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New GM looking for runners for PbP [5E]

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Tiamut024

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« Reply #75 on: <04-30-14/1341:39> »
Here is a sheet, before I give him a name and go into knowledges and backstory figured I would wait to make sure it is approved and also find out what city we will be in as that would effect backstory/knowledges to. Kinda fun making a street samurai before he becomes a chrome monster, has a skillset still useful to black trenchcoat type play with 11 Sneak die and good visual mods. He would be one of the members of the team doing footwork for the plan when it is put into motion, more then willing to squeeze out more into social but we seem to have 2 hybrid faces, only worried about lack of Etiquette personally. No ID or Fake SIN with no Vehicle (loss of vehicle would be story related, plan to make him an ex go-ganger) can be a risk!

A Attributes (24)
B Skills (36/5)
C Resources 25000 Nuyen
D Human (3)
E Magic NONE

BOD: 1+[4]=(5)   WIL: 1+[2]=(3)
AGI: 1+[5]=(6)   LOG: 1+[2]=(3)
STR: 1+[4]=(5)   INT: 1+[2]=(3)
REA: 1+[3]=(4)   CHA: 1+[2]=(3)

Edge: 5/5

60 Nuyen
5.225 Essence
0 Karma
Low Lifestyle (-2000 Monthly)

(0/13 Starting Karma)
--Karma
General;
-5 converted to 10000 Nuyen
-2 Skill Purchase Palming 1
-2 Skill Purchase Cybertechnology 1
-1 Contact Point(s) Purchased 1

Positive Qs;
-7 Natural Athelete
-6 Magic Resistance 1

Negative Qs;
+10 Weak Immune System

--Skills (36/5);
-Group: Firearms 2
(6) Automatics 2 + [4]
(4) Pistols 2 + [2]
(2) Longarms 2
-Group: Melee Combat 2
(6) Blades 2 [4]
(2) Clubs 2
(6) Unarmed 2 + [4]
-Group: Athletics 1
(6) Gymnastics 1 + [3] + 2 Natural Athlete
(3) Running 1 + 2 Natural Athlete
(1) Swimming 1
-Ungrouped;
(3) Throwing Weapons [3]
(5) Sneaking [5]
(3) Perception [3]
(5) Intimidation [5]
(3) Pilot Groundcraft [3]
(1) Palming 1 (Karma purchase)
(1) Cybertechnology 1 (Karma Purchase)

--Knowledge (12);
N English N

--Contacts (10);
Cyber Doc C2/L2
Street Doc C1/L2
Arms Dealer C2/L1

(60/35000 Starting Nuyen)
2000 Low Lifestyle

--Gear (-1445);
1000 Armor Jacket
100 Helmet
100 Meta Link
20 Chisel/Crowbar
200 Gas Mask
25 Flashlight

--Augmentations (-27000);
7500 USED Cybereyes Rating 3 (-0.5 Essence)
3750 USED Spurs Right Hand (-0.375 Essence)

-Cybereyes (0/12 capacity remaining)
1125 USED Low-Light Vision (-2)
1125 USED Thermographic Vision (-2)
9000 USED Vision Enhancement 3 (-3)
3000 USED Smartlink (-3)
1500 USED Vision Magnifnication (-2)

--Weapons (-3525);
1000 Pole arm
550 Shock Gloves
100 Survival Knife
250 Defiance EX Shocker
120 Streetline Special
730 HK-227

HK-227;
Smartgun System
Integral Sound Suppressor
Retractable Stock
600 Gas Vent 3 (Barrel)

Defiance EX Shocker;
175 Quickdraw Holster

--Ammunition (-970);
10 Spare Clip x2 HK-227
240 Regular Ammo x120 (Submachine Guns)
480 Stick-n-Shock x60 (Submachine Guns)
40 Regular Ammo x20 (Hold-Outs)
100 Taser Dart x20 (Tasers)
100 Flash Bang (Grenade)
« Last Edit: <04-30-14/1343:45> by Tiamut024 »

Tiamut024

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« Reply #76 on: <04-30-14/1403:24> »
On Street level chargen you cannot receive more then 13 Karma from negatives I believe, unless I am mistaken. >.> Or did the potential GM give the go ahead? Also thank you for GMing, I do a weekly Skype game and it can be a labor of love or pain depending on your players :P

Poindexter

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« Reply #77 on: <04-30-14/1405:43> »
oh shit, i forgot about that and went over by six points. ummmmmmmmm....
lemme jiggle some shit around.

dangit, i thought i HAD it.
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SlowDeck

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« Reply #78 on: <04-30-14/1431:36> »
I made one final adjustment, in that I traded Blast for Ball Lightning. I was reading another thread on this site and it occurred to me that Ball Lightning would be a more useful spell. I should probably also have grabbed stabilize, but I figured that would be a spell she would pick up with experience.
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Tenlaar

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« Reply #79 on: <04-30-14/1452:17> »
Long post incoming!

