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[IC] Road to Redmond -- Finished

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inca1980

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« Reply #495 on: <02-15-11/1732:34> »
@B.B.:
You easily find a layout of the whole building which is part of the AR environments position mapping references.  It doesn't show furniture, but it does show that there is a basement and does give an indication of the layout of the backroom where the madame probably stays.  You shoot it out as a TeamShush attachment. 

@Cynthia:
Since your node is on hidden the AR dragon floating around the main floor just flies right through you sometimes.  You don't see any forms of surveilance and at the moment the Madame seems to be elsewhere.

@Mercedes&Woofer:
Agnes seems to wonder why you are hesitating to enter the tub so she drops her night-gown and you see her completely unblemished white skin shine with softeness as she enters the jacuzzi and beckons you in.


Walks Through Walls

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« Reply #496 on: <02-15-11/1932:04> »
Once I get the attachment I will make my way towards the entrance to the basement. I am looking for a path that will keep me out of any foot traffic and even more importantly won't have to go through any closed doors.

If I cannot go down without going through a closed door I will send my watcher through first to see if anyone is on the other side.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

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Sludig

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« Reply #497 on: <02-16-11/1527:47> »
Woofer begins to undress, while in shape, his body looks like it's been through a rough life, "Apologies, was admiring your lovliness."

FastJack

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« Reply #498 on: <02-16-11/1635:09> »
Mercedes smiles at the girl and winks at Woofer, "I'm afraid I had a bit more to drink than I thought before coming over and need to use the little girls room. Can you point me where it is, Agnes?"

She smiles wolfishly at Woofer, "Don't worry, sweetie, I won't be but a minute and I'm sure Agnes can 'warm you up' while I'm gone..."

[OOC: Almost forgot the Con roll]
Con roll to Agnes (16d6.hits(5)=6)

inca1980

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« Reply #499 on: <02-16-11/1714:24> »
@Mercedes&Woofer:
Agnes smiles at Mercedes as Woofer slowly sinks into the bubble-bath and Agnes swims over to him.  She points over to the bathroom which is behind a doorway right next to the jacuzzi.

@Cynthia:
The layout does show a doorway under the staircase on the ground floor that leads to the basement.  You send your watcher down there and it sends back an image of two shirtless japanese human males, hair pulled back and covered in tattoos smoking cigarettes and apparently playing a card game, uzi's resting on the table.

[OOC: Watcher assensing roll 2d6.hits(5)=0.]

The mental image is not too clear other than that, the exact location of the watcher on the map is also not clear to you, just that it's somewhere in the basement.


FastJack

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« Reply #500 on: <02-16-11/2254:36> »
Mercedes excuses herself to the restroom and sends a text over the slush channel <<<<<What's the status guys? Marcus and I are about to get into some hot water with a linda prostitute. BTW, I think I found a girl for you B.B. ;).>>>>>

Walks Through Walls

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« Reply #501 on: <02-17-11/0711:51> »
"I've found a way down to the basement. Two armed guards down there. Trying to figure out if I can slip by them or if I need to employ a different tactic. " hen half to myself, but over the line still "The lack of visible security here is creepy. Something just doesn't feel right that is for sure."
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

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« Reply #502 on: <02-17-11/0853:44> »
[BB@TeamShush: Hmmm, guards...  Well, if you duck off to the side I could see about creating a distraction for the guards.  Maybe I throw a flash-bang on their roof and get Spiderman to shout some shit and drive off?  Sounds better than just hoping they don't notice the door opening.  Alternately, I could try and see if there's something in the digital banks.  I get their comm codes and ping them with a message about something or other.  First though, you really sure you need to go down there?  I ain't about making those boys perk up if I don't have to.  That's a recipe for a bloodbath.] 

Walks Through Walls

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« Reply #503 on: <02-17-11/1552:30> »
"I agree that we don't want to kick the hornets nest if we don't have to, but since it is the first sign of any type of security I think what we want is probably down that way."
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

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inca1980

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« Reply #504 on: <02-19-11/1026:19> »
@Woofer:
As little Agnes swims near you, you kinda feel a little weird....the only dwarves you've been butt naked in front of were some of your buddies in the locker room shower down at the precinct gym....but never a situation like this.  SWS (sixth world sex) is something you've never really been into at all ('cept elves of course), and as you look at Agnes's completely unblemished skin with not even a single mark interrupting it's flawlessly even hugh, you're suprised by how comfortable you feel with her hanging around your neck....and that creeps you out even more.

