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[5e OOC] Kindred Bond

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Ravensoracle

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« Reply #225 on: <02-20-15/2147:53> »
If I wanted to roll my knowledge of Small Unit Tactics to determine what happened during the firefight and knowledge of explosives to determine if the fire had a mundane source what sort of penalties am I looking at with what is happening with the link?
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Ryo

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« Reply #226 on: <02-20-15/2153:15> »
If I wanted to roll my knowledge of Small Unit Tactics to determine what happened during the firefight and knowledge of explosives to determine if the fire had a mundane source what sort of penalties am I looking at with what is happening with the link?

What's currently going on with the link counts as Disorientation, so a -2 penalty.

You can roll Logic + Intuition to kind of self assess and try to figure out what's going on, or simply spend an Action to sever the link and return to a Passive Link.

Zweiblumen

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« Reply #227 on: <02-20-15/2201:44> »
Noticing odd behavior (Int 5 + Percp 4 + Specifically looking 3 = 12): 12d6t5 3 (limit 7)
Gonna roll edge.  Could have just bought that failure, and he's actually trying to observe these guys in action.
re-roll misses 9: 9d6t5 3

Waffe is down to 5 edge.

Yup, you lose 3 dice to the lack of light, but that doesn't affect your roll much. You still see what you see, mostly with thermo, since low-light does jack all in total darkness.

And wow, what a roll. Yeah, you know nothing, Jon Snow.

You are free to question the locals if you want, though. They're just standing there in shock, but can be used to aid your investigation.

So did he just see the locals standing around?  I thought you said there was no one around even though this place normally had a decent amount of traffic.

I'm hesitant to have him actually try to talk to anyone, especially strangers... mostly he's keeping an eye on the pair, keeping them safe and observing them for Ares.
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Ravensoracle

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« Reply #228 on: <02-20-15/2228:22> »
Small Unit Tactics to for the firefight:

Intuition 4 + Small Unit Tactics 3 + Mnuemonic Enhancer 3 + Analytical Mind 2 - 2 Penalty = 10d6[Limit 8] (10d6.hits(5)=2)

Explosives Knowledge skill for the fire:

Explosives dice pool 12 + Analytcal Mind 2 - 2 Penalty (12d6.hits(5)=2)

Logic and Intuition for self assessment:

Logic 8 + Intuition 4 (12d6.hits(5)=3)


I am actually heading out tonight myself so my IC post will probably be tomorrow as well.
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Ryo

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« Reply #229 on: <02-20-15/2244:12> »
@Zweiblumen: With 6 hits, Waffe definitely notices something weird with them. He recognizes the signs of the Active Link, and has noticed they've kept it going for the past hour or so; much longer than they've ever maintained the link during testing.

And by locals, I meant the two KE detectives. They're the only people around

Small Unit Tactics to for the firefight:

Intuition 4 + Small Unit Tactics 3 + Mnuemonic Enhancer 3 + Analytical Mind 2 - 2 Penalty = 10d6[Limit 8] (10d6.hits(5)=2)

Explosives Knowledge skill for the fire:

Explosives dice pool 12 + Analytcal Mind 2 - 2 Penalty (12d6.hits(5)=2)

Logic and Intuition for self assessment:

Logic 8 + Intuition 4 (12d6.hits(5)=3)


I am actually heading out tonight myself so my IC post will probably be tomorrow as well.

From your assessment of the forensic evidence and what you know of unit tactics, you can tell that Elden was hunkered down in a defensible position near the top of the stairs, using suppressive fire and directed bursts to keep the invading squad from advancing towards him. The tide turned at some point and the unit was able to advance up the stairs, where a second shootout took place on the second story landing. It's much more hectic there, and you're not quite sure how things played out or how the squad was able to advance past Elden's choke point, but it looked like the fight didn't travel much further than there.

You're fairly certain the fire damage was done with conventional explosives, as its consistent from what you'd expect of a large blast. The only thing that looks strange is the large hole in the wall were one side of the building has seemingly collapsed. The damage there does not look like it was blown out by explosives. You're not sure what caused it.

