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New GM looking for runners for PbP [5E]

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Poindexter

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« Reply #90 on: <04-30-14/2001:16> »
@Poindexter That looks great. Is the Illusion mage instead of a lighting technician? If so that's pretty awesome.


exactly.
I think he used to do effects for my shows back in the day, but he has blown up and gotten big, while i have not. We rarely work together anymore, but we still talk alot.

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SlowDeck

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« Reply #91 on: <04-30-14/2002:58> »
I think the amusing part is my character's complete lack of contacts. I could see her explaining to the group that everyone she knew died in a fire and watching as they all take a step back  :P
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Poindexter

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« Reply #92 on: <04-30-14/2019:47> »
dont ya get 3x cha for free?
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SlowDeck

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« Reply #93 on: <04-30-14/2021:52> »
Yes. Which I forgot to factor in. Mainly because I was too busy undoing my math tangle to notice I hadn't quite finished.

Okay, hold on while I copy her sheet over and do a quick rewrite of some of her history...
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SlowDeck

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« Reply #94 on: <04-30-14/2038:46> »
Okay, this should be the final version. I moved the karma I had spent on her contact over to resources to shore her up with a fake identity.

Runner Name: Trance Virgo

Priority system
A - Magic (Hermetic mage)
B - Skills
C - Attributes
D - Race (Elf)
E - Resources

Attributes
Body - 2
Agility - 3
Reaction - 3
Strength - 2
Willpower - 3
Logic - 6
Intuition - 3
Charisma - 5
Edge - 1
Essence - 6
Magic - 6
Initiative- 6

Qualities
Mentor Spirit (Dragonslayer) (-5 karma)
Allergy (Grass) (Moderate) (+10 Karma)
Code of Honor (No karma benefit; taken for RP purposes)

Active skills
Arcana 5
Assensing 6
Astral Combat 4
Banishing 4
Binding 5 (free)
Etiquette 3
Negotiation 4 (6 with Dragonslayer)
Perception 3
Pistols 3
Sneaking 4
Sorcery (skill group) 5
Summoning 5 (free)

Knowledge Skills
Matrix Games 2
Native American Chants 3
Parageology 5
Popular Trids 3
Quick Home-made Cooking Recipes 2

Languages
English N
Sperethial 3

Lifestyle
Low (1 month) ¥2000

Gear
Magical Lodge Materials (Force 4) (used to create a magical lodge in her living room) ¥2000
Renraku Sensei ¥1000
Armored Vest ¥500
Colt America L36 ¥320
- Concealable Holster ¥150
- Spare Clips (9) ¥45
- Gel rounds(110 rounds) ¥275

Fake SIN
Lenora McKinley (Rating 3) ¥7500
- Fake License (Magic) (Rating 3) ¥600
- Fake License (Firearm) (Rating 3) ¥600
- Fake License (Concealed Carry) (Rating 3) ¥600

Leftover Cash
¥410

Spells
Ball Lightning
Stunbolt
Stunball
Heal
Detect Life, Extended
Improved Invisibility
Physical Mask
Silence
Armor
Mana Bolt
Power Bolt (5 karma)
Mana Barrier (5 karma)

Bound Spirits
Earth Spirit (owes 3 services)

Contacts
Mini Boom (Fixer) (Connection 4, Loyalty 1)
Thera (Talismonger) (Connection 3, Loyalty 2)
Johnny Deathseed (Forger) (Connection 4, Loyalty 1)

History

Trance was one of the lucky ones; born to runners who actually were making a name for themselves, she was apprenticed to a hermetic friend of their's when she Awakened. For the most part, her life consisted of growing up, learning spells, arguing with her parents like a teenager would, being a brat towards her mentor on occasion when not running errands for him or learning magical power, and arguments with this strange voice in her head that insisted she actually go out and fight a good fight.

And then came her 18th birthday. A run had apparently gone wrong; she returned from gathering some magical supplies for upgrading her mentor's circle to find the shop on fire and her mentor gunned down. She rescued what she could of his library, but most of it was lost to the fire. Another check found her parents had suffered the same fate, leaving her without a home. She grabbed a bag her parents had asked her to put together, lamented her foolishness in not putting more of it, and fled to a different part of the city to start over, choosing to hide near her mentor's talismonger. She quickly met a fixer and, through him, a forger that could set her up with a new fake SIN.

Now she's out of money and seeking to apply her magical knowledge to earning some.

