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Your favorite Run & Gun item

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Ech0

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« on: <04-14-14/0549:28> »
Well, it's pretty much just that.

I'd just like to know if there are any crowd pleasers out there I might have missed. Any new tools or gadgets you'll never leave your coffin hotel without. And any hilarious pieces of equipment that somehow ended up the way, shape and form they are in right now.

I'm happy to see the Ares Executioner in there. One of my players will be happy about the "kill case". Personally, I'll suit up my Street Sam in a Riot Control Armor, if I need to intimidate some norms and wageslaves.

But my favorite item, hands down, can be found on page 103: The Standard Ram. This boring, old heavy metal tube with two handles is actually harder aquire than an AK-98 - and almost twice as expensive!  :o

Screw Shadowrunning or Carjacking! I'm gonna get into cutting and welding metal tubes!  ;D
« Last Edit: <04-14-14/0628:38> by Ech0 »

firebug

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« Reply #1 on: <04-14-14/0619:41> »
Hehe, that's pretty funny about the battering ram.  Hmm...  My favorite item?  That is really hard to say.

"Ultra-Glide Industrial Lubricant" seems pretty hilarious, though they left out one big issue with it...  "...almost impossible to removed without specialized solvents..."  So if it's on the ground and I slip in it and fall over, now it's all over me.  How am I supposed to be able to walk at all with it all over the bottoms of my shoes and junk?  Seems like, in reality, it'd be waaaaay more of an obstancle than just a once-and-done grease trap.

But, you know what?  I'd say my favorite has got to be the HK XM30.  It's a good gun, with an awesome looking illustration, and though it has unfortunately high Availability, I'd still totally buy it.  Probably only ever make use of the LMG, Carbine, and Grenade Launcher forms though (which assumably use Automatics still). It does need a bit more clarification though.  Like "does Sniper or Shotgun change its ranges" for one.

It also another example of a carbine that is startlingly accurate.
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Michael Chandra

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« Reply #2 on: <04-14-14/0629:39> »
I think all Grenade Launchers require Heavy Weapons to fire, unless the item explicitly states otherwise.

I love the AM-47. :) I'd go Barrett for better AP against Spirits (which is the main thing I'd want to snipe), but it's too expensive in Missions. Meanwhile that AM-47... Yup, buying that. If I ever convince a backup GM to let me play, I'll be able to tear through Spirits and worse with it, especially with an Edged Double-Tap Semi-Automatic Burst. (Hello extra 8 AP! Though I guess a Force 6 Spirit doesn't require that. A MilSpec opponent on the other hand... A sniped shot with 5 hits would face only body+7 dice and 4 auto-hits... Instant-kill.)
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Kincaid

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« Reply #3 on: <04-14-14/0657:16> »
I think all Grenade Launchers require Heavy Weapons to fire, unless the item explicitly states otherwise.

I love the AM-47. :) I'd go Barrett for better AP against Spirits (which is the main thing I'd want to snipe), but it's too expensive in Missions. Meanwhile that AM-47... Yup, buying that. If I ever convince a backup GM to let me play, I'll be able to tear through Spirits and worse with it, especially with an Edged Double-Tap Semi-Automatic Burst. (Hello extra 8 AP! Though I guess a Force 6 Spirit doesn't require that. A MilSpec opponent on the other hand... A sniped shot with 5 hits would face only body+7 dice and 4 auto-hits... Instant-kill.)

It's just so damn big!  Awesome, but big.

There are tons of utility items I'm psyched about, none more so than the hard-shell briefcase, if only because it will keep the chem sniffers off of my guy's sniper rifle.
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Michael Chandra

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« Reply #4 on: <04-14-14/0738:19> »
By the way, if a SA-Burst with the Called Shot uses the weapon's base AP, then a Barrett 121 with APDS would end up at -22... Byebye Milspec!
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firebug

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« Reply #5 on: <04-14-14/0744:07> »
I love the AM-47. :) I'd go Barrett for better AP against Spirits (which is the main thing I'd want to snipe), but it's too expensive in Missions. Meanwhile that AM-47... Yup, buying that. If I ever convince a backup GM to let me play, I'll be able to tear through Spirits and worse with it, especially with an Edged Double-Tap Semi-Automatic Burst. (Hello extra 8 AP! Though I guess a Force 6 Spirit doesn't require that. A MilSpec opponent on the other hand... A sniped shot with 5 hits would face only body+7 dice and 4 auto-hits... Instant-kill.)