As you assess yourself, you are reminded of the moment when you first established an Active Link. It's a slipping sensation, like your mind is drifting away from yourself towards something else, like a log in a stream. Maintaining an Active Link for so long appears to be pushing you slowly towards a deeper connection, stronger than Active. There's a watefall downstream of you and if you're not careful, you'll go over the edge. And once again, Thorn is immediately aware of this too.
« Last Edit: <02-20-15/2246:11> by Ryo »

Malevolence

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« Reply #230 on: <02-20-15/2250:42> »
Only things that would require rolls would be the new things you're looking for: points of entry/exit for your hypothesized stealth unit, the way the fight played out with Elden, what was used to burn the bodies, and so on. Roll whatever you feel would be applicable: Forensics, Tactics, Chemistry, or just Perception.
These things I was delegating. But I probably should to a SUT roll. I'd also like to know what angle the sniper was at - mostly to determine if it was likely a drone/person on a chopper or someone firing from an elevated position that we might still have access to. I'll do a straight perception for that one I guess.
SUT 9 + Intuition 5 + Urban spec 2 = 16
Small Unit Tactics: 16d6t5 7 [limit 8]
Perception 6 + Intuition 5 + Vision Enhance 1 = 12
Perception: 12d6t5 4
Not sure if I get specifically looking for the perception roll, but it shouldn't matter - that's probably enough hits to determine the path the bullet took and give me a short  list of possible positions for the sniper.
Chemistry 1 + Logic 6 = 7
Chemistry: 7d6t5 0 Almost a critical glitch
That's not going to help much, so if that was needed for determining the cause of the fire, then we're going to have to see what Detective comes up with...



@Everyone Else: Perception checks to notice the Bonded Pair behaving strangely; Threshold 4. Waffe gets +3 for specifically looking, since he has repeatedly stated he's keeping an eye on them. Everyone else gets -2 for being distracted with their investigation.
Perception 6 + Intuition 5 + Vision Enhance 1 - Distracted 2= 10
Perception: 10d6t5 4
Vision enhance might not be applicable, but removing the dice doesn't remove any hits.


[/size]

@Mal: Is your fly-spy checking one of the random buildings, or the BTL den?
Both, but it will start with one of the random buildings first - if I can get an acceptable answer without veering toward a building that almost certainly (normally) has armed security, it'll reduce the chance of having my fragile drone shot up. It'll be checking discreetly, so here's a stealth roll for the pilot:
Pilot 3 + Autosoft 6 = 9
Drone Stealth and Perception: 2#9d6t5 1 4
Added a perception roll - it's looking for signs of life - lights, activity, or if it comes down to it, bodies and signs of combat. The stealth roll sucks, so it's probably not going to succeed there, though due to its size there should be a penalty to observe it, so maybe it'll get lucky. But the perception roll should find most anything useful. I'm also keeping an eye  on the feeds, but the roll of the drone should be sufficient to get the info we need, so I'll skip mine.
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Malevolence

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« Reply #231 on: <02-20-15/2253:04> »

You're fairly certain the fire damage was done with conventional explosives, as its consistent from what you'd expect of a large blast. The only thing that looks strange is the large hole in the wall were one side of the building has seemingly collapsed. The damage there does not look like it was blown out by explosives. You're not sure what caused it.

Is this room on the first or second floor? I'd say something rammed the wall down, but I'm guessing there are no tracks outside the breach in the wall?
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Ryo

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« Reply #232 on: <02-21-15/1615:30> »
SUT 9 + Intuition 5 + Urban spec 2 = 16
Small Unit Tactics: 16d6t5 7 [limit 8]

You've got a pretty good sense of how things played out. The extraction team breached and took up positions at the base of the stairs, while Elden hunkered down at the top, using the stairwell as a choke point to hold the team at bay. There's enough bullet holes to suggest this position was held for awhile. From what you know of tactics, you deduce that the extraction team likely waited until Elden needed to reload, then rushed the stairs, sending their fastest man up first to push the offensive and either force Elden to retreat to a new position or engage him directly.

From the way things played out upstairs, Elden was smart about it too. He's either exceptionally fast at reloading, or had multiple firearms on him the whole time. As you work out the tactics that would make the most sense for him, you come to the conclusion that he likely waited until his first weapon was empty, then crouched down and readied himself with the second to shoot the first person sent up the stairs as soon as they came around the corner. Sure enough, you look towards up towards the ceiling and see a bullet hole near the top corner of the landing that would be in line with a headshot to a relatively tall person from a crouching position. There's also some blood spatter.

