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[Pre-4E]Were flechette rounds EVER good?

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Critias

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« Reply #15 on: <11-10-14/0923:55> »
Smartlink II.  Call shot.  Bypass armor.  Explode head.

SnowDragon

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« Reply #16 on: <11-10-14/0944:24> »
Yeah, but some of us are so bad with the dice, we need all the dice on the to hit roll we can get. :P

El Lanzador

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« Reply #17 on: <11-10-14/1021:35> »
Smartlink II.  Call shot.  Bypass armor.  Explode head.

*Blinks

I...had not considered this. I might just have to load up on the little buggers now.
Pride, envy, avarice - these are the sparks have set on fire the hearts of all men.” ― Dante Alighieri, Inferno

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« Reply #18 on: <11-10-14/1221:57> »
Smartlink II.  Call shot.  Bypass armor.  Explode head.

*Blinks

I...had not considered this. I might just have to load up on the little buggers now.
It got a street sammie of mine through lots of stuff, SR3-era.  Works very well with Adepts, too (who have their own ways to offset penalties and rack up big die pools).

El Lanzador

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« Reply #19 on: <11-10-14/1235:05> »
Smartlink II.  Call shot.  Bypass armor.  Explode head.

*Blinks

I...had not considered this. I might just have to load up on the little buggers now.
It got a street sammie of mine through lots of stuff, SR3-era.  Works very well with Adepts, too (who have their own ways to offset penalties and rack up big die pools).

As a general rule, I always go for the biggest, nastiest illegal bullets. Because I figure if the Rent-a-Cops are close enough to check the rounds in your guns, its probably time to introduce them to the bullets from the business end.
Pride, envy, avarice - these are the sparks have set on fire the hearts of all men.” ― Dante Alighieri, Inferno

Tarislar

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« Reply #20 on: <11-10-14/1935:36> »
Smartlink II.  Call shot.  Bypass armor.  Explode head.
So, very, mean

And it makes Dermal Armor & Bone Lacing so very useful.

Beaumis

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« Reply #21 on: <11-10-14/2007:44> »
Smartlink II.  Call shot.  Bypass armor.  Explode head.
While an awesome statement, I'd like to point out that called shots no longer allow you to bypass armor in 5th edition

So your starting with a base 7P/-1 gun, not a ton of power there.
[...]
Want more damage, don't take a weapon with a 30 round clip & burst fire.
Instead, take a Salvalette Guardian for more accuracy and damage at the expense of clip size while keeping the burstfire option.. Also not a forbidden item like the Slivergun.

As a general rule, I always go for the biggest, nastiest illegal bullets. Because I figure if the Rent-a-Cops are close enough to check the rounds in your guns, its probably time to introduce them to the bullets from the business end.
I like the way you think. I have to admit that despite 20 years of Shadowrun, I have never considered that checking my bullets actually means handing over my gun. Which I wouldn't do, knowing what Rent-a-Cop would find if I did. I do feel a little naive now. I also marvel at the fact that in 20 years, the legality of my bullets hasn't come up once. Though I am not sure if that is because I have tended to avoid illegal ammo because its illegal or because no GM ever bothered. I sure haven't.

El Lanzador

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« Reply #22 on: <11-10-14/2129:15> »
I like the way you think. I have to admit that despite 20 years of Shadowrun, I have never considered that checking my bullets actually means handing over my gun. Which I wouldn't do, knowing what Rent-a-Cop would find if I did. I do feel a little naive now. I also marvel at the fact that in 20 years, the legality of my bullets hasn't come up once. Though I am not sure if that is because I have tended to avoid illegal ammo because its illegal or because no GM ever bothered. I sure haven't.

I have. Several GMs have been very by-the-book people, and going through checkpoints, security stations, airports and what have you provide many instances for Rent-a-Cops to check your gear. However, in such instances of long distance travel, I usually either mail myself my own gear, or we rent a plane and head to the location ourselves.

Most attention that you might bring will be from the gun first, before the authorities even think to check what rounds you are sporting. That's why I'm a handgun or knife man. Concealability my friend, that's the name of the game.
Pride, envy, avarice - these are the sparks have set on fire the hearts of all men.” ― Dante Alighieri, Inferno

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« Reply #23 on: <11-10-14/2304:25> »
Smartlink II.  Call shot.  Bypass armor.  Explode head.
While an awesome statement, I'd like to point out that called shots no longer allow you to bypass armor in 5th edition
We're in a thread marked "Pre-4E," though, aren't we?

The Wyrm Ouroboros

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« Reply #24 on: <11-11-14/0128:57> »
Smartlink II.  Call shot.  Bypass armor.  Explode head.
While an awesome statement, I'd like to point out that called shots no longer allow you to bypass armor in 5th edition
We're in a thread marked "Pre-4E," though, aren't we?
Also, RG5 (Run and Gun optional rule #5): Putting Bullets Around Armor.  It's only an optional rule, but it's still an optional rule.
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Beaumis

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« Reply #25 on: <11-11-14/0450:34> »
We're in a thread marked "Pre-4E," though, aren't we?
i think it's a bit of an all edition royal rumble by now. Just thought I'd point it out to avoid misunderstandings.

Thanks for pointing that one out Ouroboros, I skipped over the optional rules part so I wasn't aware of that one. Now to make sure my group stays oblivious to it.... .

I have. Several GMs have been very by-the-book people, and going through checkpoints, security stations, airports and what have you provide many instances for Rent-a-Cops to check your gear. However, in such instances of long distance travel, I usually either mail myself my own gear, or we rent a plane and head to the location ourselves.
We had a lot of that too but we'd just go with legal stuff for the journey and pick up new hardware on location. This made for a few fun out-manned and outgunned stories too.
« Last Edit: <11-11-14/0522:34> by Beaumis »

Mirikon

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« Reply #26 on: <11-11-14/1022:46> »
Some gear, though, is tough to find in an unfamiliar city on short notice, and even if your contacts can square a local source, you'll end up paying more, due to two sets of finder's fees, and any bribes needed. I usually find that if you're crossing borders it is best to get a coyote to get you across, especially if you're not flush with cash. Plus, having to replace your gear all at once in an unfamiliar city is just SCREAMING the nature of your job to the local shadows, and sometimes to the local cops, too.
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psycho835

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« Reply #27 on: <11-12-14/0304:30> »
VIPER'S ILLEGAL?! SINCE WHEN?!

*checks the table in "Run & Gun"*
Holy drek, it's F. Must be on account of integral suppressor (this device IS called suppressor, damnit! Sorry, that's a pet peeve of mine). Well, looks like Viper just lost it's appeal as legally suppressed weapon.

Beaumis

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« Reply #28 on: <11-12-14/0711:39> »
Plus, having to replace your gear all at once in an unfamiliar city is just SCREAMING the nature of your job to the local shadows, and sometimes to the local cops, too.
Good point.

Digital Phoenix

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« Reply #29 on: <11-12-14/1756:02> »
I used to use alot of flechette ammo back when I had a character who had a thing for headshots. unless they were wearing a helmet or something to that effect, it would waste them pretty quickly.