Alias: Cheshire
Real name: Lutwidge Pittard
Age: 20

Priorities:
A- Magic (Hermetic Magician)
B- Attributes
C- Metatype (Dwarf)
D- Resources
E- Skills

Attributes:
Bod- 5
Agi- 1 (On purpose!)
Rea- 4
Str- 3
Wil- 7
Log- 5
Int- 5
Cha- 3
Mag- 6
Edg- 2

Limits:
Phy- 5
Men- 8
Soc- 7

Initiative:
Phy- 9+1d6
Ast- 10+2d6

Negative Qualities:
Prejudiced (Radical, Extortionists)
National SIN (CAS)

Positive Qualities:
Focused Concentration 4

Skills:
Spellcasting (illusion)- 6 ( 8 )
Counterspelling- 5
Performance (Illusory)- 4 (6)
Perception- 3
First Aid- 2
Arcana- 2
Assensing- 2
Etiquette- 2
Summoning- 1
Computer- 1

Knowledge Skills:
(Academic)
Magic Theory- 4
Intelligentsia- 4
(Interests)
Pre-UGE/Goblinization Fantasy Literature- 6
Kinesiology- 3
Kinematics- 3

Spells:
Levitate
Physical Mask
Trid Phantasm
Magic Fingers
Improved Invisibility
Chaos
Mass Agony
Heal
Increase Reflexes
Stunbolt

Contacts:
John Maeger (Richmond, VA)- 2 connections, 4 loyalty- Lutwidge's magic tutor for 6 years and best friend.  Has little pull in the world but keeps abreast of developments in the magical communities and has continued to help Lutwidge with his studies.
Motel owner (Seattle)- 3 connections, 1 loyalty

Gear:
Force 1 Sustaining Focus (Health)
Force 1 Sustaining Focus (Illusion)
50 drams of reagents
Armor Clothing
Lined Coat
Renraku Sensei Commlink
Medkit R4
Gold credstick
1 month Low Lifestyle

2150 nuyen left

History:
Though the earlier years were not always kind, Lutwidge had a good life ahead of him.  His father died in an "incident" at a manufacturing plant when he was only 4.  After his father's death, his mother threw herself fully into her true passion - literature.  She opened an antique book store in their home town of Richmond, Virginia with a small apartment above it.  It was a struggle for many years and the majority of the income came from locating books and brokering deals for collectors but she was able to provide a stable life for them.  He attended school and spent his afternoons devouring book after book while his mother worked.  In the evenings they would retire to the apartment where she would read to him some of her favorite pieces, often from her favorite author Lewis Carroll.

Things all changed when Lutwidge was 11.  Small enough for even other dwarves to call a runt, he barely broke 3'5 and his stunted body made it very difficult for him to function in a normal sized world.  He was a frequent target for bullying at school...until the day he awakened.  One moment he was curled up on the ground being poked by laughing children, wishing some giant creature would just come and take them all away; the next moment he was hovering six feet off the ground and the children were fleeing in terror from the snarling Jabberwocky standing behind him.

The years became a blur after that.  His mother found him a magic tutor.  He showed an incredible natural aptitude for crafting illusions and soon he had the idea that would turn his mother's dusty little bookstore into a local attraction.  She started to give readings of fantastical old stories, stories so old that very few people ever read them any more, and he made the stories come to life with his magic.  He continued to hone his magical artistry and got accepted into the thaumaturgy program at Georgia Tech.

It was early in his second year when things all changed again.  He came home for a visit a day earlier than his mother expected, planning to surprise her with the most elaborate illusion he could conjure to show her how much he had improved.  She was arguing with a well dressed man.  He couldn't hear the whole conversation but he got enough to realize that his mother had agreed to help smuggle something in order to pay for his education.  This man, or people he worked for, had found out about it and were forcing her to pay for their silence.  She kept saying that she just didn't have anything more, they had taken it all.  The man pulled his arm back to strike her, and for the second time in his life it was as if the magic inside him acted on it's own while he watched helplessly.  A bookcase slammed down on top of the man.  His mother was lifted off the ground and pulled towards him.  A dozen images of the two of them broke off and ran in different directions.  Gunfire.  Sparks.  Flames.