After that, you suspect Elden fell back to the next defensible position as the remaining men charged up the stairs and fanned out as soon as they hit the landing. However, it looks like Elden failed to create a second choke point, which surprises you, considering the hallway leading to where the ork was killed would have been an ideal location for one. Either the infiltration team got up the stairs faster than he anticipated, or he chose not to run down the hall for some reason, instead taking up a poor position within the second floor landing where he quickly got boxed in and overwhelmed.

Perception 6 + Intuition 5 + Vision Enhance 1 = 12
Perception: 12d6t5 4
Not sure if I get specifically looking for the perception roll, but it shouldn't matter - that's probably enough hits to determine the path the bullet took and give me a short  list of possible positions for the sniper.

The window is open, robbing you of one bullet hole, and the fact that the body collapsed makes it difficult to determine the exact position of the elf before she died. However, she appears to be roughly 5' 4", and was standing on the second story, and the edges of the hole in her skull are angled downward. She was shot from above, or from such extreme range the bullet was on the downward arc of its trajectory. Either option places the shooter either in mid air or on the rooftop of another building a great distance to the north of your current position. The Detective may be able to give you a more accurate position of where the Elf was standing prior to her death using Forensics, which would give you a line of effect to compare to a local map.

Chemistry 1 + Logic 6 = 7
Chemistry: 7d6t5 0 Almost a critical glitch
That's not going to help much, so if that was needed for determining the cause of the fire, then we're going to have to see what Detective comes up with...

You have a major brain fart and forget how chemicals work. You've no idea what started this fire.


Perception 6 + Intuition 5 + Vision Enhance 1 - Distracted 2= 10
Perception: 10d6t5 4
Vision enhance might not be applicable, but removing the dice doesn't remove any hits.

You totally notice the bonded pair are acting weird, though you're not sure what's up with them, since you're unaware of the bond.

[/size]

@Mal: Is your fly-spy checking one of the random buildings, or the BTL den?
Both, but it will start with one of the random buildings first - if I can get an acceptable answer without veering toward a building that almost certainly (normally) has armed security, it'll reduce the chance of having my fragile drone shot up. It'll be checking discreetly, so here's a stealth roll for the pilot:
Pilot 3 + Autosoft 6 = 9
Drone Stealth and Perception: 2#9d6t5 1 4
Added a perception roll - it's looking for signs of life - lights, activity, or if it comes down to it, bodies and signs of combat. The stealth roll sucks, so it's probably not going to succeed there, though due to its size there should be a penalty to observe it, so maybe it'll get lucky. But the perception roll should find most anything useful. I'm also keeping an eye  on the feeds, but the roll of the drone should be sufficient to get the info we need, so I'll skip mine.

As your fly-spy starts making its way through the first residence, it finds it to be fairly abandoned. It doesn't look like anyone was staying here, even squatters. It passes through a window on the far side of the building, having found nothing of note, and picks the next one in the line. At first, this one appears empty too, but then the fly spy starts finding the bodies. Squatters collapsed in various states of activity, as if they just fell to the ground in the middle of whatever they were doing. A woman in the kitchen who looks like she smashed her head against the counter on her way down is lying dead in a crusty pool of her own blood, and a nearby man at a rickety old table is face down in a bowl of soup, spoon still in hand. The drone finds two orks lying in a crumbled heap at the bottom of the stairs with a couch between them. It looks like they were carrying it down when they both collapsed. The couch crushed the first one against the wall at the bottom of the stairs, while it looks like the second suffered severe injuries as the fell and was partially dragged. He has an exposed fracture to one of his arms, and appears to have bled out.

It finds no other bodies, but less squatters than you would expect to be in the place. After that, it heads into the BTL den, and the number of bodies increase. Numerous junkies lie dead, still plugged into their gear, wherever they happened to be jacked in at the time. Lying in the halls, sitting on various chairs or couches, and makeshift beds. The fly-spy doesn't find any guards, or gang members, living or dead.

Ryo

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« Reply #233 on: <02-21-15/1616:17> »

You're fairly certain the fire damage was done with conventional explosives, as its consistent from what you'd expect of a large blast. The only thing that looks strange is the large hole in the wall were one side of the building has seemingly collapsed. The damage there does not look like it was blown out by explosives. You're not sure what caused it.

