I promised this ages ago so apologies if you've been waiting for it...
Here's the Obsidian Portal Format if you want to do something a bit more than 'text wall' (which I have no problem with but some want it prettier!)
h2. #Name & Handle#
h4. #Ethnicity & Metatype#
*Age* ## *Sex* ## *Height* ## *Build* ##
*Nationality* ##
*Description* ##
table{border:1px solid black}.
|>. *Race* |=. # |>. *Attributes* |=. # |>. *Magic* |=. # |>. *Skills* |=. # |>. *Resources* |=. # |
h4. Attributes
table{border:1px solid black}.
|>. *Body* |=. # |>. *Agility* |=. # |>. *Essence* |=. # |>. *Mag/Res* |=. # |
|>. *Reaction* |=. # |>. *Strength* |=. # |>. *Initiative* |=. #+1d6 |>. *Matrix Init.* |=. #+1d6 |
|>. *Willpower* |=. # |>. *Logic* |=. # |>. *Astral Init* |=. #+2d6 |>. *Composure* |=. # |
|>. *Intuition* |=. # |>. *Charisma* |=. # |>. *Judge Intent* |=. # |>. *Memory* |=. # |
|>. *Edge* |=. # |>. *Edge Points* |=. # |>. *Lift/Carry* |=. #kg |>. *Movement* |=. # |
| | | | | | | | |
|>. *Phys. Limit* |=. # |>. *Mental Limit* |=. # |>. *Social Limit* |=. # | | |
table{border:1px solid black}.
|>. *Street Cred* |=. # |>. *Notoriety* |=. # |>. *Public Awareness* |=. # |
h4. Qualities
table{border:1px solid black}.
|>. *Positive* |=. Value |>. *Negative* |=. Value |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
h4. Skills
table{border:1px solid black}.
|>. Skill | Specialization |=. Rank |=. Pool |=. Notes |
|>. *BODY* | |=. # | | |
|>. Diving | |=. # |=. # | |
|>. Free-Fall | |=. # |=. # | |
|>. *AGILITY* | |=. # | | |
|>. Archery | |=. # |=. # | |
|>. Automatics | |=. # |=. # | |
|>. Blades | |=. # |=. # | |
|>. Clubs | |=. # |=. # | |
|>. Escape Artist | |=. # |=. # | |
|>. _Ex. Melee_ | |=. # |=. / | |
|>. _Ex. Ranged_ | |=. # |=. / | |
|>. Gunnery | |=. # |=. # | |
|>. Gymnastics | |=. # |=. # | |
|>. Heavy Weapons | |=. # |=. # | |
|>. _Locksmith_ | |=. # |=. / | |
|>. Longarms | |=. # |=. # | |
|>. _Palming_ | |=. # |=. # | |
|>. Pistols | |=. # |=. # | |
|>. Sneaking | |=. # |=. # | |
|>. Throwing Weapons | |=. # |=. # | |
|>. Unarmed Combat | |=. # |=. # | |
|>. *REACTION* | |=. # | | |
|>. _Pilot: Aero_ | |=. # |=. / | |
|>. _Pilot: Aircraft_ | |=. # |=. / | |
|>. _Pilot: Exotic_ | |=. # |=. / | |
|>. Pilot: Ground | |=. # |=. # | |
|>. _Pilot: Walker_ | |=. # |=. / | |
|>. Pilot: Watercraft | |=. # |=. # | |
|>. *STRENGTH* | |=. # | | |
|>. Running | |=. # |=. # | |
|>. Swimming | |=. # |=. # | |
|>. *CHARISMA* | |=. # | | |
|>. Animal Handling | |=. # |=. # | |
|>. Con | |=. # |=. # | |
|>. Etiquette | |=. # |=. # | |
|>. Impersonation | |=. # |=. # | |
|>. Instruction | |=. # |=. # | |
|>. Intimidation | |=. # |=. # | |
|>. Leadership | |=. # |=. # | |
|>. Negotiation | |=. # |=. # | |
|>. Performance | |=. # |=. # | |
|>. *INTUITION* | |=. # | | |
|>. _Artisan_ | |=. # |=. / | |
|>. Assensing | |=. # |=. # | |
|>. Disguise | |=. # |=. # | |
|>. Navigation | |=. # |=. # | |
|>. Perception | |=. # |=. # | |
|>. Tracking | |=. # |=. # | |
|>. *LOGIC* | |=. # | | |
|>. _Aero Mechanic_ | |=. # |=. / | |
|>. _Arcana_ | |=. # |=. / | |
|>. Armorer | |=. # |=. # | |
|>. _Auto Mechanic_ | |=. # |=. / | |
|>. _Biotechnology_ | |=. # |=. / | |
|>. _Chemistry_ | |=. # |=. / | |
|>. Computer | |=. # |=. # | |
|>. _Cybertech_ | |=. # |=. / | |
|>. CyberCombat | |=. # |=. # | |
|>. Demolitions | |=. # |=. # | |
|>. _Elec Warfare_ | |=. # |=. / | |
|>. First Aid | |=. # |=. # | |
|>. Forgery | |=. # |=. # | |
|>. Hacking | |=. # |=. # | |
|>. _Hardware_ | |=. # |=. / | |
|>. _Industrial Mechanic_ | |=. # |=. / | |
|>. _Medicine_ | |=. # |=. / | |
|>. _Nautical Mechanic_| |=. # |=. / | |
|>. _Software_ | |=. # |=. / | |
|>. *WILLPOWER* | |=. # | | |
|>. Astral Combat | |=. # |=. # | |
|>. Survival | |=. # |=. # | |
|>. *MAGIC* | |=. # | | |
|>. _Alchemy_ | |=. # |=. / | |
|>. _Artificing_ | |=. # |=. / | |
|>. _Banishing_ | |=. # |=. / | |
|>. _Binding_ | |=. # |=. / | |
|>. _Counterspelling_ | |=. # |=. / | |
|>. _Disenchanting_ | |=. # |=. / | |
|>. _Ritual_ | |=. # |=. / | |
|>. _Spellcasting_ | |=. # |=. / | |
|>. _Summoning_ | |=. # |=. / | |
|>. *RESONANCE* | |=. # | | |
|>. _Compiling_ | |=. # |=. / | |
|>. _Decompiling_ | |=. # |=. / | |
|>. _Registering_ | |=. # |=. / | |
| | | | | |
| *Knowledge Skills* | | | | |
|>. L: ## | |=. N |=. N | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
h4. Augmentations
table{border:1px solid black}.
