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Shuriken and their cost effectiveness

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FreezeBoxJawsh

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« on: <08-21-14/1323:05> »
I've got 32 karma to spend on miscellaneous things and I was really wanting to pick up a throwing as another active skill but I don't know the cost to pick it up and I haven't seen anybody else take it so I don't know if it's worth the money and karma to buy it and then the shuriken. 
My strength is at 8 and agility at 7 as an ork street Sam . My question is "is it worth the cost ?" Because it seems like a lot of fun and that it could add flavor

Ryo

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« Reply #1 on: <08-21-14/1331:25> »
The cost of a skill is New Rating*2, for each rating you want. So if you don't have Throwing Weapons at all, rating 1 will cost 2 karma, rating 2 will cost 4 karma, and so on. With 32 karma, you could get up to Throwing Weapons 5 for 30 karma, or Throwing Weapons 4 (Aerodynamic) for a specialty that applies to shuriken for 27 karma.

a Shuriken has an Accuracy equal to Physical Limit, Damage equal to Str+1, and AP -1. The ranges are 0-STR Short, STR*2 Medium, STR*5 Long, and STR*7 Extreme.

With an Ork Street Sam with 8 Strength, that's 9P -1 AP, which is better than most heavy pistols, and your accuracy probably is too, since you'll have a hell of a Physical Limit. The range is also comparable to a Heavy Pistol, with 0-8 short, 16 medium, 40 long and 56 extreme.

Not only that, but you can always collect your shuriken from your enemy's body after throwing them, so you don't even really have to worry about ammo.

So yes, for your build, it sounds pretty worth the cost.

prionic6

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« Reply #2 on: <08-21-14/1357:07> »
I'm not sure if there are specific rules but you could also coat the shuriken with injection or touch vector toxins. You know, because ;)

Kincaid

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« Reply #3 on: <08-21-14/1458:01> »
Don't forget that you can use a smartlink with shuriken, making them more effective as the Combat Turn goes on.

Trolls/orks with shuriken are a staple of the setting.  It's a very quiet, fairly lethal ranged attack that brings with it a few interesting options.
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subgenius

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« Reply #4 on: <08-21-14/2047:39> »
Yes, go for it! The silent takedown is fantastic and you can smuggle those things into nearly any place. We had a guy who kept vials of narcojet to coat them before sneak attacks too, and that worked like a charm. Until he rolled a critical glitch and didn't have any edge left... But hey, at least he wasn't using a monowhip.

Lethal Joke

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« Reply #5 on: <08-21-14/2209:50> »
Add to that the shuriken are pretty darned quiet, it's a good sell for a high-STR character. As a GM, as much as I exploit the fact that my players love the relatively-silent bow I applaud their use of a weapon that is quieter than a suppressed firearm.

Wavefire

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« Reply #6 on: <08-22-14/0553:09> »
They are also easy to smuggle with you, very small, can possible be disguised as ornamentations and if crafted in a heavy dense plastic won't be caught by MAD scanners.

Added bonus is grenades and looking very cool.

FreezeBoxJawsh

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« Reply #7 on: <08-23-14/1052:40> »
Thanks for all the info and suggestions I believe I will take the skill especially after finding a Bo-shuriken called the "spatula" that opens up inside them if I have the strength rating for the throw which I will. Nothing like getting extra damage  😈

Mirikon

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« Reply #8 on: <08-23-14/1305:48> »
I like having throwing weapons on my more 'ninja'-ish builds. Much quieter than guns, while still providing decent damage. Plus, the flavor is awesome.
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« Reply #9 on: <08-24-14/0518:49> »
.... six words for you: 'Throwing spikes, Steampunk Line, boned corset'.

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Mirikon

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« Reply #10 on: <08-24-14/1038:06> »
Also, for the ladies, a throwing knife disguised as a hair pin can still get in to most venues. Sure, unless you're an adept that focuses everything into throwing weapons you won't out-damage an assault rifle, but the ability to conceal weapons on you in plain sight is not a small thing in high society gatherings.
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« Reply #11 on: <08-24-14/2310:25> »
Concealable, Silent, Converts to Grenades.  What is not to like about the Throwing Skill !

For 32 Karma,  I'd probably go L4 right off the bat.  Fastish training time to get to that point & only 20 Karma.
After that start working on Specialization training if you want for 7 Karma.   Giving you 11 & 13 Dice respectively when your throwing.


Novocrane

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« Reply #12 on: <08-25-14/0335:58> »
Don't forget R&G's entirely missable BoomerEye; it's a boomerang reconnaissance sensor. Which is to say you throw it over an open space, try to catch it (Agi + Rea (4)), then check the footage.

Kincaid

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« Reply #13 on: <08-25-14/1000:46> »
Wish we had a price for that.
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martinchaen

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« Reply #14 on: <08-25-14/1044:29> »
250¥ or 350¥?

Price or a regular Boomerang (50¥) plus the cost of a single sensor camera [200 or 300¥]?