I have a campaign arc going that has the runners being paid by corp a to provoke corp b and c into war with each other. The table likes to blow things up/brick the opfor/electrocute the opfor. Their last two missions involved 1) going to corp b's security guard training camp dressed as corp c's agents and doing damage until they provoke a response, and then 2) going to corp c's military base dressed as corp b's agents and doing even more damage. Both times they succeeded very nicely, due to good tactics and prep on their part.
Question is, where do you think corp a is going to ask them to go next, to do what, that makes this fake corp war heat up? And btw, the runners have yet to figure out who corp a is, even though the face recognized the johnson as employing them for all 4 missions so far. I am having some trouble figuring what the runners would get tasked with next that won't TPK them in short order. And I am being deliberately vague because I don't know how many of my players read the forums.
Thanks for your ideas.