Holy crap that rifle.  15 DV with -12 AP?  That is worse than sitting on a grenade.
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Dinendae

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« Reply #6 on: <04-14-14/0745:29> »
I think all Grenade Launchers require Heavy Weapons to fire, unless the item explicitly states otherwise.

I love the AM-47. :) I'd go Barrett for better AP against Spirits (which is the main thing I'd want to snipe), but it's too expensive in Missions. Meanwhile that AM-47... Yup, buying that. If I ever convince a backup GM to let me play, I'll be able to tear through Spirits and worse with it, especially with an Edged Double-Tap Semi-Automatic Burst. (Hello extra 8 AP! Though I guess a Force 6 Spirit doesn't require that. A MilSpec opponent on the other hand... A sniped shot with 5 hits would face only body+7 dice and 4 auto-hits... Instant-kill.)

It's just so damn big!  Awesome, but big.

There are tons of utility items I'm psyched about, none more so than the hard-shell briefcase, if only because it will keep the chem sniffers off of my guy's sniper rifle.

I plan on getting it for my Troll Decker, once it becomes Missions legal! ;D

Michael Chandra

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« Reply #7 on: <04-14-14/0746:35> »
8 for the AM-47 with APDS, 10 for the Barrett. Assuming the Weapon AP is meant with Double-Tap, a SA-Burst would then add 8 and 12, making them 15P/-16 and 14P/-22 with the Called Shot...

Now if only the GM houserules that Gauss Rifles also get that attack...
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JimmyCrisis

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« Reply #8 on: <04-14-14/0747:17> »
The Gyrojet pistol.  I love the concept, and Iove how they do 10 damage with -2AP on a semi-auto platform, and work underwater.  That's a real cyberpunk weapon right there.  If only my runner wasn't locked into light pistols, I'd respec in a heartbeat.  Also, lasers and military armor couldn't have come at a better time for the campaign I'm running.

Dinendae

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« Reply #9 on: <04-14-14/0749:07> »

Now if only the GM houserules that Gauss Rifles also get that attack...

 :o

That...that would be nasty...

Cronstintein

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« Reply #10 on: <04-14-14/1823:39> »
My favorite is the murder armor.  I'd love to get a set for my face.

As a runner up I really like the smg that can be fired from inside it's briefcase.

JackVII

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« Reply #11 on: <04-14-14/1831:24> »
I'll go for the Boom-Bolas. Only listed as a sub-listing in the Bolas chart and in some of the Jackpoint chatter as if they were afraid anyone would actually notice it, it's basically two grenades connected with a wire and acts like a bola. It's actually pretty nice since it only scatters in one direction (away from you) if you miss.
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Blue Rose

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« Reply #12 on: <04-14-14/1851:41> »
The slingshot.  Totally the slingshot.

Though I gotta ask.  For ammo, is it just the normal ammo listing, just replacing "bullets" with "marbles?"

Does that mean there's exploding marbles for your slingshot?  And military-grade armor-piercing marbles?

SlowDeck

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« Reply #13 on: <04-14-14/1859:06> »
I'm a fan of capsule rounds. With the way the book words things, it honestly sounds like I could use some well-placed shots to leave a company's entire security detail high as a kite on bliss and zen.
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Kincaid

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« Reply #14 on: <04-14-14/1944:57> »
I'll go for the Boom-Bolas. Only listed as a sub-listing in the Bolas chart and in some of the Jackpoint chatter as if they were afraid anyone would actually notice it, it's basically two grenades connected with a wire and acts like a bola. It's actually pretty nice since it only scatters in one direction (away from you) if you miss.

Overlapping blasts ftw!  That's the stylish way of pulling off the SA-burst grenade launcher.
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