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Tarislar

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« Reply #15 on: <11-17-14/1706:19> »
I think all the Attr Boosts should add to all facets of the Attr.
Basically they are short term & cost drain v/s permanent w/o drain so they have a lower cost but, IMHO, should act the same.
As it stands now, and as many have pointed out, there is little reason to take any of them except Agility.

ZeConster

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« Reply #16 on: <11-17-14/1725:06> »
They're dirt cheap, the drain is rarely an issue unless you take 3+ ranks, and you typically get enough hits that you can activate them prior to combat. If they affect everything, they should be more expensive.

Tarislar

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« Reply #17 on: <11-17-14/1732:43> »
They're dirt cheap, the drain is rarely an issue unless you take 3+ ranks, and you typically get enough hits that you can activate them prior to combat. If they affect everything, they should be more expensive.
Actually, I forgot to add something & you mentioned it. 
Given the Levels are the Drain but Magic is a huge chunk of the dice I think the Drain needs to be increased.
I don't think it should cost more in PP.  But I do think Drain does not work properly.

I'm thinking either 2D/Level, so twice what you currently have.
Or
Drain = Magic/2 & levels mean nothing since your level has PP cost associated where the magic is kind of free with Attr-Boost.

If you were resisting Drain-3 (Magic-6) for every boost trigger I would have no issue with them affecting all parts of an Attr.

Possibly Magic/2 + Levels Drain but I'm thinking that might be too harsh.  5 Drain for a Full Magic-6 Wolf Adept to trigger seems way too much to me.

jim1701

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« Reply #18 on: <11-17-14/1835:21> »
They're dirt cheap, the drain is rarely an issue unless you take 3+ ranks, and you typically get enough hits that you can activate them prior to combat. If they affect everything, they should be more expensive.
Actually, I forgot to add something & you mentioned it. 
Given the Levels are the Drain but Magic is a huge chunk of the dice I think the Drain needs to be increased.
I don't think it should cost more in PP.  But I do think Drain does not work properly.

I'm thinking either 2D/Level, so twice what you currently have.
[j/quote]

Yeah, no.  Now way it needs to be double the drain.

Or
Drain = Magic/2 & levels mean nothing since your level has PP cost associated where the magic is kind of free with Attr-Boost.

If you were resisting Drain-3 (Magic-6) for every boost trigger I would have no issue with them affecting all parts of an Attr.
Maybe.

Possibly Magic/2 + Levels Drain but I'm thinking that might be too harsh.  5 Drain for a Full Magic-6 Wolf Adept to trigger seems way too much to me.

Again, no.

I have to say that given the way Attribute Boost currently works I do not see the need to modify drain.  MOST adepts are going to have 6-8 dice for drain so it isn't like there it's automatically a free power.  It's not like mages where they can routinely max out their drain attribute. 

Tarislar

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« Reply #19 on: <11-17-14/2245:49> »
Yeah, no.  Now way it needs to be double the drain.

Maybe.

Again, no.

I have to say that given the way Attribute Boost currently works I do not see the need to modify drain.  MOST adepts are going to have 6-8 dice for drain so it isn't like there it's automatically a free power.  It's not like mages where they can routinely max out their drain attribute. 

Well, as I said, we were talking a different version that would affect everything, not just dice pools.

But I have to ask, given so many people only take 1 (maybe 2) level for a Boost type, why is double bad but 1/2 magic a maybe?
2-4 v/s 3 (norm)
I guess double would be bad if you had people taking 3+ levels of it.

As it is now, Agility-Boost-1 is almost a default to any Adept that wants to use most Physical skills.

JackVII

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« Reply #20 on: <11-17-14/2251:54> »
My house rule is to have it count as an actual increase to the attribute, but limit the maximum boost to the Rating of the power. So if you take it at 1, the most you can boost it is by 1. That gives meaning to purchase the power at higher ranks.
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jim1701

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« Reply #21 on: <11-18-14/0111:03> »
Yeah, no.  Now way it needs to be double the drain.

Maybe.

Again, no.

