I'm about to run a game, and today's session was everyone making characters. Now I'm new to 5th edition Shadowrun, and I've only been introduced to the setting and 4th edition system about a year ago, so my experience is not that much. The ork street samurai has an armor rating of 19, while he has an 18 to hit with blades inside his cyberarms. And the mystic adept/cat shaman not only has access to the invisibility spell, but he can also get Concealment from air spirits. The other combat specialist seems normal enough, I haven't looked at his sheet yet. The technomancer and other mage seem a bit more balanced.
But I'm most worried about this ork with 19 armor. How on earth are you supposed to hit someone with that much armor, combined with their body, to soak damage? I'm not familiar with 5th edition so I'm not sure if a 19 armor is "normal" or not, but it seems like anything short of every single bad guy having armor-piercing rounds with ridiculous skills in shooting will present a tangible threat to this character.
On one hand I want to challenge my players, but on the other I don't want to make things extremely difficult or ignore their strengths and play on their weaknesses (at least, not all the time). This ork player says he likes being like Wolverine and just gutting people with the knives in his cyberarms, so I'm going to give him plenty of opportunities to slice up baddies with ease. The shaman player clearly wants to be a sneaky dude, so I want to make him feel like being a very good sneaky dude. On the other hand I don't want everything to be a cakewalk.
The shaman, meanwhile, appears to seem like he is able to be invisible, all the time. I get that other magicians can see him in the astral, but when they kill the security mage, then it seems like they can basically waltz into a corporate facility and never be spotted.
So beyond discussing this with my players (which I plan on doing), what else should I do? Does this seem balanced, relatively speaking?