Morals

Even though she doesn't have a code of ethics she officially ascribes to, Trance does have certain boundaries she does not cross. She refuses to kill noncombatants or kill when it is not necessary. To her line of thought, an unconscious guard is less of a problem than a dead guard. She also refuses to harm children, and will not accept a job to get more employees for a bunraku parlor.
« Last Edit: <04-30-14/2131:29> by SlowDeck »
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Poindexter

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« Reply #95 on: <04-30-14/2050:24> »
aren't mentor spirits only for shamanistic mages?
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SlowDeck

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« Reply #96 on: <04-30-14/2054:49> »
From the write-up, any mage can have one. It mentions within the quality that hermetic mages and shamans have different names for mentor spirits.
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Poindexter

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« Reply #97 on: <04-30-14/2111:29> »
cool.
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SlowDeck

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« Reply #98 on: <04-30-14/2132:11> »
And just corrected something I was forgetting.

Okay, hopefully now, it's complete. I might be forgetting a few things...
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kalarin

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« Reply #99 on: <04-30-14/2327:35> »
I've only skimmed over the character sheets so far I've mostly been focused on the general role of the character, and obvious faults and had a look over the contacts and back stories.

We probably have enough character sheets submitted at this stage that I think I'll close off any further applications.

Celtibero, SlowDeck, Poindexter and Tenlaar I would be keen to have you all on board. reyjinn and Tiamut024 I'm also keen for you guys to jump on board, I just want to make sure your characters will have enough to do while we play? It looks like reyjinn would be decent with legwork, especially with gangs while Tiamut024 looks more stealthy... have you thought about getting a few ranks in lockpicking or are you really wanting to be mostly combat focused?

I am going to copy off all of the latest character sheets, go over them in detail, flesh out some of the contacts and prepare the intro to the game. we also need to discuss if any of your characters are connected or know each other and to what level. It would probably be a little easier for me if a few of you were at least acquaintances. I have an idea in my head about how I want to run the game and the setting, though I want to customise it a little based on your sheets. 6 is a little more than I was planning to run though I'm sure we can make it work. I may have a few questions as we go for those with experience!
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Poindexter

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« Reply #100 on: <04-30-14/2332:57> »
I've only skimmed over the character sheets so far I've mostly been focused on the general role of the character, and obvious faults and had a look over the contacts and back stories.

We probably have enough character sheets submitted at this stage that I think I'll close off any further applications.

Celtibero, SlowDeck, Poindexter and Tenlaar I would be keen to have you all on board. reyjinn and Tiamut024 I'm also keen for you guys to jump on board, I just want to make sure your characters will have enough to do while we play? It looks like reyjinn would be decent with legwork, especially with gangs while Tiamut024 looks more stealthy... have you thought about getting a few ranks in lockpicking or are you really wanting to be mostly combat focused?

I am going to copy off all of the latest character sheets, go over them in detail, flesh out some of the contacts and prepare the intro to the game. we also need to discuss if any of your characters are connected or know each other and to what level. It would probably be a little easier for me if a few of you were at least acquaintances. I have an idea in my head about how I want to run the game and the setting, though I want to customise it a little based on your sheets. 6 is a little more than I was planning to run though I'm sure we can make it work. I may have a few questions as we go for those with experience!

I'll flesh out my contacts for ya unless you were lookin forward to it.
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kalarin

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« Reply #101 on: <04-30-14/2335:49> »
I'll flesh out my contacts for ya unless you were lookin forward to it.

I'm happy for you all to flesh out your own contacts. I'll possibly add a few bits and pieces to tie them in to the game, though nothing that goes against the concept intended.
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Tenlaar

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« Reply #102 on: <04-30-14/2347:15> »
I can flesh out Lutwidge's tutor contact but I really wasn't planning on his motel manager contact being much more than a guy who runs the "discrete" motel he ended up staying at (keep in mind, only arrived in Seattle earlier in the week) and the kind of guy you can slip 50 nuyen to and ask where you might find other "discrete" business men kind of thing.  If there is some way you can work that kind of NPC into the story, feel free to take it and run!
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Poindexter

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« Reply #103 on: <04-30-14/2349:53> »
I'll flesh out my contacts for ya unless you were lookin forward to it.

I'm happy for you all to flesh out your own contacts. I'll possibly add a few bits and pieces to tie them in to the game, though nothing that goes against the concept intended.

sounds perfect.
Like, say you needed me to have someone who i care about in my life with an aging mother who works as a wageslave for Ares, or whatever, i can TOTALLY work with whatever you give me.
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Tiamut024

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« Reply #104 on: <05-01-14/0009:44> »
Well I was the last one to the party, so I will just sit out and consider me benched, 6 is a crowd I agree. As for B&E, I definitely though about it and it would be very easy to squeeze in, though wouldn't obtain the Hardware skill for rewiring MAGlocks and the like. Will consider myself benched unless read otherwise here ^^