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Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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[OOC] Neverland
NEWS
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[OOC] Neverland
189 Replies
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Triskavanski
Ace Runner
Posts: 2249
Re: [OOC] Neverland
«
Reply #180 on:
<07-16-14/1215:32> »
Alrighty, So I've got a turn to wait then.
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Concepts are great, but implementation sucks. Why not improve it?
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Csjarrat
Prime Runner
Posts: 5108
UK based GM + player
Re: [OOC] Neverland
«
Reply #181 on:
<07-16-14/1234:14> »
i'll hang on and see what happens with ericen's driving checks before i post up. if we can put some distance between us then I won't need to go to plan B (don't worry smiles, grenade launcher isn't plan B :ŹD )
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ismilealot
Ace Runner
Posts: 1760
Re: [OOC] Neverland
«
Reply #182 on:
<07-16-14/1902:31> »
Quote from: Csjarrat on <07-16-14/1234:14>
(don't worry smiles, grenade launcher isn't plan B :ŹD )
Awww *pouts*
«
Last Edit: <07-16-14/1904:34> by ismilealot
»
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Csjarrat
Prime Runner
Posts: 5108
UK based GM + player
Re: [OOC] Neverland
«
Reply #183 on:
<07-18-14/1014:56> »
sorry guys, was going to try and take out a key component but realised the alpha was still full of gel rounds (wouldn't have even scratched the paintwork!).
I'll get em on the next pass!
int for next pass:
12 +2d6 int (2d6=5)
17
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ismilealot
Ace Runner
Posts: 1760
Re: [OOC] Neverland
«
Reply #184 on:
<07-18-14/2307:11> »
Ok Gents, roll initiative. Ag, all I did was think on your turn. With your actions being fairly independent go ahead an pls take your turn and then roll init. Trisk if you have any free actions speak now or forever hold your peace.
«
Last Edit: <07-18-14/2310:16> by ismilealot
»
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Ericen
Chummer
Posts: 105
Re: [OOC] Neverland
«
Reply #185 on:
<07-19-14/1245:57> »
Shades hot sim int
Initiative
:
12+4d6
28
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Triskavanski
Ace Runner
Posts: 2249
Re: [OOC] Neverland
«
Reply #186 on:
<07-19-14/1254:13> »
Matrix Hot-Sim Initive
:
8+4d6
20
Nope i have no free
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Agonar
Omae
Posts: 332
Re: [OOC] Neverland
«
Reply #187 on:
<07-20-14/1036:17> »
For the previous turn, not sure how many actions I would have had lat turn. Average is 3. 1 would have been used to switch to VR, the other two for something, so here's 2 actions for the previous turn
1) Free Action: Swap Track with Baby Monitor. Complex Action: Hack on the Fly (One of the spy drones)
Hack on the Fly vs drone (Limit 6)
:
14d6t5
4
IF that succeeds, second action will be another HotF, this time going for 2 marks at the same time.
Hack on the Fly (2 marks) vs drone (Limit 6)
:
10d6t5
2
Using another point of Edge to reroll failures
Edge reroll
:
8d6t5
0
No luck with the reroll, so total 2 Hits
target defends each roll with Intuition + Firewall.
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Agonar
Omae
Posts: 332
Re: [OOC] Neverland
«
Reply #188 on:
<07-20-14/1036:37> »
new turn
Hot SIM VR Initiative
:
10+4d6
23
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ismilealot
Ace Runner
Posts: 1760
Re: [OOC] Neverland
«
Reply #189 on:
<07-21-14/0005:11> »
Rigger Init #1
Rigger init
:
5+3d6
21
21
Driver Init #1
Driver Init #1
:
6+2d6
12
12
Decker Init
Decker Init
:
14+3d6
25
25
Surprise Package Init
Surprise Package
:
2d6
9
9
So, the initiative order is : Ericen 28, Decker 25, Agonar 23, Rigger 21, Trisk 20, CJ 17, Driver 1 12, Surprise package 9.
I will be rolling the actual init of the surprise package when we get to that point, but wanted a slightly random element as to when you first encountered it.
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