If the man made it out of the building, they didn't see it.  After a panic stricken night it was decided.  His mother had friends with money and influence, collectors that she had worked with for many years.  They could help her, and she could blend into a new life.  Lutwidge, though, he was easy to spot when you were looking for him.  He would have to go away.  With little more than the clothes on his back, the few magical supplies he always kept on him, and the credstick with his food and recreation money for the rest of the semester he left the only home he had known.

Notes: So obviously this guy is at the very beginning of his career.  His priorities are set up so that he won't mess with stats for a long time and his development will be primarily skill based.  He's starting off VERY focused and I tried to keep street-level play in mind to keep myself from feeling the need to boost dice pools as much as possible.  Besides his spellcasting he just has the skillset that I imagine a first year student of magic would pick up.  His Performance skill and studies of motion (the Ken knowledge skills) are all about making his illusions as lifelike in appearance and movement as possible, and he often draws inspiration from very old fantasy novels.  He is starting off with only his magic to aid him in B&E functions, but he will soon find that it's the most suitable role for him and invest in gaining some lockpicking and hardware skills.  I am planning on keeping his agility at 1 as the character's major weakness.  Once he begins to learn the skills he will be able to use Magic Fingers to do his lockpicking and hardware work, with hits on the spellcasting test becoming his effective agility.

My plan is that we'll be picking up when he has just recently arrived in Seattle, say a week or so.  Just long enough to find a cheap motel to stay at and start to really panic about what the hell he's going to do now.  I didn't fill in anything for the motel owner yet in case you (Kalarin) wanted to work him into your story in some way to connect Lutwidge with the rest.

Questions for Kalarin:
1. Do you have a problem with him using his Perform skill in conjunction with illusions?  "Performance is a Simple Test with a Social limit—the gamemaster can use your hits to gauge the artistry of your performance."  I was thinking how it could work is that he would make his normal spellcasting roll to make sure the target(s) don't resist, and if he's trying to get a more specific response he could roll Perform + Cha and have the hits act like a modifier to the effect of his illusion.  Say I'm using a chick strung out on BTL to draw a ganger doorman from his post.  The basic illusion might look real but he's not likely to risk the wrath from higher up for some junkie roaming by.  But with 3 hits on a perform test she's got an appealing sway to her hips, her hands roaming in the right places, gyrating in just the right way as she half dances around the corner, a perfect "come hither" look on her face... you get the idea.  I thought it could be interesting but I completely understand if you don't want to add extra stuff to deal with in, just let me know what you think.  I can certainly find other places for those 5 skill points.

2. Right now he's in good legal standing as far as he knows, his reason for leaving town being something not likely to be taken to the cops.  As he's been in a magical program at a major university, it only makes sense that he would be licensed to perform magic on his legit SIN (which is the only one he'll have at the start.)  The book just says the details of obtaining such a license are up to the GM, so...what do you think?  Should I throw the last bit of nuyen from creation towards his license fee or something?

Aaaand I think that's it for now.  Whew. 
« Last Edit: <04-30-14/1832:34> by Tenlaar »
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reyjinn

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« Reply #80 on: <04-30-14/1735:18> »
Knowledge and back story made with the assumption of the game taking place in the Seattle area.

Josh O'Reilly, Slim Reaper (Slim to friends)

Street Cred   0
Notoriety       3
Publicity        0

#Priorities#
Metatype    C Elf (3)
Attributes    B 20
Magic/Res  E Mundane
Skills            A 46/10
Resources  D 15,000 (+10,000 (5 Karma))

#Attributes#
Bod   3      Wil   3      Edge   4
Agi    6      Log  3      Ess      6
Rea  4      Int     4      Init       8+1d6
Str     4      Cha 4

#Qualities#
(+7 Karma) Bad Rep.  Former gang has done its best to besmirch his name after he managed to negotiate his quitting the gang rather than dying after an unexpected and sudden leadership change.
(+5 Karma) Distinctive Style.   Tattoos on torso and arms.  They reach the backs of his hands and up the side of his neck as well making the hard to hide.
(-9 Karma) Toughness.
(-4 Karma) Resistance to toxins.

