So the spell didn't detect anything? Just want to make sure before I post IC again.
As noted, it detects life but then you'd expect it to... I don't think it gives you any detail on what that life is, it certainly doesn't detect clown

I seem to have run out of time again, I will really try to do better than one IC a week! To keep you going over the weekend I think you can do some IC/OoC planning as nobody is in direct combat. To maintain consistency the clowns in the RV will repeat their demands for some replacement wheels and threaten to start slicing bits off the mother if nobody listens to them. Assume you can communicate with them
Astrally the ghouls can be seen in the distance, they are wary and frightened but increasingly interested in the stranded RV. The clowns that you can see (should you go into the RV) are drugged up on something nasty and one of them in the RV is an adept...There is something weird going on over the convoy but I'd rather deal with that in IC rather than spoil the surprise, feel free to hint at things 'seen out of the corner of your eye' but never able to focus on them...
If anyone else would like to collate the list of initiatives there's a bonus karma point to the first person to do it, adamu has more than enough so try and get in before him

There are still unaccounted for clowns too, I'd rather you didn't 'find' them until I can get to ICing again but you can begin looking through the sensors etc to try and track them, I might be able to OoC a location over the weekend we'll see...
Oh, and Oblique will reveal that the clowns are the ones he hired, he will say something cryptic like "the owners approved them, they don't usually make mistakes like this..."
Happy hunting!
Flicker looks at Al and nods, sheaths his sword and the throwing spikes disappear somewhere on his person.
He gives a slight bow to the girl and follows Al out.
Slight confusion, Al is at the head of train 1, Ghost and Luz were with Flicker in car 13 and Ghost is the one that has gone, can you edit your IC? Thanks.