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DM's block. I don't know where to go from here.

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theDregs

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« on: <06-10-14/1835:34> »
(If you are in my campaign: North-Atlanta-Shadowrun, I highly suggest you don't read this. Do so at the risk of your own enjoyment.)

I need help guys. I am GMing for my group because our GM left in a weird little huff with no notice. I was made GM by default. I have to come up with an adventure by Thursday and I am drawing a blank. I winged it last week. Unfortunately, this week, I started full time school, on top of my full time job, and I have been to exhausted to come up with a good adventure for Thursday.

Last week the group kidnapped the singer of a local band, (who turned out to be the daughter of a high ranking Aztechnology exec),  only to have the Johnson murder her and congratulate them on doing such a great job, as he wanted it to look like she was kidnapped and murdered by a different faction than the folks he hired.

 The problem is, the run went a little too quickly, so I tacked a bit on at the end. I basicly stole the opening scene of the Big Lebowski, lol. Some thugs trashed a PC's home (in a case of mistaken identity), and told him if he didn't cough up the data in two weeks, he was a dead man. They injected him with some stuff (I haven't decided what they injected him with, or if it was just fake).

...The PC is all freaked out, and I feel bad because I put him in this spot without any clue as to where to go with this.

Any help would be greatly appreciated!

« Last Edit: <06-10-14/1838:27> by theDregs »

Namikaze

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« Reply #1 on: <06-10-14/1906:48> »
A few questions:

Do you have any objection to playing a pre-made adventure?
Why not drop some clues to tell the PC where to find the data?
Is the PC in question a hacker?
What is your group composition?
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theDregs

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« Reply #2 on: <06-10-14/1910:08> »
Two samurai
A samurai/rigger who hasn't really learned the rigger rules yet. He's new to the system.
A mage of some type who's first game is next session.

 We have no deckers. I usually just have an NPC make a computer skill roll for stuff like that.

I have no objection to using a published adventure as long as I can get my hands on it and learn it in the next day or two.

Lysanderz

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« Reply #3 on: <06-10-14/1920:44> »
So they injected him, give him some info on where he can find the data chips.

Turns out, they just needed a third party to pick up the goods. Because the data chips?

They are the Algorithm that supposedly can predict which child births will result in being Awakened. Check out "Conspiracy Theories" run with that angle. It's tons of fun.

Namikaze

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« Reply #4 on: <06-10-14/1956:49> »
Good idea from Lysanderz.  The PC doesn't know what chips the NPCs are referring to - help him along.  Maybe have him bump into the guy that they meant to attack.  Maybe this guy is a hacker, who shares the same fake SIN name or something.  Even better, make it so the hacker purposefully did this to wrangle the PCs into helping him.

The data chips can be anything that you want them to be, but put them behind a wall with guards, and you have a Shadowrun.  Sounds like the group is a little heavy on combat, so throw together a facility that has these chips, and some guards they can deal with.  Maybe a trap or two - have the hacker NPC hang out and provide matrix support via "hand of god" actions (opening the right door at the right time, etc.).  To up the tension, make it so this hacker likes to chat a lot over comms, gets distracted easily, etc.  Maybe he is a couple of Combat Turns too slow to open a much-needed exit route, so the players almost get caught by a patrol.  In this situation, you have the ability to really mess with their heads.

Once it's all over with, the players will (rightfully) try to sever the connection they have with the hacker, so consider making the hacker into a useful, albeit annoying, stooge.  Perhaps he can become a contact, with this lesson being his cue that running shadows isn't for him.
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Reiper

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« Reply #5 on: <06-11-14/0243:28> »
Two that I ran recently that was actually a bit of fun (it was one but was linked)

Four old people get in contact with the group, they look pretty battered and bruised. All low level mages. They say a gang has pretty much kicked them and other old people out of their retirement community and are needing it back (pretty much play up their fear of the runners, and they have no clue what they are really doing, they only SR stuff they've see is on the trideos). They can gather up some really small amount of money for the job (this is a feel good run if your group is into that).