#Skills#
-Active-
Athletics group             3
Close Combat group  2
Firearms group            5

Armorer                   3
Computer                1(3 Matrix Search)
Con                          3
Demolitions            2
Etiquette                  1(3 Gang)
First Aid                    4
Gunnery                   2
Heavy Weapons     2
Intimidation              3
Navigation               1
Negotiation              3
Palming                    2
Perception               4
Pilot Ground            1(3 Wheeled)
Sneaking                  4
Survival                    1(3 Urban)
Thrown Weapons   3
Tracking                   1(3 Urban)

-Knowledge-
*Language*
English (N)
Japanese                          1
Sperenthiel                       1
*Street*
Seattle gangs                   3(5 Turfs)
Seattle area                      2
Seattle black market        2(4 Arms dealers)
Seattle street docs           1
Puyallup smuggling
routes                                 1 (Karma)
*Interest*
Firearms maintainance   1
*Professional*
Law Enforcement tactics 1

#Resources#
Lifestyle
       Low, Cramped   1800 NY (1 month pre-paid)
Fake SIN (5000 NY)
       Jack Gleeson, R2, Profession Bodyguard.
Fake Licences (800 NY)
       R2 Weapons
       R2 Concealed carry

Weapons
       Colt America L36, Hidden arm slide, 40x SnShock, 2x Spare clips (1000 NY)
       Ruger Super Warhawk, Concealable holster, Laser sight, 60x Expl Ammo, 4x Speed loader (1255 NY)
       FN HAR, Sling, 140x Expl ammo, 3x Spare clips, Lowlight underbarrel flashlight (2850 NY)
       Remington 950, 50x Expl ammo, Imaging scope (Vision mag, Vision Enhance 1) (3250 NY)
       Flash bang 2x (200 NY)
       Thermal smoke 2x (120 NY)
       Extendable baton (100 NY)
       Survival knife (100 NY)

Armor
       Lined coat, R4 Non conductivity (1900 NY)

Street gear
       Renraku Sensei, (1000 NY)
       Subvocal mic, trodes, AR gloves (270 NY)
       Credstick Silver, Gold (120 NY)
       Firearms maintenance kit (500 NY)
       Respirator R6 (300 NY)
       Survival kit (200 NY)
       Medkit R3 (750 NY)
       Trauma patch (500 NY)
       Contacts C2, Image link, Flare comp (675 NY)
       Goggles C4, Image link, Flare comp, Vision enhance 2 (1475 NY)

#Contacts#
C3 L2 Black market arms dealer, Older ork that has set up shop in the Crime Mall of Puyallup.
C1 L1 Low level fixer.
C2 L2 Smuggler, main routes are through Puyallup to Tacoma.
C1 L2 Street doc, has his practice in a solidly middle class neighborhood of Puyallup proper. (1 Karma)
Unspent karma: 3   Unspent Nuyen: 835 NY

#Story#
Growing up in Loveland on the western border of the Puyallup district and initiating into a gang in early adolescence was no picnic so Slim needed to grow up fast and hard.  In his earlier days in the gang, which was fairly minor, Slim got handed whatever weapon nobody else wanted to use and found that he could easily familiarize himself with any weapon he was handed and quickly master them with practice.  With time he rose in the hierarchy of the gang and his potential drew attention from its leader, Rhino, who took Slim under his wing.  As Slim was rather more personable than most of the members of the gang he became the gang's negotiator and general middle man for business transactions acquiring many contacts in the Crime Mall black market and smuggler community.
It was while he was away negotiating the purchase of new weapons for the gang that Quake, a lieutenant in the gang, managed to stage a coup, eliminating Rhino and all his supporters that did not fall immediately in line with the new regime.  When Slim got back he was given the classic options of Join or Die.  Knowing that he would never be trusted, and probably stabbed in the back as soon as Quake felt he had outlived his usefulness, Slim tried damned hard to negotiate an exit from the gang and succeeded.  If only barely.
He had to pay a heavy exit fee, totally emptying his nest fund which had been set aside for cyberware, but managed to hang onto most of his personal gear.  It was also made crystal clear that he would be considered a "Shoot on sight" target if he ever showed his face in their Loveland turf again.  Unsurprisingly Quake and his cronies went to considerable lengths to try and destroy Slim's rep with resounding success, as a result of which Slim lost many of his contacts and those who are willing to talk to him are weary of trusting him completely.
For now his goal is to try and establish himself in the runner circles of Seattle but Slim knows he needs to repair his rep by any means possible.
« Last Edit: <05-01-14/0609:21> by reyjinn »
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kalarin

