OK, i dont know how many of you are familiar with RIFTS from palladium, but thats where this all starts. Back in the day, i really loved the world and setting laid out for me, but there was simply too much info on the world, culture, history, tech level, etc for me to expect 5 other grown men with jobs and schedules and stuff to study up on before they'd understand the bare essentials of the world they lived in. I tried several times to approach it from a tiny angle from one perspective of the world to another to try and show them the world, but they still never really grasped it.
Finally, one day i just decided to make them all hatchling dragons and dropped them right into the world on their own. "Fuck it" thought i. "if i can't tell them about the world enough for them to understand it, i shuold just make them play something that is new to the world, so they can learn as they go, and it not be out of character for them to do so." It worked like a charm and within 5-6 sessions everyone "got it". to this day, its remembered as one of the better games our group has ever run.
Now lets bring this pon round to shadowrun, shall we?
I've long been in love with the game, the world, the funk if you will, but could never get my players into it. Now im starting to wonder if the same approach i used with rifts could be used here. It doesn't, of course, have to have anything to do with dragons, but if YOU were going to use that sort of approach in a shadowrun setting, how would YOU do it?