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Shock hand effectiveness

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martinchaen

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« Reply #15 on: <08-25-14/0840:19> »
Agreed, Mirikon, however, shock gloves and stun batons would be some of the only weapons in the game that doesn't add net hits to damage, and I honestly just can't be bothered making a special exception.

Not to mention the fact that this rule was never once mentioned in SR5 core; it only became a thing after R&G.

Namikaze

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« Reply #16 on: <08-25-14/1050:08> »
True, Namikaze; I just think it's unfair to Shock Gloves and Stun Batons if Stick-n-shock rounds stage up damage...

What do you mean by "stage up damage"?  Don't Stick-n-shock rounds lower damage overall?
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Kincaid

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« Reply #17 on: <08-25-14/1100:22> »
True, Namikaze; I just think it's unfair to Shock Gloves and Stun Batons if Stick-n-shock rounds stage up damage...

What do you mean by "stage up damage"?  Don't Stick-n-shock rounds lower damage overall?

He means that you add to the DV of Stick-n-Shock with net hits, but Run & Gun does not allow this for Shock Gloves and Stun Batons--the damage is flat.

I allow staging of those two items if you make a roll without the +2 bonus dice for touch attacks and allowing ties to go to the defender.  It seems like a reasonable compromise.
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Novocrane

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« Reply #18 on: <08-25-14/1107:55> »
I allow staging of those two items if you make a roll without the +2 bonus dice for touch attacks and allowing ties to go to the defender.  It seems like a reasonable compromise.
I don't think that's actually a house rule or anything. It may just be a direct use of given rules.
« Last Edit: <08-25-14/1129:40> by Novocrane »

Namikaze

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« Reply #19 on: <08-25-14/1159:35> »
Ahhh, I understand now.  If I'm not mistaken, doesn't the use of the Unarmed Combat skill allow for net hits to be added to a shock glove attack?  I may have missed something during my hiatus, but I was under the impression that because the attack is an Unarmed Combat attack it could still benefit from net hits, while also getting the benefit of a Touch Attack.
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Kincaid

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« Reply #20 on: <08-25-14/1333:47> »
Ahhh, I understand now.  If I'm not mistaken, doesn't the use of the Unarmed Combat skill allow for net hits to be added to a shock glove attack?  I may have missed something during my hiatus, but I was under the impression that because the attack is an Unarmed Combat attack it could still benefit from net hits, while also getting the benefit of a Touch Attack.

That's how I, and presumably others, did things prior to Run & Gun, but the change/clarification to touch attacks in that book made it pretty clear you can't get the +2 dice, win ties, and stage damage all at the same time.  My low-Strength face had a moment of silence for his Shock Glove.
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Namikaze

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« Reply #21 on: <08-25-14/1347:19> »
Wow, I am going to have to re-read those rules.  I must have missed something the first time, because it seemed to me that it was just defining a Touch Attack a little more strictly than the core rulebook.

I see the clarification that took place in Run & Gun now.  But I also don't see that the clarification states anything about Touch-Only attacks being the only option.

Quote from: Run & Gun, page 124
Weapons such as the shock glove or baton can inflict damage during a touch-only attack. These attacks don’t benefit from net hits from the attack to increase Damage Value. Using the weapon to cause damage with a touch-only attack makes it the only attack action the character can make during that Action Phase.

I take this to mean that if you're using a Shock Glove or Stun Baton, and you do a Touch-Only Attack then you get the benefits and drawbacks of a Touch-Only Attack.  If you use the weapon normally, then it uses the appropriate skill, but you don't get the benefits (or drawbacks) of the Touch-Only Attack.

After all, none of the text in Run & Gun seems to supercede this:

Quote from: SR5, page 423
Attacks with shock gloves use the Unarmed Combat skill.

All it does is clarify what happens when a user uses the Touch-Only Attack Complex Action.
« Last Edit: <08-25-14/1757:58> by Namikaze »
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martinchaen

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« Reply #22 on: <08-25-14/1759:36> »
Agreed, Namikaze, that's how I'm playing it anyway.

Kincaid

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« Reply #23 on: <08-25-14/1837:33> »
I don't disagree.  The wrinkle, of course, is the guy with aluminum bone lacing who punches a guy using Unarmed Combat while wearing a shock glove.  Most sane GMs wouldn't let this fly, but I'm sure it comes up at tables.
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Namikaze

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« Reply #24 on: <08-25-14/1907:24> »
But that's the point, Kincaid.  If you use the shock glove weapon (that's the key here), you don't also get to use your Unarmed Attack weapon.
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Rythymhack

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« Reply #25 on: <09-01-14/1603:34> »
The way the R&G rule reads to me is that it removes any bonuses (including added DV ) provided bt the martial art in question (so no +1DV from boxing). That's it. It does not sound to me like a complete change to how damage works for a shock glove.

Tarislar

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« Reply #26 on: <09-02-14/2020:09> »
So as I'm reading this I'm thinking their are 3 options,  please correct me if I'm getting this wrong.

Billy the Samurai has a Cyber Limb with Shock Hand.

1.  Billy can make an Unarmed Attack to do Str-P Damage.  Extra Successes add to DV.

2.  Billy can make a "Cyber Weapon" Attack with his Unarmed Combat Skill.  Extra Successes add to DV.

3.  Billy can make a "Touch Only" Attack with his Unarmed Combat Skill.  Extra Successes will NOT add to DV.


JackVII

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« Reply #27 on: <09-02-14/2036:18> »
2.  Billy can make a "Cyber Weapon" Attack with his Unarmed Combat Skill.  Extra Successes add to DV.

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