@B.B.:
Once Cynthia makes you aware of some guards in the basement you decide to shoot the map to your Scan program and start to scope out just that room. 

[OOC: It would be Elec. War + Scan to narrow down their location with hits.]

Kontact

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« Reply #505 on: <02-19-11/1225:39> »
[B.B.@Team Shush: Lemme see what kind of signals are hopping around the basement.  BTW, I get the feeling they have a seperate node for their security.  This one seems like nothing but the business upfront.  I'm not finding any cameras, sensors or anything else in this node.  I'm going to try another search for our runaways' financials in their records, then I'm going to see if this network goes any deeper.] 

"Okay, we get signal.  Now adjust strength until it cuts out.  And again.  And thrice.  And one final time for depth.  And now we're triangulating, or pyramid-ulating.  There has to be a word for that..."

[OOC: Here goes. Scan 6 +4 skill +3 nan +1 PuSHeD = 14d6.hits(5) → [2,1,6,6,6,6,2,5,5,2,3,5,5,3] = (8)
Data Search:  Browse 6 +1 skill +3 nan +1 PuSHeD +1 Analytics = 12
12d6.hits(5) → [3,4,6,4,4,5,5,2,2,4,1,1] = (3)
11d6.hits(5) → [3,4,6,3,5,5,2,2,3,1,1] = (3)
10d6.hits(5) → [4,1,6,2,5,1,5,2,6,2] = (4)
9d6.hits(5) → [3,5,1,6,5,1,1,1,2] = (3)
Let me know if you want me to continue with the rolls.]


Walks Through Walls

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« Reply #506 on: <02-19-11/1926:07> »
I am looking to see what type of security is on the door to the basement. "It looks like the guards are a ways away from the door. Could you double check that. If so I'm going to slip the door and slide on by."
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

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inca1980

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« Reply #507 on: <02-21-11/1250:28> »
@B.B.:

Your pyramid-ulating technique first scores you the RFID tags to 3 sofa's and their exact location.  It's amazing that these tags are broadcasting in mutual signal range but it must be part of a clearance sale...you check and sure enough, the streaming text <<Slashing prices! Everything has got to go at Amazing Lar'ari's Furniture Outlet!  overstock sales in this furniture clearance section is final. There are no refunds or exchanges. >> wraps around the cartoon icon of the head of a bald ork who's winking and giving a thumbs up.  Exactly what you were hoping for as you look for modulations in the spectral decomposition of the spam signal which can point to trace signatures of nearby nodes.  Sure enough your Scan program is able to reconstruct the layout of the different nodes inside the basement and you shoot it over on team shush. 



The pipe to your Browse program turns up the names of both of the card players.   They are Akira and Shigeo of the Kanaga-gumi's, two low level thugs with a series of weapon violations that you can't get the specifics on without hacking KE records, but their mugshots did get out on the VPN's. 

You also already knew from the beginning where the physical location of the main node you're presently in is and you throw that up on the map as well.  Other than these nodes you find no others in the basement.
[OOC: Akira is Y1, Shigeo is Y2.]

@Cynthia:
You have made your way down and behind the stair case and are crouched with your back to the wall right next to the basement door.  It looks like just a standard mechanical bolt lock of comparatively standard complexity but from looking in the crack of the door you see the bolt is not in and the door is most likely unlocked.



« Last Edit: <02-21-11/1723:27> by inca1980 »

Walks Through Walls

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« Reply #508 on: <02-21-11/2124:07> »
I take a deep breath and steady myself. "Door's unlocked. I'm going on down to look around."

O.O.C. 10d6.hits(5) → [3,1,4,5,5,4,4,3,3,4] = (2)
BBCode
    10d6.hits(5)=2

I slide the door open and quietly slip through. I press myself to the far wall and wait.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #509 on: <02-22-11/0405:37> »
@Cynthia:
[OOC: Yak's perception for door: Int 4 + Perc 2 + teamwork 1 +distracted -2 (3)= (5d6.hits(5)=1).  Now to hear you come down.  Yak's perception: Int 4 + Perc 2 + teamwork 1 +distracted -2 + Traceless Walk -4 = 1, so they won't make it anyways.] 

You turn the knob of the door and pull.  Sure enough the door is open and luckily it doesn't make much a sound at all.  Making your way down the staircase you manage to finally see the scene your watcher had sent you.  On top of what you already saw, you see submachine-guns on top of the table the two Yaks are playing cards on and cursing in Japanese, smoking long cigarettes.  They don't notice you at all.

 

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