|>. *Augmentation* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # | |
|>. ## |=. # |=. # | |
|>. ## |=. # |=. # | |
|>. ## |=. # |=. # | |
|>. ## |=. # |=. # | |
|>. ## |=. # |=. # | |
h4. Adept Powers
table{border:1px solid black}.
|>. *Power* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # | |
|>. ## |=. # |=. # | |
|>. ## |=. # |=. # | |
|>. ## |=. # |=. # | |
|>. ## |=. # |=. # | |
|>. ## |=. # |=. # | |
|>. ## |=. # |=. # | |
h4. Spells / Complex Forms
table{border:1px solid black}.
|>. *Spell/Form* |=. *Type/Target* |=. *Range* |=. *Duration* |=. *Drain* |=. *Dmg Type* |
|>. |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>. |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>. |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>. |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>. |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>. |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>. |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
h4. Weapons
table{border:1px solid black}.
|>. *Weapon* |=. *Acc* |=. *DV* |=. *Reach* |=. *AP* |=. *Recoil* |=. *Ammo* | *Notes* |
|>. |=. # |=. #P/S |=. # |=. # |=. # |=. # | |
h4. Ammunition
table{border:1px solid black}.
|>. *Ammo* | *Type* |=. *Amount* |=. *DMG* |=. *AP* |=. *Blast* |
|>. APDS | Assault Rifle |=. |=. - |=. -4 |=. - |
h4. Armour
table{border:1px solid black}.
|>. *Armour* |=. *Rating* | Description |
|>. | # | |
|>. Total | # | |
h4. Gear
#
h4. Lifestyle
#
h4. Vehicles
table{border:1px solid black}.
|>. *Vehicle* |>. *Handle* |=. *Spd* |=. *Accel* |=. *Body* |=. *Armor* |=. *Pilot* |=. *Sense* |=. *Seat* |
|>. |>. # |=. # |=. # |=. # |=. # |=. # |=. # |=. # |
h4. Cyberdeck
Standard Array: 5 Data Processing, 4 Firewall, 3 Sleaze, 2 Attack + Edit + Configurator
Configurator Array: 5 Sleaze, 4 Firewall, 3 Data Processing, 2 Attack + Exploit + Sneak
table{border:1px solid black}.
|>. *Program* |=. *Type* | *Decription* |
|>. Armor |=. Hacking | +2 Resist Matrix Dmg |
|>. Biofeedback Filter |=. Hacking | +2 Resist Biofeedback Dmg |
|>. Browse |=. Common | Cuts search time in half |
|>. Configurator |=. Common | Stores Alternate Configuration |
|>. Decryption |=. Hacking | +1 to Attack Attribute |
|>. Defuse |=. Hacking | +4 to Resist Data Bomb Dmg |
|>. Demolition |=. Hacking | +1 to Data Bomb |
|>. Edit |=. Common | +2 to Data Processing Limit |
|>. Encryption |=. Common | +1 to Firewall Attribute |
|>. Exploit |=. Hacking | +2 Sleaze to Hack on Fly |
|>. Guard |=. Hacking | Reduce Dmg from Marks by 1 DV per Mark |
|>. Hammer |=. Hacking | +2 DV to Attack Actions |
|>. Mugger |=. Hacking | +1 Dmg from Marks on Others |
|>. Shell |=. Hacking | +1 Resist Martix and Biofeedback Dmg |
|>. Signal Scrub |=. Common | Rating 2 Noise Reduction |
|>. Sneak |=. Hacking | +2 vs Trace User, GOD Canont Find Your Physical Location |
|>. Stealth |=. Hacking | +1 Sleaze Atribute |
|>. Toolbox |=. Common | +1 Data Processing Attribute |
|>. Track |=. Hacking | +2 Data Processing Attribute When Tracing User, or Negate Sneak |
|>. Virtual Machine |=. Common | +2 Program Capacity, Dmg increased by 1 DV |
|>. Wrapper |=. Hacking | Override Matrix Icon Protocols |