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[5e OOC] Deep in the Shadows of Texas: Chapter 2, A Savior's Legacy

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Poindexter

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« Reply #60 on: <12-04-14/2354:49> »
In light of some of Ian's recent thoughts on things, Maybe I'll spend that 4 of 5 karma on a rank in hacking and a rank in cybercombat...

In light of your Willpower and Logic, I wouldn't suggest it. Edge might help, but Matrix stuff requires a LOT of opposed rolls.

True, but with my willpower and logic, I wouldnt suggest being a summoner either. :)
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JackVII

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« Reply #61 on: <12-05-14/0000:40> »
True, but with my willpower and logic, I wouldnt suggest being a summoner either. :)
I agree, but there tend to be fewer rolls with summoning, so you can actually Edge them effectively with a generous Edge refresh. There's also more consequences for failing a hacking roll.

Then again, maybe I'm just making suggestions since Bookworm probably has her eye on that deck. She is currently getting a Masters in Computer Science afterall. :D
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Poindexter

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« Reply #62 on: <12-05-14/0003:00> »
AH! well then, by all means, if we're keeping it, it should be hers then.
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JackVII

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« Reply #63 on: <12-05-14/0017:59> »
I'm mostly kidding We could both probably potentially use it to the same effect (i.e. not very good). I think Bookworm would be pretty interested in fucking around with it a bit it since she's studying the Matrix and Computer Science.

I do think it's weird that Hacking and Cybercombat are defaultable skills. That doesn't make any kind of sense to me. Can it really be that easy? I guess they really did simplify everything in the future.
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Ryo

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« Reply #64 on: <12-05-14/0111:39> »
Yeah, I have so many houserules and rule clarifications I could damn near write my own sourcebook. If you think my magic changes are in depth, you should see what I did to Technomancers.

On the issue of Alchemy, my problem with the core rules for it are that it is inherently worse than spellcasting in every way. Looking at the way Alchemy was designed makes me think that the developers were afraid to let it be good, expecting abuse, and at every step of the process they kept adding drawbacks until in the end, it's barely worth the effort.

Soaking drain in advance is a mixed bag, and not as good as it sounds. For one thing, it's only an advantage if you have time to take a nap before the run, which is rarely the case. Even if you do have time for a nap, you need to be able to recover all of your stun damage in as few rolls as possible, since you're most likely going to get a Potency of between 1 and 3, which means 2 to 6 hours before your preparations start to decay and you wasted your time.

Secondly, having to prepare everything in advance is as much of a disadvantage as it is an advantage, since you have to try to predict what spells you'll need, and how many times you'll need to cast it. For all the times I've GMed an Alchemist, I've found it incredibly common that they will make a bunch of preparations that they don't end up using, so they take drain for nothing.

I've playtested my houserule quite a bit and I'm pretty happy with the result, and it brings up Alchemy to be more in balance with the power of Sorcery.

As for my character, if the group is hurting for a combat monster then it sounds like I should go with the Troll. Extra muscle sent in, or maybe somebody Hopeless calls recommending it, both sound like good options to me.

JackVII

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« Reply #65 on: <12-05-14/1141:33> »
OK, so I guess the fellas are gonna get a bit liquored up tonight while Bookworm sleeps off her gunshot wound. Do we want to advance the plot to the AM and have an IC discussion of WTF we're going to do? Maybe with some kind and gentle input from Mrs. Johnson?
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Poindexter

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« Reply #66 on: <12-05-14/1201:56> »
I'm down.
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rednblack

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« Reply #67 on: <12-05-14/1226:04> »
"Find bottle label that most resembles poison. Buy some of that too." Error adds with a confident nod.

Always a good plan.

IC up to get us to morning.  How's Bookworm holding up? 

@saithor, I think we're ready for Archive's entrance.

@All, I'm set to go with Ryo's house-rules on Alchemy.  I'm interested in looking at the TM rules as well.  So long as deckers and TMs have their various niches, I'd like to see ways of making them a little more in line with deckers, power-wise.
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JackVII

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« Reply #68 on: <12-05-14/1233:25> »
Bookworm's good. Should I roll a Healing check? Not sure if I need to wait a full 24 hours or if 8 hours of sleep is sufficient.

