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[OOC] New Beginnings-Horizon

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Mercy Merchant

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« Reply #1575 on: <11-21-15/1302:34> »
Thanks.  I did not realize I can get a bonus for actively looking.  Snow feels better all of a sudden.
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farothel

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« Reply #1576 on: <11-22-15/0438:32> »
Okay, this fight is supposed to be tough, give you guys a taste of getting ambushed, and heightening the tension, but not a TPK or even a Partial TPK.

It sure is tough.  One more of those hits on O'Connor and he's in overflow. :'(

I'm just going to mention that from the 29th of November until the 13th of December I'm away without internet access, so I will probably not be able to help in this fight, even if Snow manages to get me back up.  I'll probably have to let one of the other players take control of my character for this fight, but I guess for Sammy the priorities are 'get invisible', 'get rid of the spirit' (by taking away their services, that was possible as Crossbow did it with mine in the Needle), 'stunbolt anything alive I can see'.  And hope I don't go back down from the drain.  Or start shooting at things, even though I'm not so good at it. :(
« Last Edit: <11-22-15/0441:01> by farothel »
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Crossbow

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« Reply #1577 on: <11-22-15/1110:50> »
We will take care of you, things might slow down a whole lot around then anyway.  I am starting a new job on the 1st.  Part of the reason things have been slower lately is that I have been at a new job since the end of October.  This NEWER job will be even more hours.

Crossbow

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« Reply #1578 on: <11-23-15/1843:06> »
Clem soaks the damage, but she still has to resist the shock incapacitating effect, Body + Will + Impact/2 + Toughness vs a threshold 3.

O'Conner can go ahead with his 4th pass and then folks can roll initiative.

HydroRaven

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« Reply #1579 on: <11-23-15/2224:44> »
Shock Resistance ~ Body 5 + Will 3 + Impact Armour 9/2 + Toughness 1: 14d6t5 3 No glitches. So Clem still stands, but if I'm not mistaken she still has her third pass to do, since she didn't go on full defence for that last attack, right?
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Crossbow

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« Reply #1580 on: <11-23-15/2232:00> »
That wasn't a full defense?  Okay take your third pass.

HydroRaven

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« Reply #1581 on: <11-24-15/0045:36> »
Edited my last post to put Clem's attack in it.
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Necrogigas

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« Reply #1582 on: <11-24-15/0216:51> »
Reaction 8 + Intuition 3 - CM 3 = Pool 8
Initiative: 8d6t5 2
Initiative: 10
« Last Edit: <11-24-15/1419:39> by Necrogigas »
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Mercy Merchant

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« Reply #1583 on: <11-24-15/0242:59> »
Why initiative?  I thought someone had a fourth pass?
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Necrogigas

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« Reply #1584 on: <11-24-15/0313:20> »
Already took it.
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HydroRaven

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« Reply #1585 on: <11-24-15/0539:42> »
Reaction 7 + Intuituon 4 - Damage Modifier 1 - Shocked 2: 8d6t5 3 No glitches, so that's 11 for Clem's initiative.
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Mercy Merchant

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« Reply #1586 on: <11-24-15/0922:31> »
Initiative for Snow.  Reaction 5 + Intuition 4 - stun 2.  Initiative: 7d6t5+9 11  So 11 and 2IP.
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Thvor

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« Reply #1587 on: <11-24-15/1106:46> »
Sam's initiative:
REA(2)+INT(5)-CM(2): 5d6t5+7 => 8

Only one IP.
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HydroRaven

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« Reply #1588 on: <11-24-15/2114:20> »
Oh sorry, made a mistake calculating initiative as Thvor made me realize. Clem's initiative is 14 and O'Connor should be right behind with a 13, then Snow with 11 and finally Torley with 8.
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Necrogigas

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« Reply #1589 on: <11-24-15/2243:28> »
How many drones left?
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