire at Slicer...after his initiative pass. If Slicer's next action destroys one, I'll count that as Tango 2 and modify this post.
Tango 2 fires at Slicer's first fighterbot.

Technically the Spacer pilot with you has a lower initiative than Slicer, but since he's in a different area and to help keep things moving I'll post his actions with the responses to yours.
Tango 6 fires on the spacer's fighterbot and rolls no hits, Tango 7 fires but the fighterbot rolls more hits to evade.

The simulated combat has proceeded a little slower than I expected, so I'll summarize the results based on the next set of actions so we can synchronize and get on to the next plot point which involves finishing training and dropping out of warp.
« Last Edit: <07-14-14/1853:14> by Mithlas »

Scawire

  • *
  • Ace Runner
  • ****
  • Posts: 1102
  • FightFightFight the endless Ninja Battle
« Reply #27 on: <07-14-14/1524:11> »
Slicer

Free action tell bots to target same tango

Complex action (Page 146 main book) fire vhicle mounted gun
Gunnery (energy) 3 (5) + AGI 5 (7) + Rigger Control 2 = 12 (ah its not an energy cannon)

http://invisiblecastle.com/roller/view/4570727/ 4 hits

I figure I would be rigged in if GM thinks no dropping the last two dice don't change anything any way.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Mithlas

  • *
  • Omae
  • ***
  • Posts: 919
« Reply #28 on: <07-14-14/1914:22> »
(You forgot your dodge roll. I'm pretty sure I didn't miss anything here or dodging Tango 1.) Successful evasion. Your fighter has a particle cannon in the wingtip (the same damage as the railgun but requires a combat turn to charge. By this point in the training this has already happened).

Slicer's fighterbots lock on and fire their primary railgun weapons (I forgot the Velociraptor's targeting sensor package last time) and fire. Tango 0 evades Slicer's first shot, then dodges Slicer's first fighterbot and fails to dodge Slicer's second fighterbot, badly. Tango 0 fails to absorb the damage of the second fighterbot.

GrimWulf

  • *
  • Omae
  • ***
  • Posts: 269
« Reply #29 on: <07-15-14/1401:42> »
Do the raptor's have any missiles/torps?  If so, Reese & bots are going to engage the frigate. Launching miss/torp while attempting to jam/confuse the frigate's sensors.

If not then will remain in fight against the other tango's before moving on to engage frigate.