I just really, really don't understand why people are taking the whole thing so personally. I'm not going over to your table, spilling soda on your hardback book, and talking about how ugly your gamers are; all I want to do is run the game faster than it was going, and trying to explain that balance isn't my primary concern, keeping the game moving is - and I'm enough of a GM to compensate.
Hell, I'll be rebalancing stuff anyway, since I'm doing my campaign just before Bug City happens all the way through Dunkelzahn's assassination. Last time I checked, none of those adventures had been translated to 4e/5e.
I also do not like computer dice rollers. Not because I don't trust my players to use one that's on the up-and-up (though I had to kick one guy away from my table that was using a rigged one!), but because I don't have electronic devices at my table. The casual players spent more time involved with their phones over the game, only looking up when someone would nudge them.
I WANTED to like 'em, because I thought it would be helpful in sending private notes as well as speeding up dice rolls, but... it impaired participation. Kinda sucks when the players get twenty minutes into a combat after an unskilled fail roll because someone texting their boyfriend didn't hear me when I asked, "Who has Repair?" <_<
So, banned from my table. *sigh* Maybe I'll give it a try again, it has been almost a year since that happened, buuut...
By the way, I DID mention that I'm gonna try a game using dice boxes before I do this, right? As in, yes, you persuaded me that it's a harsh change, so I'll try something less extreme, but I'll take a harsh change over dragging my game out.
And Critias, the problem is that cutting dice pools and thresholds in half somehow leads to better odds of success even using 5-6 for Hits - usually just 3-5%, but sometimes even higher. Raising it to 4 makes it insanely easy to succeed.