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Poindexter

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« on: <11-16-14/0334:56> »
Ok, I know the common belief is that it doesn't add to dmg, but what about recoil comp? Does it add to that?
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Michael Chandra

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« Reply #1 on: <11-16-14/0339:51> »
No. It is not a dicepool, so it won't help. And while I would argue ruling otherwise for damage is fair, I do not believe so for recoil.
« Last Edit: <11-16-14/0345:50> by Michael Chandra »
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Xenon

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« Reply #2 on: <11-16-14/0355:59> »
No it doesn't

SR5 p. 309 Attribute Boost
This only affects your dice pools...


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The Wyrm Ouroboros

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« Reply #3 on: <11-16-14/0410:36> »
I would personally say yes to both - it'll increase your damage and your capacity to adjust for recoil.  I'm perfectly on board with it not changing your Limits, Initiative, damage track, etc. - but I tend to be 'Liberal Bastard' when it comes to GMing that sort of thing.
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Xenon

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« Reply #4 on: <11-16-14/0418:37> »
I personally think it would be a good idea that it acted like a regular augmented attribute (increasing your running speed, recoil compensation, condition monitor, melee damage etc etc) - for a small power point cost, but only for a short period of time and having drain to deal with. But by RAW it only increase dice pools....

Imveros

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« Reply #5 on: <11-16-14/2305:46> »
it would definitely be nice if it added to things other that dice pools. As it is now attribute boost is really only worth it for agi.

Str boost for damage would go a long way towards making humans more viable in melee ~_~
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Poindexter

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« Reply #6 on: <11-16-14/2315:37> »
Just for my own clarifications sake, the SPELL "increase attribute" used on strength DOES increase limits and dmg and recoil comp and runspeed and all that good stuff, right?
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PiXeL01

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« Reply #7 on: <11-17-14/0158:56> »
But the spell is still limited by the augmented maximum limit, right?
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Medicineman

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« Reply #8 on: <11-17-14/0203:40> »
But the spell is still limited by the augmented maximum limit, right?

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Michael Chandra

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« Reply #9 on: <11-17-14/0329:10> »
Just for my own clarifications sake, the SPELL "increase attribute" used on strength DOES increase limits and dmg and recoil comp and runspeed and all that good stuff, right?
But the spell is still limited by the augmented maximum limit, right?
Correct and correct. Attribute Boost is an explicit exception under its own rules with limits on its benefits, similarily (except for damage) to Cyberlimbs. Meanwhile, the spells and powers all list respecting Augmented Maximum. Only drugs (and wireless wr+re) are intended to break augmented maximum, and under Missions this has been toned down (likely due to avoiding addiction being too easy there).
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Xenon

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« Reply #10 on: <11-17-14/1314:56> »
But the spell is still limited by the augmented maximum limit, right?
Spells, Adept Powers and Drugs are only limited by the Augmented Maximum if they explicit say so.
Cyberware and Bioware are always limited by the augmented maximum unless they explicit say so.

Having said that, most Spells (including but not limited to the Increase [Attribute] spell) and Adept Powers (including but not limited to the Attribute Boost power) do state that they are limited by the Augmented Maximum.





ZeConster

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« Reply #11 on: <11-17-14/1316:37> »
But the spell is still limited by the augmented maximum limit, right?
Spells, Adept Powers and Drugs are only limited by the Augmented Maximum if they explicit say so.
Cyberware and Bioware are always limited by the augmented maximum unless they explicit say so.
Didn't Bull clarify something about this?

Michael Chandra

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« Reply #12 on: <11-17-14/1321:06> »
Spells and Adept Powers always say they obey the Augmented Maximum so doesn't matter there. As for Bull's clarification, that's a Missions rule. Since other designers noted that drugs are meant to bypass augmented maximum, I suspect Missions shorts it since drug abuse is far too easy there.
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8-bit

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« Reply #13 on: <11-17-14/1321:14> »
Didn't Bull clarify something about this?

I'm not sure if Bull clarified it, but I know that in the Missions FAQ, all stat boosters are considered Augmentations. I'm not sure if that's meant to be in an errata, or simply just Missions.

Quote from: Missions FAQ v. 1.2; page 13
Can you clarify what constitutes an Augmented Attribute?

Yes. Anything that increases an attribute above its natural, base score is considered an Augmentation. This includes  cyberware, bioware, magic, adept powers, drugs, and anything else that adds to your attribute. In all cases, the limit of +4 remains  in place unless a power or ability specifically says it breaks that cap.

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Xenon

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« Reply #14 on: <11-17-14/1344:49> »
Interesting......
Do cyberlimbs in missions specifically says it breaks the cap?

(yes i know Aaron said that they do but then again he also said that augmentation = cyberware plus bioware and not spells and adept powers...)