Is this room on the first or second floor? I'd say something rammed the wall down, but I'm guessing there are no tracks outside the breach in the wall?

The room is on the second floor, yes. Like the picture I posted in the IC, the entire building appears to have been gutted with part of the wall missing.

Malevolence

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« Reply #234 on: <02-22-15/0504:55> »
Is the building in game is more than two stories tall? Is it 5 like in your picture?
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Ryo

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« Reply #235 on: <02-22-15/1354:06> »
The building is three stories tall, with the top floor being largely collapsed and uninhabitable.

Ravensoracle

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« Reply #236 on: <02-22-15/1432:55> »
One more roll and I'll tie it all together in a IC post. I want to roll agian to see if I can identify the attackers by their MO.  John isn't trying to collect the evidence to build a case, he just wants to use the info to get a name.


Intuition 4 + Shadow Community 1 + Mneumonic Enhancer 3 + Analytical Mind 2 = 10d6 [Limit 8] (10d6.hits(5)=5)

I didn't count the link as a penalty cause I was gonna clear that up in the IC post before he tries to figure this out.
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Ryo

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« Reply #237 on: <02-22-15/1534:47> »
One more roll and I'll tie it all together in a IC post. I want to roll agian to see if I can identify the attackers by their MO.  John isn't trying to collect the evidence to build a case, he just wants to use the info to get a name.


Intuition 4 + Shadow Community 1 + Mneumonic Enhancer 3 + Analytical Mind 2 = 10d6 [Limit 8] (10d6.hits(5)=5)

I didn't count the link as a penalty cause I was gonna clear that up in the IC post before he tries to figure this out.

When taken as a whole, this situation doesn't fit the MO's of anyone you're aware of, as even the ones that mostly fit have a detail or two that break from their normal tendency. However, once Thorn starts to intuit that there were two separate attacks involved, and Skynet starts to feed you the intel on the neighboring buildings, a clearer picture starts to appear.

Completely discarding what happened with the team that breached and took Elden, the rest of this completely fits with the MO of the rigger named Manticore. You recall that rumor has it Manticore follows a Code of Honor when it comes to his contracts, refusing to kill anyone he isn't paid to take out, but he also has something of a stick up his ass about witnesses. If he can't separate his target from an inhabited area, he has been known to use canisters of Neuro-stun to incapacitate everyone in an area that might see him in action. You're willing to bet you'll find traces of the toxin in the neighboring buildings. You hypothesize that the dead bodies were just unlucky, and the rest of the inhabitants were knocked out, regained consciousness, and then fled.

There is also a rumor that Manticore has gotten his hands on some kind of  corp secret weapon that wipes out Matrix devices within a 100 meter radius, as the last few jobs he has performed left a large hole in the Matrix Grid. That would explain the lack of a Matrix presence in the area, and would also likely explain the BTL den full of corpses; Dumpshock can be a hell of a thing.

The second team still makes this very strange, however, as Manticore always works alone. Someone must have paid him a hefty sum for him to break from his MO and participate in an extraction.
« Last Edit: <02-22-15/1537:41> by Ryo »

Koshnek

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« Reply #238 on: <02-22-15/1637:14> »
I'm going to try a security roll to see if I remember much about explosives from my training.
Security + Corp Spec check against explosion: 9d6t5 2

Ill try to hold off for a bit to hear back. If I don't, I'll just post assuming I don't know. If 2 hits gets something and I've already posted, I'll let Raven pick it up on the Detective.

Edit: I forgot about the link penalty, but neither the penalty nor cutting off the Corp spec would reduce the hits. (I'm assuming we would cut off the dice from the last one moving back?)

Edit 2: Only a machine would leave no emotional evidence in the Astral plane right? Or would it also be possible for someone trained with masking?
« Last Edit: <02-22-15/1650:10> by Koshnek »
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Ryo

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« Reply #239 on: <02-22-15/1643:30> »
You would cut off dice from the end, yes.

And while you're fairly confident an explosion was involved, you can't tell for sure what type. You also agree that the wall doesn't look like it was taken out by an explosion, but you'd have to examine the edges of the wall closer to try and find out what.

That'd be Perception, Assensing, and any knowledge skill you think would be applicable.