Okay, this should be the final version. I moved the karma I had spent on her contact over to resources to shore her up with a fake identity.
Runner Name: Trance Virgo
Priority system
A - Magic (Hermetic mage)
B - Skills
C - Attributes
D - Race (Elf)
E - Resources
Attributes
Body - 2
Agility - 3
Reaction - 3
Strength - 2
Willpower - 3
Logic - 6
Intuition - 3
Charisma - 5
Edge - 1
Essence - 6
Magic - 6
Initiative- 6
Qualities
Mentor Spirit (Dragonslayer) (-5 karma)
Allergy (Grass) (Moderate) (+10 Karma)
Code of Honor (No karma benefit; taken for RP purposes)
Active skills
Arcana 5
Assensing 6
Astral Combat 4
Banishing 4
Binding 5 (free)
Etiquette 3
Negotiation 4 (6 with Dragonslayer)
Perception 3
Pistols 3
Sneaking 4
Sorcery (skill group) 5
Summoning 5 (free)
Knowledge Skills
Matrix Games 2
Native American Chants 3
Parageology 5
Popular Trids 3
Quick Home-made Cooking Recipes 2
Languages
English N
Sperethial 3
Lifestyle
Low (1 month) ¥2000
Gear
Magical Lodge Materials (Force 4) (used to create a magical lodge in her living room) ¥2000
Renraku Sensei ¥1000
Armored Vest ¥500
Colt America L36 ¥320
- Concealable Holster ¥150
- Spare Clips (9) ¥45
- Gel rounds(110 rounds) ¥275
Fake SIN
Lenora McKinley (Rating 3) ¥7500
- Fake License (Magic) (Rating 3) ¥600
- Fake License (Firearm) (Rating 3) ¥600
- Fake License (Concealed Carry) (Rating 3) ¥600
Leftover Cash
¥410
Spells
Ball Lightning
Stunbolt
Stunball
Heal
Detect Life, Extended
Improved Invisibility
Physical Mask
Silence
Armor
Mana Bolt
Power Bolt (5 karma)
Mana Barrier (5 karma)
Bound Spirits
Earth Spirit (owes 3 services)
Contacts
Mini Boom (Fixer) (Connection 4, Loyalty 1)
Thera (Talismonger) (Connection 3, Loyalty 2)
Johnny Deathseed (Forger) (Connection 4, Loyalty 1)
History
Trance was one of the lucky ones; born to runners who actually were making a name for themselves, she was apprenticed to a hermetic friend of their's when she Awakened. For the most part, her life consisted of growing up, learning spells, arguing with her parents like a teenager would, being a brat towards her mentor on occasion when not running errands for him or learning magical power, and arguments with this strange voice in her head that insisted she actually go out and fight a good fight.
And then came her 18th birthday. A run had apparently gone wrong; she returned from gathering some magical supplies for upgrading her mentor's circle to find the shop on fire and her mentor gunned down. She rescued what she could of his library, but most of it was lost to the fire. Another check found her parents had suffered the same fate, leaving her without a home. She grabbed a bag her parents had asked her to put together, lamented her foolishness in not putting more of it, and fled to a different part of the city to start over, choosing to hide near her mentor's talismonger. She quickly met a fixer and, through him, a forger that could set her up with a new fake SIN.
Now she's out of money and seeking to apply her magical knowledge to earning some.
Morals
Even though she doesn't have a code of ethics she officially ascribes to, Trance does have certain boundaries she does not cross. She refuses to kill noncombatants or kill when it is not necessary. To her line of thought, an unconscious guard is less of a problem than a dead guard. She also refuses to harm children, and will not accept a job to get more employees for a bunraku parlor.