I have to say that given the way Attribute Boost currently works I do not see the need to modify drain.  MOST adepts are going to have 6-8 dice for drain so it isn't like there it's automatically a free power.  It's not like mages where they can routinely max out their drain attribute. 

Well, as I said, we were talking a different version that would affect everything, not just dice pools.

But I have to ask, given so many people only take 1 (maybe 2) level for a Boost type, why is double bad but 1/2 magic a maybe?
2-4 v/s 3 (norm)
I guess double would be bad if you had people taking 3+ levels of it.

As it is now, Agility-Boost-1 is almost a default to any Adept that wants to use most Physical skills.

Does that also mean we should raise the DV for the most common mage spells?  It is popular because it is useful not because it is too cheap.  Also, 3 vs. 4 DV is pretty significant when you are talking about throwing 9-11 dice for drain.  The goal should not be an attempt to guarantee causing drain every time the power is used.  I don't think using magic would be a good idea anyway long term because that means the drain will go up over time has your magic attribute increases.  That doesn't seem too balanced to me either. 




Xenon

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« Reply #22 on: <11-18-14/0259:14> »
My house rule is to have it count as an actual increase to the attribute, but limit the maximum boost to the Rating of the power. So if you take it at 1, the most you can boost it is by 1. That gives meaning to purchase the power at higher ranks.
^
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PiXeL01

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« Reply #23 on: <11-18-14/0352:26> »
Would never need more than 4 with jack's rule but yes it's a good fix if the power affects everything
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Lucean

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« Reply #24 on: <11-20-14/0759:26> »
Rating 4 would never have been needed before, too, so that's a wash. Only now you have an incentive to actually go so far. It get's automatically better as you increase your Magic attribute. For shooters this would make Improved Physical Attribute nearly worthless, though. With quickdraw and several options for simple action shots you have now an almost perfect on-demand-buff available.

SoulGambit

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« Reply #25 on: <11-20-14/0959:29> »
Make it max +1, +1 per two levels in Boost [Attribute]. 1.5PP and 6 Drain feels about right cost-wise.

Tarislar

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« Reply #26 on: <11-20-14/2047:27> »
Does that also mean we should raise the DV for the most common mage spells?  It is popular because it is useful not because it is too cheap. 
I disagree.  I think its popular because its the only one that affects what it is most used for, in the case of Agility, that's skills.
The rest are all gimped in some way or don't affect their most common use of the attribute.


Quote
Also, 3 vs. 4 DV is pretty significant when you are talking about throwing 9-11 dice for drain.  The goal should not be an attempt to guarantee causing drain every time the power is used.  I don't think using magic would be a good idea anyway long term because that means the drain will go up over time has your magic attribute increases.  That doesn't seem too balanced to me either. 
I could see leaving drain just as it is now, if, as suggested above, the Level also capped out the # of hits, I like that idea, gives you a reason for taking more than 1 level.
Right now the best/most effective choice for all 4 boosts at any level is to take Agility-Boost-Level-1, any other level or any other Attribute isn't going to be as effective.  I don't think it should be that of 4 skills and up to Magic-Levels that 1 should be the clear choice over all others myself.  Doesn't seem well balanced to me.

Tarislar

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« Reply #27 on: <11-20-14/2049:57> »
I like this
Ditto

Would never need more than 4 with jack's rule but yes it's a good fix if the power affects everything
Not really a bad thing to not need more than 4.
But really.  Given boosts are temporary v/s permanent, if you ruled them as not being affected by the normal Augmented Maximum of +4 just to see if someone could by 5-6 Levels & risk 5-6 drain every time they triggered it.  I'd still see that as balanced.


Tarislar

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« Reply #28 on: <11-20-14/2052:15> »
For shooters this would make Improved Physical Attribute nearly worthless, though.
Not so sure of that, after all, hitting 4 drain every time will build up fairly quickly.

Lucean

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« Reply #29 on: <11-21-14/0308:43> »
Don't know, but with BOD and WIL being important for every character, I wouldn't think the issue will be too big. And Stun damage can be slept off quite easy.

PS: You can edit posts to avoid triple posts like what you did here ;)