For when the time comes, here is her Healing Check: BOD (4) + BOD (4) + Quick Healer (2) (10d6.hits(5)=2)

She's down to one box of physical damage, so no modifiers.

ETA: Bookworm would take a shot at trying to access the matrix with Breeze's deck. Will that be allowed or do we need to try to change ownership first? Since Big Daddy had a MARK on him, I presume we would have made an attempt to reboot his device manually once we got our hands on it.
« Last Edit: <12-05-14/1303:24> by JackVII »
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« Reply #69 on: <12-05-14/1332:03> »
healing tests for 3 hours of sleep.

1st, the three hours awake drinking with Error,

rest to recover stun dmg: 4d6t5 0

rest to recover stun dmg 2: 4d6t5 0

rest to recover stun dmg 3: 4d6t5 0

wow, thats awful.
Now, the three hours sleep

rest to recover stun dmg 4: 4d6t5 0

rest to recover stun dmg 5: 4d6t5 1

rest to recover stun dmg 6: 4d6t5 2

YAY!

Now, my summoning rolls

Summon a Fire Elemental: 7d6t5 1
Resist summoning: 4d6t5 0

ok... So i've got one service from him and no drain. Better than what I thought was gonna happen when i rolled 1 hit. :)

EDIT: IC up

EDIT 2: His name is Rehme (force 4) and he's got the search power.

« Last Edit: <12-05-14/1352:57> by Poindexter »
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JackVII

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« Reply #70 on: <12-05-14/1351:53> »
Two things:

1) I've always thought it was kind of stupid, but the book (plus confirmation from Aaron the freelancer in the FAQ thread) is that Healing Tests follow the rules of Extended tests. So you theoretically lose one die each time you roll after the first. The example in the book reflects that with healing Stun Damage but isn't explicit about whether it effects healing Physical Damage. I'm not exactly sure how one would take a break from resting to reset your dice pool in any event. Or how you could decide to stop attempting to heal to reduce your chance of glitching/critical glitch. R&B?

2) Minimum drain for summoning/binding is always 2, no matter how many hits the spirit gets, so you need to roll to resist.
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Poindexter

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« Reply #71 on: <12-05-14/1355:36> »
Two things:

1) I've always thought it was kind of stupid, but the book (plus confirmation from Aaron the freelancer in the FAQ thread) is that Healing Tests follow the rules of Extended tests. So you theoretically lose one die each time you roll after the first. The example in the book reflects that with healing Stun Damage but isn't explicit about whether it effects healing Physical Damage. I'm not exactly sure how one would take a break from resting to reset your dice pool in any event. Or how you could decide to stop attempting to heal to reduce your chance of glitching/critical glitch. R&B?

2) Minimum drain for summoning/binding is always 2, no matter how many hits the spirit gets, so you need to roll to resist.

1- Thats hysterical! So Ian cant gain any benefit from 8 hours sleep unless he wakes up and partakes in some physical activity for an hour in the middle. Ah, funny funny rules. If we're not houseruling that, I'll go ahead and adjust my rolls. :)

2- oh yeah! dammit, thanks.

resist drain: 5d6t5 1

can ya glitch a drain resist roll?
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JackVII

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« Reply #72 on: <12-05-14/1403:18> »
Yeah, the healing rules are kind of funky. The other game I am playing in houseruled it to allowing one full Stun Damage Healing Extended test/day. Each new day gives you a full refresh of dice. For Physical, you're allowed one Physical Damage Healing Extended test and you can stop it whenever you want. In order to make a new test, you have to be under the hospitalized lifestyle (real hospital, street doc, etc).

can ya glitch a drain resist roll?
Yeah... it's up to the GM how that works. I'd probably up the total DV by 2 on a Glitch and change it to physical on a Critical Glitch if it wasn't already Physical. If it was, I'd probably increase the drain by 4, not sure.
« Last Edit: <12-05-14/1405:53> by JackVII »
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Poindexter

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« Reply #73 on: <12-05-14/1404:58> »
well, it wasn't a crit at least.
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Poindexter

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« Reply #74 on: <12-05-14/1408:36> »
Either way, lets hope today is nice non-action oriented legwork sorta day. We still need time to heal.
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