If the runners go for it, they find 19 (feel free to make adjusments) gangers. 15 of them look absolutely identical, have blank looks on their faces, if runners approach the gates they will stop them and respond with "go away," or other real simple things. Assening finds that they are all spirits (spirit of man, pretty low level, of course adjust the numbers to taste and difficulty needed). They are 3 mages that summoned them all (5 per) and then a 4th more powerful Orc mage that they may see wandering around. Simply taking out a mage takes out their spirits, orc mage will run and try to hide, and be tracked into the basement that is a place of power (I'm blanking on the term) but basically from 4e +2 for black magic traditions -2 for all other traditions. He'll give up if he gets hurt too bad, he was paid a good bit of money to do the job but he has no idea who he's working for.

Most of the pay is going to be found on what the spirits drop (brand new guns, adjust to taste).

If they question the old folks, they will tell them that they are all mages but pretty weak, most of them made a living doing parlor tricks and such, but the area they live in normally keeps gangs out because it is rumored to be haunted (most of the mages tend to specialize in illusions).

Few weeks go by and they see on the news that <insert the name of the retirement area> has had a massacre, 15 orks killed and ritually sacrificed. And there seems to be high definition trideo showing the team leaving the compound covered in blood (weeks later of course). KE offering a reward for the capture. (I had a AI ally of the team actually intercept the data and wipe KE (they have some powerful friends) temporarily to give them some time to get moving without everyone in the city going for them but there are various ways to do this, but gave them 2d6 hours after that I rolled 1d6 per hour, once I rolled a 1 the data was recovered and they were public enemy #1).

Working through contacts they were able to get the hardcopies of the police evidence with a fingerprint that led them to one of the old men.  From there they tracked down the rest. 2nd was meeting the 1st in a subway a few hours later because #1 wanted out. #2 can lead them to # 3 & 4 which are meeting with a friend (Drexel the Dragon from Splintered State is who I used, who was the person trading them the ritual for something else). KE won't touch the house they are meeting in since it is Drexel's and he has diplomatic immunity. Team can do the stupid thing and go in and make the dragon upset (of course adjust to taste) or simply wait for them to leave.

The four old men were actually fairly powerful illusion mages with masking to hide their magic rating down to really low. They were really old and decrepid and sacrificed the 15 people in a blood magic ritual (that they had learned about from a "friend") to rejuvenate them. They were really sloppy and it did't work too well (maybe took 5 years off of their age), and they had the trideo feeds installed across the street to show them bringing in the sacrifices in crates and leaving finally under the physical mask of the runners (or some of them at least depending on size).

Other clues was that the runes drawn in blood in the basement (where they were sacrificed) matched a run on a pendant that one of the mages was wearing (memory 1 test, and then a knowledge test to determine that it was blood magic).

My team handled the 2nd run really well, first two were knocked out and bound, kept sleep with a narco jet IV drip, and they got a confession from #1 on what went on, sent it to KE and KE arrested #4 leaving Drexel's, #3 I had killed by Drexel during the meeting.

My team is super paranoid as it is and seemed to enjoy tracking them all down and avoiding detection while they were PE#1. And them being framed got them emotionally vested.  Payout was the reward money for the capture of the perps.

Also would be a good chance for them to earn contacts in KE and things while clearing their name.
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theDregs

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« Reply #6 on: <06-11-14/0739:46> »
Thanks a lot guys! I am going to use some of these. Hopefully I can throw something together tonight.

cantrip

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« Reply #7 on: <06-11-14/1037:13> »
Already some good ideas on the run idea, so I'll throw out a couple ideas on the 'injection'. Depends how much you want to do with it:

*Nothing - fake injection, play up phantom symptoms and paranoia
*Tracking chip - to keep track of their errand person
*(if your Evilz) Tracking nanites -- can lead into current plot lines if your player is open to it; I'd suggest getting their buy in before going down this road
*Time release "fill in the blank detrimental substance" - I just re-read Neuromancer; so that is fresh in my mind!  ;)
*Not an injection; they took a tissue sample - useful for ritual magic and tracking

Good luck with your run - have fun!  8)

RulezLawyerZ

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« Reply #8 on: <06-11-14/1530:54> »
When in doubt, blow something up. Doesn't matter what it is, just have it be loud and nearby.

Seriously, though, it seems like this is an excellent opportunity to flesh out your runners' contacts. Maybe graft it on to Namikaze's suggestion; "Sorry man, I just needed some time, and I figured they couldn't hurt you. Can you give me hand?" Maybe the contact in question has a couple broken bits, too, to encourage them...