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« Reply #81 on: <04-30-14/1846:25> »
Street-Level play
• Modify the resources column on the Priority Table as follows:
• Priority A: 75,000 nuyen
• Priority B: 50,000 nuyen
• Priority C: 25,000 nuyen
• Priority D: 15,000 nuyen
• Priority E: 6,000 nuyen
• Karma: Each player receives 13 Karma to customize characters
(maximum of 26 Karma).
• Gear Restrictions: Device Ratings must be rated at 4 or less.
Maximum Availability is limited to 10 or less.
• Nuyen Restrictions: Characters may only convert up to 5
Karma into nuyen (10,000 nuyen).
• Follow all other rules for Character Creation/Advancement
as laid out in this chapter.

Are these the current rules? So only +/- 13 points from qualities? Will work on a character now! Probably a Street Sam

These are indeed the rules, I'll update the original post to reflect this. As I said I'll allow a rigger or decker to spend an additional 5 karma for nuyen if they'd like.

@Tenlaar  Q1: I'll come back to you later today regarding this, I like the idea of performance, I just want to make sure this isn't going to break anything, I'm a little reluctant to change rules being a new GM, but the concept sounds fun.

Q2: Sounds like it shouldn't be an issue. Can you list the page number for this? I'll have a quick read when I get a moment.

@Poindexter: Love the sheet but yeah you're 6 karma over :( You could always drop one stat to save 10 karma. I know your build is quite tight but it should still work well.

@reyjinn Biggest issue is that I don't have the book so I can't look up any of the gear. I was going to buy this once a physical copy was available, though that could be a while :(
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Tenlaar

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« Reply #82 on: <04-30-14/1852:56> »
Sure thing.  Like I said, I completely understand, it just struck me as an interesting tie in between his former life and current abilities.  We can figure out if it can work without being breaky.

The part about legal licenses is just a little blurb in the SINs and Licenses section, really.  Page 367.
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Poindexter

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« Reply #83 on: <04-30-14/1856:04> »
Street-Level play
• Modify the resources column on the Priority Table as follows:
• Priority A: 75,000 nuyen
• Priority B: 50,000 nuyen
• Priority C: 25,000 nuyen
• Priority D: 15,000 nuyen
• Priority E: 6,000 nuyen
• Karma: Each player receives 13 Karma to customize characters
(maximum of 26 Karma).
• Gear Restrictions: Device Ratings must be rated at 4 or less.
Maximum Availability is limited to 10 or less.
• Nuyen Restrictions: Characters may only convert up to 5
Karma into nuyen (10,000 nuyen).
• Follow all other rules for Character Creation/Advancement
as laid out in this chapter.

Are these the current rules? So only +/- 13 points from qualities? Will work on a character now! Probably a Street Sam

These are indeed the rules, I'll update the original post to reflect this. As I said I'll allow a rigger or decker to spend an additional 5 karma for nuyen if they'd like.

@Tenlaar  Q1: I'll come back to you later today regarding this, I like the idea of performance, I just want to make sure this isn't going to break anything, I'm a little reluctant to change rules being a new GM, but the concept sounds fun.

Q2: Sounds like it shouldn't be an issue. Can you list the page number for this? I'll have a quick read when I get a moment.

@Poindexter: Love the sheet but yeah you're 6 karma over :( You could always drop one stat to save 10 karma. I know your build is quite tight but it should still work well.

@reyjinn Biggest issue is that I don't have the book so I can't look up any of the gear. I was going to buy this once a physical copy was available, though that could be a while :(
honestly, i'll probably more likely lose the MCT drone.
I can't have 1's in stats.
I'm gonna keep the 2 NQ's and just take 6 fewer points from it, cool?

also, i didn't realize someone else was gonna do face. I'll probably just abandon that bit and remake him.
im at work now, but ill finish it up tonight when i get home, as well as write out the backstory.
Hope i aint keepin yall.
« Last Edit: <04-30-14/1859:53> by Poindexter »
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SlowDeck

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« Reply #84 on: <04-30-14/1917:06> »
I actually didn't intend to make a face >.> I apologize for that.
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Poindexter

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« Reply #85 on: <04-30-14/1918:44> »
I actually didn't intend to make a face >.> I apologize for that.
apologize NOTHING!
you saved my ASS dude.
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kalarin

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« Reply #86 on: <04-30-14/1920:23> »
honestly, i'll probably more likely lose the MCT drone.
I can't have 1's in stats.
I'm gonna keep the 2 NQ's and just take 6 fewer points from it, cool?

also, i didn't realize someone else was gonna do face. I'll probably just abandon that bit and remake him.
im at work now, but ill finish it up tonight when i get home, as well as write out the backstory.
Hope i aint keepin yall.

