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Immunity to X

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Senko

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« Reply #15 on: <05-27-14/0128:28> »
So immunity VX gas means you can breath it no problems with an essence of .01 then?

LionofPerth

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« Reply #16 on: <05-27-14/1223:10> »
Seems like something to house rule away then, or at least clarify prior to the campaign.
When in doubt, C4.

Mithlas

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« Reply #17 on: <05-27-14/1441:03> »
Not to mention that all Inhalation vector toxins also has a contact vector. So, what does that I/immunity to Inhalation actually do? Squat, from what I can tell.
I believe this was answered in a FAQ earlier and answered that a protective element that conferred immunity to one of the vectors granted complete immunity to that toxin. I've heard of some GMs who rule that it negates immediate inhalation (or contact in chem-seal) aspects and halves the power, but that is a house rule.

martinchaen

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« Reply #18 on: <05-27-14/1506:59> »
I was the one to ask that question, I believe Mithlas, and that's not the answer I remember getting. I'll see if I can dig up the response.

EDIT:
Found it.
Q: How does toxins with multiple vectors affect the toxin resistance test?

In other words, can you apply multiple pieces of protective gear against such toxins?

Nope. Only the best one (or the worst one if your GM hates you).
One could say that Aaron is suggesting that a Gas Mask confers complete immunity to all toxins that have an Inhalation vector, even if they also have a contact vector. But the answer is ambiguous at best, given the latter part of his answer, as he basically leaves it up to the GM to decide...
« Last Edit: <05-27-14/1511:23> by martinchaen »

Mithlas

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« Reply #19 on: <05-27-14/1534:48> »
That was the one I was referring to, and it seems to me that it indicates a gas mask provides immunity to inhalation-vector toxins (even if they have another vector). Leaving something to the GM is a rather common aspect even when the general intention is relatively clear.

The mask wouldn't be quite worth its price if it only provided protection to inhalation-only toxins, though I understand some of the arguments behind it reducing the power of multi-vector toxins. Like I said, that's a house rule and my best understanding of 4E (and 5E treats things the same way) is that the gas mask provides immunity instead of partial protection. My meatspace group tends to rely on respirators (they ran out of gas masks twice and started to like using CS or Breathtaker gas after I used it against them a couple times) and they preferred the interpretation that gas masks only give full immunity to exclusively inhalation-vector and a reduction in multi-vector, likely because they've started stocking CS and know they'll have to take it again in the future as well. It's all "good enough" to me, I spend more of my time designing the spirits or drones that they'll be fighting against next week.