Hey all,
Been fleshing out an idea for a new campaign and i wanted to get some feedback from y'all. any other areas i should explore plots, corps, ideas ect... I have a solid frame work for the big pieces but i can miss the trees for the forest some days, npcs(the famous ones), any setting pieces i would be remiss to skip out on.... any thing else.
Resurgence.
Resurgence centers around exploring technomancers and resonance. So far the big set pieces are: a new phenomenon of Party personas, Interview with a paragon, the creation of a technomancer corp, normals getting made into technos. The basic plot revolves around a group of people running a under ground railroad for technomancers, the group gets hired to help with a series of extractions and deliveries of people. during the course of their work the group is dragged, literally, through the great firewall and comes out the other side with some resonance. when they wake up their johnson welcomes them into the family, of technomancers. As the group continues they form a party to submerge for less(using the 4e rules here) and they end up with a persona of the party. This persona lets the party donate karma to a pool that they can use to buy echos for the party persona starting with a free resonance mesh and link. The party eventually gets to pursue a paragon, which will task them with creating a more permanant solution for those they are helping. hence the formation of a corp that can issue sins.
Through the fire and flames:
The party gets dragged through the great firewall and ends up with some res, this lets the group be able to get at least a taste of the other side and play with some cool things (tm) without having to change thier builds. i am either going to be warning off magic or offering the chance to convert to being a technomancer instead. i dont want the magic crowd to be left out but i do think that Res and Mag should be exclusive. on that thread i was considering maybe a tie in with MIT&T wanting to add Technomancers on the end of it.
Party persona:
not sure where i want to go with this one yet but the more i mull it over the cooler of a concept it feels like.
Interview with a paragon:
Magic had dunkelzahn, technos have had no one, till now. this chunk of the campaign revolves around searching the resonance realms for a paragon to speak to the world. which paragon the group chooses to chase down will shape what the world has to think when the interview happens. the second half of this arc revolves around setting up the interview. the worlds top minds probably wont trust a email message that randomly appears inside their secure facility with no connection to the outside world, that is where the group comes in. They have to jet set around the world and convince a rep from at least several of the major corps to come to the interview and bonus points if they get a dragon or two. in the end the paragon tasks the party and their associates with the creation of a technomancer corp/nation. easy right?
Making a Corp:
1 A? 2A 3A? what sounds right here. does this sound like the right course? i want the campaign to culminate in the party building something big that they can be proud of.
and that's what i have so far.