I was more thinking about dropping another stat, not having a 1 in something. I do really like the face portion of your character and it fits with the musician theme. I think the acting skill-group would definitely come in handy also. To be honest this is probably one of my favourite concepts so far :) I hope I'm not making it TOO difficult for you. An Ork face could definitely have it's advantages in certain circumstances. What would you add by removing the face side?

@Slowdeck I listed face due to the skills you took, I think it's definitely helpful having more than one charismatic character and I like the idea of a secondary role to fall back on.
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« Reply #87 on: <04-30-14/1928:04> »
ok, here he is, the "final" version.
I dropped the CHA by 2, used those points to raise the two 1's, got back 20 karma for that. Erased 6 of it, then spent the remaining 14 on contacts.
also, jiggled some of the skills around a bit.


race   C ork 0
stats  d 14
magic  E none
skills b 36/5
loot   A 75,000 (-10karma +20,000)

bod- 4
agi- 4
rea- 5
str- 4
wil- 2
log- 2
int- 3
cha- 3
edg- 1
ess- 4 (4.75)
ini- 1d6+8

-qualities
moderate addiction (zen) +9
criminal SIN +10

-knowledges
English (native)
or'zet                            2
spanish                           1
Street know gang politics         2
profession know cars              2
interest know music               2
 (goblin-rock)                   (4)

-skills
athletics group      2
 swimming
 gymnastics
 running
acting group         4
 con
 impersonation
 performance
  (drums)            6
unarmed              4
gunnery              4
pilot aircraft       2
pilot groundcar      5
negotiate            2
etiquette            1
computer             2
sneaking             2
perception           3
auto-mechanic        2
automatics           3

lifestyle: low with garage

-upgrades
used control rig  lvl 1  1.25ess

-weapons
Ak 97 smartgun

-armor
armor jacket
armor vest

-gear
Erika Elite commlink
 sim mod
2 boxes rifle ammo
2 boxes rifle gel ammo
2 crappy (ny20) coverals
1 nice (ny100) suit
Radio Shack remote controller
 clearsight lvl 2
 targeting lvl 2
Goggles
 flare compensation
 smartlink
toolkit
20 doses of zen
std credstick 65ny/5000

-vehicles
toyota gopher
 rigger interface
 std weapon mount
  AK-97

-drones
MCT rotodrone
 weapon mount
  AK-97

-papers
fake SIN lvl 1
 driver license lvl 1

-contacts       loy    con
manager          2      4
drug dealer      1      2
ganger           1      3
bass player      4      2
illusion mage   3     3






cool?
« Last Edit: <05-01-14/1148:27> by Poindexter »
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kalarin

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« Reply #88 on: <04-30-14/1937:07> »
@Poindexter That looks great. Is the Illusion mage instead of a lighting technician? If so that's pretty awesome.

@Tenlaar I'll play with numbers tonight to see how powerful the illusions will be. I'm also happy for you to take the magic license. National SIN and magic license could have its downsides as well, obviously, but we'll see how it plays out.
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Tenlaar

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  • Posts: 418
« Reply #89 on: <04-30-14/1953:35> »
Oh yeah, it'll have downsides heh.  He's set up so that he has a good foundation and basically has to become a runner during play.  Learning some physical B&E skills (lockpick and hardware, mostly) and scrubbing his digital trail so that he's not easily identified by his SIN will be his major starting tasks.

One other thing we should probably figure out before hand is how exactly stealth will be handled with his...unique style.  I'm going with the assumption right now that levitating myself by somebody won't make any noise, so I won't need to make a sneaking test to avoid being heard.  It would basically come down to whether his invisibility is seen through.  That seems to pretty much remove half the danger of sneaking around somewhere though, so I'm not really sure the best way to work it.
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