If you end up with plot block in the future, here's my trick: Grab a song, book or movie title, and use it to describe your story. The Man Who Fell to Earth becomes an extraction from an orbital habitat. The Thomas Crown Affair becomes stays a heist, stealing a diadem being auctioned off by the Thomas family which may or may not be part of the lost Russian Crown Jewels. The House of the Rising Sun becomes a hit at a remote Shiawase resort. Spook Country becomes... actually, just steal the plot of Spook Country wholesale :)

Creativity is another word for sufficiently hiding your sources.
« Last Edit: <06-11-14/1532:54> by RulezLawyerZ »

Poindexter

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« Reply #9 on: <06-11-14/1925:07> »
i like to ask the players what they THINK is going on at the end of each game.
each one gets a turn to spill their theories on me.
whoever is closest gets a karma point.

They don't know this, but most of the time, I DON'T HAVE A CLUE what is going on. their ideas are way better than mine, so i just steal the good ones and hand out karma.
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Reiper

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« Reply #10 on: <06-12-14/2029:16> »
i like to ask the players what they THINK is going on at the end of each game.
each one gets a turn to spill their theories on me.
whoever is closest gets a karma point.

They don't know this, but most of the time, I DON'T HAVE A CLUE what is going on. their ideas are way better than mine, so i just steal the good ones and hand out karma.

I do the same thing too from time to time.

Hell, I'm reading the latest Dresden Files book now and it seems like I could loosely fit the "mission" into my campaign.
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cantrip

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« Reply #11 on: <06-14-14/2358:31> »
Hell, I'm reading the latest Dresden Files book now and it seems like I could loosely fit the "mission" into my campaign.

I'm half-way through the book also - I had the same thought! I considered Dresden as a model for my last character build---but ended up GMing instead.
Dresden - exceptional magic (check), gremlins (check), enemies (check), mouthy one-liners (check)   :)

Crimsondude

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« Reply #12 on: <06-15-14/0311:14> »
I have no objection to using a published adventure as long as I can get my hands on it and learn it in the next day or two.
They are for previous editions and aren't set in Atlanta, but for general ideas for you to work off of, you can't beat the old Missions PDFs that are available as free downloads:

http://www.shadowruntabletop.com/missions/downloads-season-1/

http://www.shadowruntabletop.com/missions/downloads-season-2/

If you're willing to drop seven bucks on a PDF, you should also get Elven Blood. It's a set of five full adventures for Fourth Edition (four are directly connected), but otherwise easily adaptable to SR5. One of the adventures, Ancient Pawns, is probably the most popular and well-regarded convention Mission ever published. It's designed for new groups, and is just loads of fun. I imagine it's not too hard to adapt the runs to the Atlanta/CAS region given the plots (intra-gang conflict, some border running, which maybe could be adapted for corp zone infiltration, a run to stop a gang war, a no-kill hunt for animal telesma, and a bit of intrigue to wrap up).

http://rpg.drivethrustuff.com/product/105890/Shadowrun-Elven-Blood
« Last Edit: <06-15-14/0321:07> by Crimsondude »

Reiper

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« Reply #13 on: <06-18-14/2141:05> »
Hell, I'm reading the latest Dresden Files book now and it seems like I could loosely fit the "mission" into my campaign.

I'm half-way through the book also - I had the same thought! I considered Dresden as a model for my last character build---but ended up GMing instead.
Dresden - exceptional magic (check), gremlins (check), enemies (check), mouthy one-liners (check)   :)

I enjoyed the book immensely.

I loved it when <spoiler> found out that <spoiler> was <spoiler> by <spoiler> and that if <spoiler> didn't have <spoiler> <spoiler> in three days then <spoiler> would <spoiler>.

But I was sad when <spoiler> <spoiler> <spoiler> so that they could get through <spoiler> in <spoiler> to get to the <spoiler> because <spoiler> was one of my second favorite <spoiler>

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GusPorterhouse

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« Reply #14 on: <06-19-14/1907:04> »


I enjoyed the book immensely.

I loved it when <spoiler> found out that <spoiler> was <spoiler> by <spoiler> and that if <spoiler> didn't have <spoiler> <spoiler> in three days then <spoiler> would <spoiler>.

But I was sad when <spoiler> <spoiler> <spoiler> so that they could get through <spoiler> in <spoiler> to get to the <spoiler> because <spoiler> was one of my second favorite <spoiler>

You monster.