with Matrix stuff (and vehicle chase stuff) is people flipping through the book to find a rule they've never actually used before.
This is exactly the problem. GM playtest and practice combat & magic to be fluid but they don't touch to the matrix and rigging. In my opinion this is a huge mistake because they are ignoring 50% of the game right here. GM should be prepared for this. For example, you prepare the strike team against the players but didn't think about :
1. How the strike team protect themselves from decker. Just saying they have everything offline is ignoring the entire matrix section and go against the 2074 mentality and doesn't make sens because they can't communicate and use tactic with each other.
2. What are the stats, deck and program of the defending decker. Finding this info at the last minute will waste a lot of time.
3. Same for rigger, drone, etc.
4. Have a protocol of what they will do. For example after first alert this will happen, then this and this. So as a GM you don't have to waste time trying to figure out what is the next step because it's written in front of you. Do something that make sens and
follow it. One big mistake of new GM is to just throw everything at the same time without really thinking because it's only meat for bullet. For example, the knight errant arriving into the combat on round 5. WTF after 15 sec....they must be teleporting or the group is freaking blind.
To return to Matrix ...
The reality is that 80 % of the time it will be Matrix, communications, negotiation, espionage. Only 20% will be the actual combat. Why spending 80 % of your time on 20% of the run instead of the opposite ?
At the end of the day, if you don't practice you won't make it and you will say F...it we don't use decker and rigger. FAIL ! Better play another game if it is your way of thinking.
BTW, asking question here is a perfect example of a good GM who want to make is game way better. Continue your good work and your homework, the players will love it !