Short-sighted? That's a big ol' negative, good buddy. Endurance is a virtue that you pay a price for.
Any character build has trade-offs. In this case, your Adept or Sammy is paying, say, half of their money/points on initiative enhancement if they want to get good at it. Or they could invest in a little edge (and maybe a little kamikaze or jazz) and spend the rest of their money on being twice as good at doing the rest of their job. That's a bit hyperbolic, but in my experience it rings true. After all, if you are generally more competent, you don't need to rely on luck.
Second, on a 'meta' level, your edge pool is a fluid thing that can be built back up during gameplay as you use it. When the drek hits the fan, and you're breaking back out of a corporate compound, good roleplaying and ingenuity will earn you back those points. This relies on the GM not being stingy with the points, but it is what it is.
Ultimately, I would consider buying Initiative Boosters and just relying on Edge (and accepting the risks) to be fairly balanced choices.
You amuse me. Can I keep you?
Look, I'm not disagreeing that there are trade-offs with any build; that's blatantly obvious. But what you're claiming as optimal and what actually
would be optimal is clearly not the same. Let's take a look at your 6 (or 7) Edge character who spends money being 'twice as good at their job'. Let's presume that these are both 'street warrior' humans.
You're suggesting, it seems, we both spend that
A Priority on Resources; I'm down with that, so 450k for each of us it is. We're both non-magical, so Magic is gonna be E for both of us. Here's where we split.
You want a high Edge - 5 or a 6 - so you're pretty much forced to be at Priority C. You might get away with D, but hey, spending more than half your chargen-ending Karma on one attribute is semi-crazy. I'm good with having a 'low' Edge, so I'll put it at D - and not have to worry about boosting it, which means my ending Karma can go towards other things that help me do my job better, like a higher skill, other attribute, or hey, contacts. Yours: C; Mine: D.
So you have either Attributes at B (20) or at D (14), while I have Attributes at B (20) or C (16). Let's say we both go for Attributes B, 'cause those suckers are hell to boost with Karma; we even choose the same Reaction and Intuition, since that's what we're talking about. That puts your Skills at D (22 skill points, with 0 for skill groups) and mine at C (28 skill points, with 2 for skill groups). So with six higher points in my skills AND two points for a skill group, already I'm better at doing my job - my character is,
in point of fact,
already more competent than your character.Now, you're claiming I have to 'spend half of (my) money/points on initiative enhancement if they want to get good at it.' Well, what's 'good'? Twice normal human speed? I put down 149k - a third of my money - and I get +2 Reaction and +2d6 for my initiative Every Single Time. Sure, that Rating 3 is almost a full 1/2 - not to mention 5 full points of Essence - but this latter is more the reason why I wouldn't go there, because there's so much
more fun stuff to use.
Now, compare this to a straight-out 5d6 for your Edge-rolled Initiative. You roll your 5d6 (average 17) + Reaction + Intuition; I roll my 3d6 (average 10) + Reaction + Intuition + 2 - so really, my average roll is 12. We can both add in Reaction Enhancers (you without penalty, me needing to go wireless to get the synergy), but when it comes down to it, I have enough cash and Essence left with my Wired 2 (or spend a little more, 190k, and have spent half the Essence - bioware's my preferred route anyhow) to get most of the top-of-the-line gear
you're going to get - though I might have to be a little bit more selective and not get 'one of those, and one of those, and oooh, yeah, two, definitely two of those!!'
However, while you can get your 17 average a guaranteed six times in a row, I can get my average 12 ... uh, pretty much forever. And if you want to pop some Jazz or Kamikaze, and need to hit that 3 threshold every time you do to avoid that addiction, well ... you might want to read
Angels, by our own Critias. Not the same drug, but you should get the idea.
We finally come to the 'oh, I can get my stuff refreshed'. Let's look at that, shall we?
... additionally, the gamemaster can reward players by refreshing a single point of Edge in exchange for inventive or entertaining actions in the course of a gaming session. Incidentally, that’s refreshed Edge points, not free Edge points—you can’t go higher than your maximum Edge. Luck only counts if you use it.
- Good roleplaying.
- Heroic acts of self-sacrifice.
- Achievement of important personal goals.
- Enduring a critical glitch without using a Close Call (you get a point of Edge back to balance the scales a bit; this should be used judiciously, though, so as not to always let the players off the hook when they roll a critical glitch).
- Succeeding in an important objective.
- Being particularly brave or smart.
- Pushing the storyline forward.
- Having the right skills in the right place at the right time.
- Impressing the group with humor or drama.
(Emphasis mine. All this is what used to be defined as 'personal karma rewards'; I suspect they removed this in order to help keep players in a game at a closer overall 'karmic level', but that's just me.) What you're betting on, though, is that in what used to be called 'a whirling nightmare of combat, confusion, and betrayal' your GM is going to be lenient enough,
and you're going to be clever enough, to earn an Edge renewal at
least once every two Turns - and, later in the combat,
possibly more than once every Turn, because instead of using your Edge to push the limit, or get a second chance, etc., you're going to be burning it so you can roll those 5d6 for initiative.
In short, you are counting on your GM to be
very lenient, and you to be
very fantastic, with a character that may have a few more toys (and how many, exactly, are you going to be able to use at once?) and yet lower core capabilities in his skills. I ... really don't see it happening.
Sorry.